Archived from groups: alt.games.thief-dark-project (More info?)
I Promise to not spoil the story or give any clues how to beat the training
or first mission.
There were a couple things that pissed me off right away but would've been
much easier had I known about them ahead of time. Most are just differences
between the two games. The fact that I was about ready to throw my mouse
through the wall after trying to pick my first lock for 10 minutes is why
I'm writing this post.
That being said some of you die-hards might not want to read things like
"How to Pick Locks" or "The difference between setting stuff down and
throwing stuff" that I'm going to mention in this post.
That being said here's the spoiler space for not really any spoilers (in my
opinion)
'
'
'
'
'
'
'
'
'
'
'
'
'
'
'
'
'
'
'
'
'
'
'
'
'
'
'
'
'
'
'
'
'
'
'
'
'
'
'
'
'
'
'
TRAINING: There's no way to change the difficulty in Training, so don't
bother 🙁
TRAINING II: STOCK UP! When you use your water arrows for the first time,
there's what appears to be an endless supply of them, in case you miss a
lot. Every time you grab one a new one appears. Stock up, you can save
these through the whole game.
HOW TO PICK LOCKS: It's quite simple, but there's a very serious problem
associated with it.
SWEET SPOT: The sweet spot is a gap that opens up on a ring as you pick the
lock.
There are multiple rings, you move the pick around until the outer most ring
moves. The closer you get to the sweet spot, the more it moves. When it
spins a slot opens up on it. Then your second pick automatically holds that
slot open and the 2nd outermost ring is begins picking.
Finding the "Sweet Spot" that is the slot for each ring takes less than 4
seconds. I literally spent well over 10 minutes trying to pick my first
lock... here's what they don't tell you:
The lock is 2-D. So not only do you have to spin it around like the hand of
a clock, but you have to be aware of it's angle/depth.
Nearly all locks I've seen so far require the pick to be laying as flat as p
ossible. So if your sweet spot is at 3 O'clock, move the mouse as far to
the right as you can. Most sweet spots are at 12, 3, 6 and 9.
PICKING UP/SETTING DOWN: This threw me a little at first (no pun intended).
The "USE" button (right mouse button) is also the set down button. The Drop
Item button throws it. I made much racket before I figured this out.
WINDOW LIGHT: Often you find yourself looking down a hallway with ghostly
blue light streaming through the window. These are more forgiving then they
appear. You can edge around them fairly well and not give yourself away.
However if there's a guard anywhere near you, forget about it!
GUARDS: Guards will notice you when your light meter has the tiniest glint
of gray if they're within 5 feet of you (on Expert). So be careful. Crouch
as often as possible. They also seem to have eyes in the back of their
heads! I ran through a heavily lit area behind a guards back and he said,
without turning around "I SAW SOMETHING THERE!" Dirty cheating Guards.
FLASHBOMBS: These only work as a stun for a quick escape. If you club a guy
when he's blinded all you do is remove his blindness and piss him off...
Then you usually die.
More to come when I think of more.
Happy Gaming
Loony
I Promise to not spoil the story or give any clues how to beat the training
or first mission.
There were a couple things that pissed me off right away but would've been
much easier had I known about them ahead of time. Most are just differences
between the two games. The fact that I was about ready to throw my mouse
through the wall after trying to pick my first lock for 10 minutes is why
I'm writing this post.
That being said some of you die-hards might not want to read things like
"How to Pick Locks" or "The difference between setting stuff down and
throwing stuff" that I'm going to mention in this post.
That being said here's the spoiler space for not really any spoilers (in my
opinion)
'
'
'
'
'
'
'
'
'
'
'
'
'
'
'
'
'
'
'
'
'
'
'
'
'
'
'
'
'
'
'
'
'
'
'
'
'
'
'
'
'
'
'
TRAINING: There's no way to change the difficulty in Training, so don't
bother 🙁
TRAINING II: STOCK UP! When you use your water arrows for the first time,
there's what appears to be an endless supply of them, in case you miss a
lot. Every time you grab one a new one appears. Stock up, you can save
these through the whole game.
HOW TO PICK LOCKS: It's quite simple, but there's a very serious problem
associated with it.
SWEET SPOT: The sweet spot is a gap that opens up on a ring as you pick the
lock.
There are multiple rings, you move the pick around until the outer most ring
moves. The closer you get to the sweet spot, the more it moves. When it
spins a slot opens up on it. Then your second pick automatically holds that
slot open and the 2nd outermost ring is begins picking.
Finding the "Sweet Spot" that is the slot for each ring takes less than 4
seconds. I literally spent well over 10 minutes trying to pick my first
lock... here's what they don't tell you:
The lock is 2-D. So not only do you have to spin it around like the hand of
a clock, but you have to be aware of it's angle/depth.
Nearly all locks I've seen so far require the pick to be laying as flat as p
ossible. So if your sweet spot is at 3 O'clock, move the mouse as far to
the right as you can. Most sweet spots are at 12, 3, 6 and 9.
PICKING UP/SETTING DOWN: This threw me a little at first (no pun intended).
The "USE" button (right mouse button) is also the set down button. The Drop
Item button throws it. I made much racket before I figured this out.
WINDOW LIGHT: Often you find yourself looking down a hallway with ghostly
blue light streaming through the window. These are more forgiving then they
appear. You can edge around them fairly well and not give yourself away.
However if there's a guard anywhere near you, forget about it!
GUARDS: Guards will notice you when your light meter has the tiniest glint
of gray if they're within 5 feet of you (on Expert). So be careful. Crouch
as often as possible. They also seem to have eyes in the back of their
heads! I ran through a heavily lit area behind a guards back and he said,
without turning around "I SAW SOMETHING THERE!" Dirty cheating Guards.
FLASHBOMBS: These only work as a stun for a quick escape. If you club a guy
when he's blinded all you do is remove his blindness and piss him off...
Then you usually die.
More to come when I think of more.
Happy Gaming
Loony

