Thief of Hope sac'd to Devouring Greed

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Archived from groups: rec.games.trading-cards.magic.rules (More info?)

Thanks to everyone who responded to my spirit question the other day. I have
got another one, but this time it deals with sacrificing the little guys to a
greater power.

I have a thief of hope in play, and then I play a Devouring Greed,
sacrificing the Thief to feed it.

My question is does the Thief do its 1 damage to the player and give me 1
life when the Devouring Greed is played? My guess is no, since the thief
was sacrificed as a part of the casting cost of the Greed and therefore
was no longer in play to have its ability activated.

Is this correct?

Thief of Hope
{2}{B}
Creature -- Spirit
2/2
Whenever you play a Spirit or Arcane spell, target opponent loses 1 life and
you gain 1 life.
Soulshift 2 (When this is put into a graveyard from play, you may return
target Spirit card with converted mana cost 2 or less from your graveyard to
your hand.)


Devouring Greed
{2}{B}{B}
Sorcery -- Arcane
As an additional cost to play ~this~, you may sacrifice any number of Spirits.
Target player loses 2 life plus 2 life for each Spirit sacrificed this
way. You gain that much life.


--
In vino veritas
http://openwine.net
 
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

Kevin <Kevin@astroturfgarden.com> wrote:

> Thanks to everyone who responded to my spirit question the other day. I have
> got another one, but this time it deals with sacrificing the little guys to a
> greater power.
>
> I have a thief of hope in play, and then I play a Devouring Greed,
> sacrificing the Thief to feed it.
>
> My question is does the Thief do its 1 damage to the player and give me 1
> life when the Devouring Greed is played? My guess is no, since the thief
> was sacrificed as a part of the casting cost of the Greed and therefore
> was no longer in play to have its ability activated.
>
> Is this correct?

Thief of Hope has no activated ability. Aside from that, you are
correct.

409.1h The player pays the total cost in any order. Partial payments are
not allowed.
Example: You play Death Bomb, which costs {o3}{oB} and has an additional
cost of sacrificing a creature. You sacrifice Thunderscape Familiar,
whose effect makes your black spells cost {o1} less to play. Because a
spell's total cost is "locked in" before payments are actually made, you
pay {o2}{oB}, not {o3}{oB}, even though you're sacrificing the Familiar.

409.1i Once the steps described in 409.1a-409.1h are completed, the
spell or ability becomes played. Any abilities that trigger on a spell
or ability being played or put onto the stack trigger at this time. The
spell or ability's controller gets priority.

Thief of Hope goes to the graveyard as described in 409.1h (triggering
its Soulshift ability then). Another Thief of Hope in play would
trigger in 409.1i; the one just put in the graveyard can't.
--
Daniel W. Johnson
panoptes@iquest.net
http://members.iquest.net/~panoptes/
039 53 36 N / 086 11 55 W
 
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

On Mon, 25 Oct 2004 14:45:24 -0500, Kevin <Kevin@astroturfgarden.com> wrote:
>Thanks to everyone who responded to my spirit question the other day. I have
>got another one, but this time it deals with sacrificing the little guys to a
>greater power.
>
>I have a thief of hope in play, and then I play a Devouring Greed,
>sacrificing the Thief to feed it.
>
>My question is does the Thief do its 1 damage to the player and give me 1
>life when the Devouring Greed is played? My guess is no, since the thief
>was sacrificed as a part of the casting cost of the Greed and therefore
>was no longer in play to have its ability activated.
>
>Is this correct?
>
>Thief of Hope >{2}{B} >Creature -- Spirit
>2/2 Whenever you play a Spirit or Arcane spell, target opponent loses 1 life
> and you gain 1 life. / Soulshift 2 (*)
>Devouring Greed >{2}{B}{B} >Sorcery -- Arcane
> As an additional cost to play ~this~, you may sacrifice any number of
> Spirits. / Target player loses 2 life plus 2 life for each Spirit sacrificed
> this way. You gain that much life.

Well, the ability doesn't "activate" at all - it "triggers". Your answer is
correct, though you didn't get to the right place in the rulebook to see why;
409.1*, the portion that contains the rules for announcing a spell or ability,
includes

409.1i Once the steps described in 409.1a-409.1h are completed, the spell or
ability becomes played. Any abilities that trigger on a spell or ability being
played or put onto the stack trigger at this time. The spell or ability's
controller gets priority.

which says, in short, that the Thief has to survive the entire announcement
process in order to trigger its "when the Devouring Greed is played" ability.
However, it was actually sacrificed in the step just before this, 409.1h, so
did not survive quite long enough to trigger.

Dave
--
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It's not the clock that slows the hour The definition's plain for anyone to see
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