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As with many multi-classes, I'm sure you could find a way to make it WORK,
but I honestly don't see the point of a thief/wizard.
A thief could spot traps and locks....but so can many of the wizard
familiars/summons/henchmen. A thief could disarm and unlock those traps and
locks...but spellcasters get two spells that do exactly that, even if you
HAVEN'T spotted them. At that, the spells in question unlock/detrap EVERY
lock and trap within a pretty good radius.
A thief, of course, gets some nice things having to do with dodging, hiding,
and the ever-popular sneak attack. Spellcasters, however, shouldn't have to
be dodging, have invisibility spells for hiding, and if you're fighting up
close with one for things like sneak attack, you need to rethink your
spellcaster strategy.
My verdict: you might be able to make one that would work in the sense of
not dying all the time, but a full theif or a full wizard would far
outstripe it very very quickly.
-[ Blayde ]-
"Insane Ranter" <spam@not.me> wrote in message
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