Archived from groups: alt.games.everquest (
More info?)
On Sun, 23 Jan 2005 20:56:12 GMT, bizbee <tuberoo@earthlink.net>
wrote:
>On Sun, 23 Jan 2005 10:23:14 +0100 in
><b3r6v0p1gljh3o6ob3aevevb4mf2b34qfn@4ax.com>, Meldur
><Meldur@t-online.de> graced the world with this thought:
>
>>On Sat, 22 Jan 2005 21:04:03 GMT, bizbee <tuberoo@earthlink.net>
>>wrote:
>>
>>>On Sat, 22 Jan 2005 14:31:27 GMT in
>>><3ttId.892$3j6.550@newsfe4-gui.ntli.net>, "Lief" <ask.me.for@it.com>
>>>graced the world with this thought:
>>>
>>>>
>>>>"bizbee" <tuberoo@earthlink.net> wrote in message
>>>>news:NocId.1823$YD5.304@newsread3.news.pas.earthlink.net...
>>>>
>>>>> >Hehe, how you manage that?
😛
>>>>> >
>>>>> When you solo, you tend to die a lot in certain places. I've been
>>>>> tasking in Veksar, CoM and Sebilis... three places that aren't real
>>>>> high on my list of places to go alone.
>>>>
>>>>Seb not so bad for my ranger (he 70 though) or shaman (65 + canni 5). CoM
>>>>can turn nasty if you not careful. Veksar looks too much of a pain in the
>>>>ass to solo with ranger, and shaman need ldon dots to be able to hurt
>>>>anything here. Mix of live and dead mob not help either
😀
>>>>
>>>I was in Seb watching some 70 pally just walk through the place like
>>>it was a Sunday afternoon, so the level definitely is high enough to
>>>whup some serious ass. The thing about CoM is that if something whacks
>>>me, or my invis suddenly drops, it's a long run to zone, and there's
>>>so many things beating on me I can't get a gate off. Of the three,
>>>though, I think CoM is the easiest. Veksar--feh. I've given up on that
>>>place, and the fact that I don't know my way around makes it all the
>>>more frustrating--and again, it's the same thing, that live/dead mix,
>>>something sees you and hits you, and your ass is smoke in no time.
>>
>>Have a closer look,its a long winded one-way-route.
>>
>>Uland 67 Hunter
>
>?? not sure what you're meaning here.... or which zone... heheh
I meant Veksar,its a one-way-route,not confusing like a real old
world dungeon like SolB,A,or Guk,if you have a closer look it is
very linear,with mobs getting consecutive harder and harder.
Get a group and try to reach the Highborn/Nobles area,then
you will see what I mean,its hard to explain.Its like the Everfrost
adventure,which is only a long corridor,with no branches.
Uland 67 Ranger