After this problem occurred, I replaced my mobo, cpu, and psu, and checked ram which leads to my gpu. When playing a game, any game, the game will get these blurred multicolored pixels and freeze. When I tab out, I get a message saying the nvidia drivers crashed. I would show you guys a picture of the pixelated frozen screen but it's always RANDOM and will happen 6 out of 10 times. Whenever I get this, I get an error about dxgi hung up or something. My temps are good, cpu at 50 under load, gpu at 65-70 C. Im so lost. I dont know if its hardware or software related. I even rolled back nvidia drivers and underclocked gpu.
I ran 3dmark a few times, and when it crashed it gave me this error
Workload work failed with error message: eva::d3d11::rendering::scene_renderer::render(): draw_depth_task for thread 0: File: device_context.cpp
Line: 515
Function: struct ID3D11CommandList *__cdecl eva::d3d11::deferred_device_context::do_finish_command_list(bool)
Expression: native()->FinishCommandList( restore_deferred_context_state, &result): DX11 call failed.
Device hung due to badly formed commands.
DXGI_ERROR_DEVICE_HUNG: ID3D11DeviceContext::FinishCommandList:
I5 2500K
GTX 680
RIPJAW 16GB RAM
ASROCK Z77 EXTREME 3
CORSAIR PSU
This "dxgi device hung error" is the main causes for these pixelated freezes and crashes.
Does anyone know to to solve this?
I ran 3dmark a few times, and when it crashed it gave me this error
Workload work failed with error message: eva::d3d11::rendering::scene_renderer::render(): draw_depth_task for thread 0: File: device_context.cpp
Line: 515
Function: struct ID3D11CommandList *__cdecl eva::d3d11::deferred_device_context::do_finish_command_list(bool)
Expression: native()->FinishCommandList( restore_deferred_context_state, &result): DX11 call failed.
Device hung due to badly formed commands.
DXGI_ERROR_DEVICE_HUNG: ID3D11DeviceContext::FinishCommandList:
I5 2500K
GTX 680
RIPJAW 16GB RAM
ASROCK Z77 EXTREME 3
CORSAIR PSU
This "dxgi device hung error" is the main causes for these pixelated freezes and crashes.
Does anyone know to to solve this?