This Is Why Oculus Rift Will Change Your Gaming World

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I will purchase one of these. I don't care if it costs $200+ early on.
I've been waiting for believable, practical consumer VR for a long time, now. It's finally happening!
 
Can't wait to have these working and on my head! Just get it right and don't rush it. You know what happens when you rush miracles!
 
Can we get an article on prices, pc requirements, and what they will do for those who have vision problems in one eye *no glasses and those who have glasses?
 
3D movies make me sick. Can't think this'll be any better.

Then again, I could always vomit and pass out every time I play L4D2 which would bring a new exicting element to it!
 
" talking to other NPCs about whatever fake people discuss" fasion?

but yea really looking forward to getting a chance to put a pari of these on the reviews are all so positive eitehr they are payign people off or they are just that good and hoping it is the latter
 
I am so excited to try this out. I do hope they can keep the price down. I recently took a 45 min road trip to demo the Sony head mounted display which costs $800 (way too much in my opinion). It didn't quite meet my expectations. It looked great for watching movies, but I switched it over to a game and was playing Sonic the Hedgehog. I found it difficult to focus on things while moving very quickly. I kept running into enemies. Also, if you shifted your head around a little, you would lose that sweet spot where the two optics (screens or whatever they are called) are right in front of your eyes. I hope Oculus Rift can improve on this and doesn't have such a ridiculous price.
 
Everything I hear about Rift sounds too good to be true. I cannot wait for an opportunity to play with one myself.

Kevin, I am curious about a few things that you might be able to clear up:
1) Did the low resolution of the device stand out? I just know that my 1080p screen screams pixel problems that have me begging for a retina style display for the desktop. I just find it difficult to believe that a screen which is below 1080p, and then only having 1/2 that res per eye could be that immersive.

2) Any wierd feelings of vertigo or disorientation during the demo? Or does the good head tracking fix that to better integrate the virtual with reality?

3) Any word about this being used with something like kinnect or even Emotiv in order to get rid of the controller entirely? I would imagine that with the visuals being so convincing that the fact you have to use a controller would pull you out of the experience.

4) Similarly, any word on some form of haptic feedback to 'complete' the experience? I love that new games have gone towards a simplistic HUD experience, and I think that some form of haptic feedback would give more of a 'pure' game experience where you simply see and feel the world around you.

It all sounds like very cool tech.
 
Ok.... ok.... I will be the first to say this. I want to "touch" the virtual boobs and other female body parts. My gf wont even know.

gf - what are you grabbing at.
me - I am err... trying to grab the sword from this guys hand.
gf - oh, I can try
me - no, you will mess me up
 
[citation][nom]TeholG[/nom]I will purchase one of these. I don't care if it costs $200+ early on.I've been waiting for believable, practical consumer VR for a long time, now. It's finally happening![/citation]
or even $1000
 
About flippin time... I've been seeing VR demo's for a while now and we've yet to see a viable product. If OR is that product then I'll buy it even if the resolution isn't as high as I'd like and the cost isn't as low as I'd like - just because we need this market to exist before we'll see the level of investment needed to get the product fully developed.
 
This is just the start, Imagine having a platform like a thread mill under your feet but one that moves in all directions to simulate you walking and physical weapon that you hold to control your weapon in the game.

That would not only be awesome but imagine how physically fit all gamers would get? now this is definitely what the future holds.
 
I cant wait. The games that you can play with this thing will be....well game changing. It does not end there tho, work and school life could be altered as well...making remote education something more "real".

I would love to see a game like minecraft with this gear...where you could build and alter the environment...maybe build a car or other mechanical thing, see it in full scale, watch it work...
 
Kevin, I am curious about a few things that you might be able to clear up:
1) Did the low resolution of the device stand out? I just know that my 1080p screen screams pixel problems that have me begging for a retina style display for the desktop. I just find it difficult to believe that a screen which is below 1080p, and then only having 1/2 that res per eye could be that immersive.

I have a friend that writes for Gamasutra that got to demo these at CES also. The resolution was the one and only thing he said stood out to him, but remember, these are still the prototype screens they are showing. From interviews I have read, resoluton was one thing they wanted to address before releasing the final production product.

I'm with alot of people in the comments that are extremely excited about trying these. Everything I have read and from asking my friend tons of questions, they really do seem to be ready to live up to the hype.

I will purchase one of these. I don't care if it costs $200+ early on.
I've been waiting for believable, practical consumer VR for a long time, now. It's finally happening!

As much as I would love to get these at $200, I really doubt they will be that cheap. Sony's VR headset is upwards of a grand. I don't think thse will be $1000, but I could definitely see a $499 price tag (or maybe more).

Best of luck to the team to get these on the market soon!
 
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