Thoughts on new Zelda

G

Guest

Guest
Archived from groups: alt.games.video.nintendo.gamecube (More info?)

Anybody got any thoughts about what they'd like to see or not see in the
new incarnation?

I sure hope they do away with the "press a when it flashes" during
combat. Takes all the skill that Ocarina required out of battles. Wind
Waker's fighting style was basically just button bashing.
 
G

Guest

Guest
Archived from groups: alt.games.video.nintendo.gamecube (More info?)

I can not wait for thise Zelda...I liked WW...but it was far to easy.
The one thing that really ticked me off about WW was you didn't get
anything REALLY special for basically 100% the game. In MM you get the
Feirce Diety link Mask (which is probably the coolest ulitimate item
since Knights of the Round from FFVII)

But as long as they have an epic story...kinda like OoT was...I'll be
happy
 
G

Guest

Guest
Archived from groups: alt.games.video.nintendo.gamecube (More info?)

> But as i mentioned above, i wish the next zelda will be more challenging. I
> like fighting monsters and wish that it could be harder, though there are no
> hand to hand combat games anymore that have challenging fights. Beating a
> huge bully in Double Dragon was harder than defeating gannon in any of the
> recent zelda games. I also wish the dungeons consisted of more challenging
> puzzles. I thought some of the puzzles in the super nintendo zelda were
> harder than anything out there then or since.
>
>
>

I was just playing through the original Zelda. What I would love to
see is more adventure and puzzles, without the blatant "go here next"
kind of hints that most adventure games have. The original Zelda was
wide open... you were walking all around that map trying to find your
next item/task.... It has that Metroid idea of not being linear.
 
G

Guest

Guest
Archived from groups: alt.games.video.nintendo.gamecube (More info?)

Andy Ronmalon wrote:
> Though I know I'm in the minority here, I loved windwaker's graphic style,

I don't believe you're in a minority (of the millions of people who
played the game). Everybody I know who has played it liked the
graphics. I admit, when I first saw the footage I did not like it. Not
because it was "too cute," but because it was unlike any style I'd ever
seen or associated with Zelda. After seeing more footage and playing a
demo, I changed my mind completely. To see it in action, you realize
what they were going for, it really does look like a cartoon and not a
polygonal game.

> even though the game itself was WAAAY too easy.

It was easier than OoT, but I wouldn't call it easy. I think some of
you gaming Ninjas are just too good, *everything* is easy to you.

> I liked the more
> simplisitic, abstract look of windwaker and I thought the atmosphere was
> breathtaking in parts.

Me too, like a Miyazaki film.

> It looks like with this new one they're trying to be
> realistic again with the graphics, which never works for me.

I like it, I think it looks great and as this is a sequel to WW, it
makes sense for the style to be "grown up." I think the new style looks
exactly like the 3D Zelda we always pictured. Link looks like a
polygonal version of what was always drawn in the guidebooks.

> It always looks
> like texture mapped to 3d surfaces and never feels real. At least with the
> windwaker style it doesn't feel like it's trying to be real, and in the
> process surfaces, objects, etc take on more significance, IMHO. I also
> enjoyed the sheer scope of the world, even though it was mostly water mass.
>

I liked it too and I thought the sailing added a lot of atmosphere and
depth to the feel of the world, but a lot of people thought it was
tedious. I guess it comes down to taste, I won't say I'm right and
they're wrong.

> But as i mentioned above, i wish the next zelda will be more challenging. I
> like fighting monsters and wish that it could be harder, though there are no
> hand to hand combat games anymore that have challenging fights. Beating a
> huge bully in Double Dragon was harder than defeating gannon in any of the
> recent zelda games. I also wish the dungeons consisted of more challenging
> puzzles. I thought some of the puzzles in the super nintendo zelda were
> harder than anything out there then or since.

The only fights I found interesting in Zelda games were the bosses,
otherwise it was just hack-and-slash. And I liked what they did with
the puzzles in WW, I think it featured the most evolved puzzles of any
Zelda game and they really took advantage of the 3D world. LttP had
great puzzle design also, but they are strictly 2D designs.

--

----- BEGIN GEEK CODE BLOCK -----
Version 3.1
GAT d? !s !a C++++ UL+ P L++ E- W+ N+ o-- K- w--
O- !M !V PS-- PE++ Y+ PGP- t++>++++* 5? !X-- R- tv b++ DI+ D++
G e !h !r !y
...... END GEEK CODE BLOCK ----
 
G

Guest

Guest
Archived from groups: alt.games.video.nintendo.gamecube (More info?)

"Jacob Oost" <zork@columbus.rr.com> wrote in message
news:5TIZd.19432$4k2.19204@fe2.columbus.rr.com...
> Andy Ronmalon wrote:
>> Though I know I'm in the minority here, I loved windwaker's graphic
>> style,
>
> I don't believe you're in a minority (of the millions of people who played
> the game). Everybody I know who has played it liked the graphics. I
> admit, when I first saw the footage I did not like it. Not because it was
> "too cute," but because it was unlike any style I'd ever seen or
> associated with Zelda. After seeing more footage and playing a demo, I
> changed my mind completely. To see it in action, you realize what they
> were going for, it really does look like a cartoon and not a polygonal
> game.
>
>> even though the game itself was WAAAY too easy.
>
> It was easier than OoT, but I wouldn't call it easy. I think some of you
> gaming Ninjas are just too good, *everything* is easy to you.

Hehe, not me. I bought a game cube for zelda alone, and haven't bought
anything else since. I agree with a previous poster who liked the way in the
original zelda that you could wander around trying to find your next task,
with only the rudimentary words of a bat to go by. "secret am in bush"

WW always instructed you where to go, marked everythign on your map, for
half of it you couldn't even travel to other sections of the map because
they were forcing you to stay on course. I want to figure stuff out, be
emersed in the adventure aspect.

>> I liked the more simplisitic, abstract look of windwaker and I thought
>> the atmosphere was breathtaking in parts.
>
> Me too, like a Miyazaki film.

Agreed.

>> It looks like with this new one they're trying to be realistic again with
>> the graphics, which never works for me.
>
> I like it, I think it looks great and as this is a sequel to WW, it makes
> sense for the style to be "grown up." I think the new style looks exactly
> like the 3D Zelda we always pictured. Link looks like a polygonal version
> of what was always drawn in the guidebooks.

Am I the only one that prefers child link? I think it is so much cooler that
a 10 year old is defeating the ultimate evil than a grown up with magical
powers. If they ever made a movie, i hope it is about a little kid, not the
grown up link. His outfit is cute when he's a child, fruity when he's grown
up.

>> It always looks like texture mapped to 3d surfaces and never feels real.
>> At least with the windwaker style it doesn't feel like it's trying to be
>> real, and in the process surfaces, objects, etc take on more
>> significance, IMHO. I also enjoyed the sheer scope of the world, even
>> though it was mostly water mass.
>>
>
> I liked it too and I thought the sailing added a lot of atmosphere and
> depth to the feel of the world, but a lot of people thought it was
> tedious. I guess it comes down to taste, I won't say I'm right and
> they're wrong.

I guess i too felt tedious at times on the boat, but to me that added to the
feeling of the game. It felt more like an adventure to have the long boring
travel moments.

>> But as i mentioned above, i wish the next zelda will be more challenging.
>> I like fighting monsters and wish that it could be harder, though there
>> are no hand to hand combat games anymore that have challenging fights.
>> Beating a huge bully in Double Dragon was harder than defeating gannon in
>> any of the recent zelda games. I also wish the dungeons consisted of more
>> challenging puzzles. I thought some of the puzzles in the super nintendo
>> zelda were harder than anything out there then or since.
>
> The only fights I found interesting in Zelda games were the bosses,
> otherwise it was just hack-and-slash. And I liked what they did with the
> puzzles in WW, I think it featured the most evolved puzzles of any Zelda
> game and they really took advantage of the 3D world. LttP had great
> puzzle design also, but they are strictly 2D designs.
>
> --
>
> ----- BEGIN GEEK CODE BLOCK -----
> Version 3.1
> GAT d? !s !a C++++ UL+ P L++ E- W+ N+ o-- K- w--
> O- !M !V PS-- PE++ Y+ PGP- t++>++++* 5? !X-- R- tv b++ DI+ D++
> G e !h !r !y
> ..... END GEEK CODE BLOCK ----
 
G

Guest

Guest
Archived from groups: alt.games.video.nintendo.gamecube (More info?)

Andy Ronmalon wrote:
> Hehe, not me. I bought a game cube for zelda alone, and haven't bought
> anything else since.

Wow. You are missing out on some great games. Do you just not play
games much anymore, or what?

> I agree with a previous poster who liked the way in the
> original zelda that you could wander around trying to find your next task,
> with only the rudimentary words of a bat to go by. "secret am in bush"
>
> WW always instructed you where to go, marked everythign on your map, for
> half of it you couldn't even travel to other sections of the map because
> they were forcing you to stay on course. I want to figure stuff out, be
> emersed in the adventure aspect.
>

They marked things on your map, sure, but you weren't really restricted
(except for areas of certain islands that required special items). I
spent a lot of time between dungeons just exploring and getting more
info for my map, more items, and doing the little sidequests. Just
because that talking boat guy says "I think we should go here!" doesn't
mean you have to listen to him. They just put stuff like that in so you
won't lose track.

--

----- BEGIN GEEK CODE BLOCK -----
Version 3.1
GAT d? !s !a C++++ UL+ P L++ E- W+ N+ o-- K- w--
O- !M !V PS-- PE++ Y+ PGP- t++>++++* 5? !X-- R- tv b++ DI+ D++
G e !h !r !y
...... END GEEK CODE BLOCK ----
 
G

Guest

Guest
Archived from groups: alt.games.video.nintendo.gamecube (More info?)

Andy Ronmalon wrote:
> "Jacob Oost" <zork@columbus.rr.com> wrote in message
> news:5TIZd.19432$4k2.19204@fe2.columbus.rr.com...
>>It was easier than OoT, but I wouldn't call it easy. I think some of you
>>gaming Ninjas are just too good, *everything* is easy to you.
>
>
> Hehe, not me. I bought a game cube for zelda alone, and haven't bought
> anything else since. I agree with a previous poster who liked the way in the
> original zelda that you could wander around trying to find your next task,
> with only the rudimentary words of a bat to go by. "secret am in bush"
>
> WW always instructed you where to go, marked everythign on your map, for
> half of it you couldn't even travel to other sections of the map because
> they were forcing you to stay on course. I want to figure stuff out, be
> emersed in the adventure aspect.

WW's world by its nature was much bigger than other Zeldas. Without the
prodding it would take forever to find out where to go next on that big
old ocean. An unfortunate side effect of having it set on the great sea.

I think OoT had the right balance between helping you out more in the
earlier stages and then letting you work it out more as the game went
on, however the world was a lot smaller than WW.


>>I like it, I think it looks great and as this is a sequel to WW, it makes
>>sense for the style to be "grown up." I think the new style looks exactly
>>like the 3D Zelda we always pictured. Link looks like a polygonal version
>>of what was always drawn in the guidebooks.
>
>
> Am I the only one that prefers child link? I think it is so much cooler that
> a 10 year old is defeating the ultimate evil than a grown up with magical
> powers. If they ever made a movie, i hope it is about a little kid, not the
> grown up link. His outfit is cute when he's a child, fruity when he's grown
> up.

I dont mind child link, and loved the young/adult link thing in OoT. I'd
dearly love them to remake OoT as it was originally meant to be with the
GCN's power and release it as a "special edition" or something [but
thats just wishful thinking].
 
G

Guest

Guest
Archived from groups: alt.games.video.nintendo.gamecube (More info?)

"Jacob Oost" <zork@columbus.rr.com> wrote in message
news:XU1_d.39$cC6.36@fe2.columbus.rr.com...
> Andy Ronmalon wrote:
>> Hehe, not me. I bought a game cube for zelda alone, and haven't bought
>> anything else since.
>
> Wow. You are missing out on some great games. Do you just not play games
> much anymore, or what?

Can you list a few? I have rented a few games, the only ones I really liked
were the mario themed sports games like Mario Golf, Tennis and Kart - but
the week long rental was enough to get bored of it. I tried metroid prime,
reinforcing my dislike for first person shooters. In terms of RPG, haven't
really played much except that aweful 2 player GBA final fantasy (oof, that
was good for one play).

Starfox = Where the F are the planes??? Who the hell wants to wander around
on foot saving wooly mamoths trapped in ice??? Absolutely dreadful.

I really crave an innovative, blow your mind, never seen this before fun
game. I can deal with any genre really I just want something fun.
 
G

Guest

Guest
Archived from groups: alt.games.video.nintendo.gamecube (More info?)

In article <bqg_d.2884$NI4.2265@fe08.lga>, Andy Ronmalon <andy@no.spam> wrote:
>
>"Jacob Oost" <zork@columbus.rr.com> wrote in message
>news:XU1_d.39$cC6.36@fe2.columbus.rr.com...
>> Andy Ronmalon wrote:
>>> Hehe, not me. I bought a game cube for zelda alone, and haven't bought
>>> anything else since.
>>
>> Wow. You are missing out on some great games. Do you just not play games
>> much anymore, or what?
>
>Can you list a few? I have rented a few games, the only ones I really liked
>were the mario themed sports games like Mario Golf, Tennis and Kart - but
>the week long rental was enough to get bored of it. I tried metroid prime,
>reinforcing my dislike for first person shooters. In terms of RPG, haven't
>really played much except that aweful 2 player GBA final fantasy (oof, that>was good for one play).

I would highly recommend Paper Mario.

As for other games:
Super Mario Sunshine
Super Smash Bros Melee
Zelda: Four Swords
Pikmin
Animal Crossing
F-Zero GX
Super Monkey Ball 1 & 2
Viewtiful Joe 1 & 2

That would be off the top of my head.

Vin
 
G

Guest

Guest
Archived from groups: alt.games.video.nintendo.gamecube (More info?)

Andy Ronmalon wrote:
>>Wow. You are missing out on some great games. Do you just not play games
>>much anymore, or what?
>
>
> Can you list a few?

Monkey Ball 1 & 2 (I think 2 is the better buy since it has more levels
and mini-games).
Pikmin 1 & 2
Super Mario Sunshine (no, it's not a groundbreaking game like SM64, but
it's classic Mario gameplay, the water gun is fun, and Yoshi's back).
I love Mario Kart, but then only with somebody else to play. Single
player mode is dull.
And I know they aren't system-exclusives, but Prince of Persia: Sands of
Time and Sphinx and the Cursed Mummy are great games as well. Most
cross-platform games look as good on the GC as they do on the X-Box, and
better than on the PS2.
Star Fox Adventures is a great Zelda-style game too (this is the earlier
Star Fox game for the GC, not the one that just came out).

While I haven't played them, I've heard great things about Resident Evil
4, Legend of Zelda: Four-Swords Adventures, and Rogue Squadron III. I
*have* played RSII and it was fun, if you like games like that (or like
Star Wars).

> I have rented a few games, the only ones I really liked
> were the mario themed sports games like Mario Golf, Tennis and Kart - but
> the week long rental was enough to get bored of it. I tried metroid prime,
> reinforcing my dislike for first person shooters.

That brings a tear to my eye. Say you hate console first-person
shooters, fine, I'll agree with you there, but don't lump Deus Ex,
Half-Life 2, and Team Fortress Classic into that. Those games are
masterpieces and are *not* the one-dimensional shooting fests that most
FPS's are.

> In terms of RPG, haven't
> really played much except that aweful 2 player GBA final fantasy (oof, that
> was good for one play).
>

The upcoming Fire Emblem looks fun. I haven't played the GBA Fire
Emblem game but I've heard great things.

> Starfox = Where the F are the planes??? Who the hell wants to wander around
> on foot saving wooly mamoths trapped in ice??? Absolutely dreadful.
>

It was begun as a unique project but Nintendo stupidly made Rare tack on
the Star Fox characters. But if you ignore the fact that is isn't a
standard Star Fox game, I think it's pretty fun. There is a new Star
Fox game that is more like the one for the N64. I think Sega or Namco
developed it. Anyway, you could also try the Rogue Squadron games.

> I really crave an innovative, blow your mind, never seen this before fun
> game. I can deal with any genre really I just want something fun.

The Golden Age of Gaming is over, so games like that are very rare
indeed. The closest game to that would be Half-Life 2 (the first game
was mind-blowing and you NEED to buy it, but it was not *as* innovative
as the hype suggests, whereas HL2 renewed my faith in gaming again).
Before that I would say Deus Ex (which came out in 2000), Super Mario
64, Ocarina of Time, Grim Fandango.....okay, I'm sure you have some of
these.

Did I mention you should buy Half-Life? Not only do you get a great,
cinematic game that requires thinking arguably more than reflexes, BUT
you get a free add-on game that's even better: Team Fortress Classic.

--

----- BEGIN GEEK CODE BLOCK -----
Version 3.1
GAT d? !s !a C++++ UL+ P L++ E- W+ N+ o-- K- w--
O- !M !V PS-- PE++ Y+ PGP- t++>++++* 5? !X-- R- tv b++ DI+ D++
G e !h !r !y
...... END GEEK CODE BLOCK ----
 
G

Guest

Guest
Archived from groups: alt.games.video.nintendo.gamecube (More info?)

Vineet Gossain wrote:
> I would highly recommend Paper Mario.
>
> As for other games:
> Super Mario Sunshine
> Super Smash Bros Melee
> Zelda: Four Swords
> Pikmin
> Animal Crossing
> F-Zero GX
> Super Monkey Ball 1 & 2
> Viewtiful Joe 1 & 2
>
> That would be off the top of my head.
>
> Vin

I'd suggest he give Animal Crossing and Viewtiful Joe rentals. I was
totally underwhelmed with both of them (I still don't see what anybody
sees in Animal Crossing).

--

----- BEGIN GEEK CODE BLOCK -----
Version 3.1
GAT d? !s !a C++++ UL+ P L++ E- W+ N+ o-- K- w--
O- !M !V PS-- PE++ Y+ PGP- t++>++++* 5? !X-- R- tv b++ DI+ D++
G e !h !r !y
...... END GEEK CODE BLOCK ----
 
G

Guest

Guest
Archived from groups: alt.games.video.nintendo.gamecube (More info?)

Beck wrote:
> No more of that sailing across the seas looking for a single fish or an
> island. That part of Windwaker really pissed me off greatly.

Why did people love riding a horse but not sailing? I loved the
sailing. I thought it added a lot of depth to the game world, made it
seem like a real, inter-connected place, and it was soothing.

--

----- BEGIN GEEK CODE BLOCK -----
Version 3.1
GAT d? !s !a C++++ UL+ P L++ E- W+ N+ o-- K- w--
O- !M !V PS-- PE++ Y+ PGP- t++>++++* 5? !X-- R- tv b++ DI+ D++
G e !h !r !y
...... END GEEK CODE BLOCK ----
 

beck

Distinguished
May 24, 2004
651
0
18,980
Archived from groups: alt.games.video.nintendo.gamecube (More info?)

"Jacob Oost" <zork@columbus.rr.com> wrote in message
news:V_p_d.1279$cC6.876@fe2.columbus.rr.com...
> Beck wrote:
>> No more of that sailing across the seas looking for a single fish or an
>> island. That part of Windwaker really pissed me off greatly.
>
> Why did people love riding a horse but not sailing? I loved the sailing.
> I thought it added a lot of depth to the game world, made it seem like a
> real, inter-connected place, and it was soothing.

Because it lacked direction. There was the whirlwind, the fish and a few
certain islands to find. It was a very hit and miss affair as to whether
you would find them or not. Maybe I missed certain clues to grid numbers or
something, but for me the lack of direction made it very awkward.
 
G

Guest

Guest
Archived from groups: alt.games.video.nintendo.gamecube (More info?)

"Beck" <invalid@invalid.invalid> wrote in message
news:39vo6dF5u96vgU1@individual.net...
>
> "Jacob Oost" <zork@columbus.rr.com> wrote in message
> news:V_p_d.1279$cC6.876@fe2.columbus.rr.com...
>> Beck wrote:
>>> No more of that sailing across the seas looking for a single fish or an
>>> island. That part of Windwaker really pissed me off greatly.
>>
>> Why did people love riding a horse but not sailing? I loved the sailing.
>> I thought it added a lot of depth to the game world, made it seem like a
>> real, inter-connected place, and it was soothing.
>
> Because it lacked direction. There was the whirlwind, the fish and a few
> certain islands to find. It was a very hit and miss affair as to whether
> you would find them or not. Maybe I missed certain clues to grid numbers
> or something, but for me the lack of direction made it very awkward.

As I said above, i thought this aspect added to the adventurous feel. IMHO
the boredom of sailing gave the events more significance. It felt more like
an adventure, which would contain extended periods of uneventfulness. It
also felt very lonely, which added to the atmosphere. Getting caught in a
thunder storm in the middle of open water - very beautiful. I can
understand, though, how this might bore the folks craving constant action in
a game. The difference between being on foot and the boat is that on foot
enemies occasionally attack. This was significantly more rare in the sea.
 
G

Guest

Guest
Archived from groups: alt.games.video.nintendo.gamecube (More info?)

Beck wrote:
> Because it lacked direction. There was the whirlwind, the fish and a few
> certain islands to find. It was a very hit and miss affair as to whether
> you would find them or not. Maybe I missed certain clues to grid numbers or
> something, but for me the lack of direction made it very awkward.

What? You had trouble finding the islands? Did you not use your map,
or say, look at the screen? And how could you miss the fish? He jumped
way up in the air, over and over, so you could see where he was. Then
you sailed towards him and you saw his shadow under the water. Then you
threw food when he was near you. Easy peasy.

--

----- BEGIN GEEK CODE BLOCK -----
Version 3.1
GAT d? !s !a C++++ UL+ P L++ E- W+ N+ o-- K- w--
O- !M !V PS-- PE++ Y+ PGP- t++>++++* 5? !X-- R- tv b++ DI+ D++
G e !h !r !y
...... END GEEK CODE BLOCK ----
 
G

Guest

Guest
Archived from groups: alt.games.video.nintendo.gamecube (More info?)

Andy Ronmalon wrote:
> As I said above, i thought this aspect added to the adventurous feel. IMHO
> the boredom of sailing gave the events more significance. It felt more like
> an adventure, which would contain extended periods of uneventfulness. It
> also felt very lonely, which added to the atmosphere. Getting caught in a
> thunder storm in the middle of open water - very beautiful. I can
> understand, though, how this might bore the folks craving constant action in
> a game. The difference between being on foot and the boat is that on foot
> enemies occasionally attack. This was significantly more rare in the sea.

Those huge Japanese pinata things on the water gave me nightmares. I
didn't need anymore of them.

--

----- BEGIN GEEK CODE BLOCK -----
Version 3.1
GAT d? !s !a C++++ UL+ P L++ E- W+ N+ o-- K- w--
O- !M !V PS-- PE++ Y+ PGP- t++>++++* 5? !X-- R- tv b++ DI+ D++
G e !h !r !y
...... END GEEK CODE BLOCK ----
 
G

Guest

Guest
Archived from groups: alt.games.video.nintendo.gamecube (More info?)

Is anyone else confused or is it just me? I never heard of any of this
stuff.
 
G

Guest

Guest
Archived from groups: alt.games.video.nintendo.gamecube (More info?)

Andy Ronmalon wrote:
> Is anyone else confused or is it just me? I never heard of any of this
> stuff.
>
>

Me confused too. I think he's referring to one of those crazy
Japan-only games.

--

----- BEGIN GEEK CODE BLOCK -----
Version 3.1
GAT d? !s !a C++++ UL+ P L++ E- W+ N+ o-- K- w--
O- !M !V PS-- PE++ Y+ PGP- t++>++++* 5? !X-- R- tv b++ DI+ D++
G e !h !r !y
...... END GEEK CODE BLOCK ----
 
G

Guest

Guest
Archived from groups: alt.games.video.nintendo.gamecube (More info?)

Jacob Oost wrote:
> Andy Ronmalon wrote:
>> Is anyone else confused or is it just me? I never heard of any of
>> this stuff.
>
> Me confused too. I think he's referring to one of those crazy
> Japan-only games.

Actually, BBCT games are pretty often released in Europe, but the US doesn't
seem to get many of them - which is a shame, as they're pretty good. I
think the first one that was released in the US was BBCT: Way of the
Alleycat back in 1986. Except, of course, in Japan that was called BBCT:
Way of the Streetcat. Recently, Sony's been blocking them from release in
the US on the PS2 because of their aversion to "uncool" games - see how
Metal Slug was barred from release - which is why they're working more on
the Gamecube nowadays.

I think BBCT: Double Scratch!! has a tentative US release date on the DS as
well.

Tim (tm)
--
tim at economic-truth.co.uk Xbox Live gamertag: Xexyz
http://www.economic-truth.co.uk - the students' economics resource
http://www.ugvm.org.uk - the uk.games.video.misc magazine
The talkabout network is denied permission to reproduce this post
 
G

Guest

Guest
Archived from groups: alt.games.video.nintendo.gamecube (More info?)

> Jacob Oost wrote:
>> Andy Ronmalon wrote:
>>> Is anyone else confused or is it just me? I never heard of any of
>>> this stuff.
>>
>> Me confused too. I think he's referring to one of those crazy
>> Japan-only games.
>
> Actually, BBCT games are pretty often released in Europe, but the US
> doesn't seem to get many of them - which is a shame, as they're pretty
> good. I think the first one that was released in the US was BBCT: Way
> of the Alleycat back in 1986. Except, of course, in Japan that was
> called BBCT: Way of the Streetcat. Recently, Sony's been blocking
> them from release in the US on the PS2 because of their aversion to
> "uncool" games - see how Metal Slug was barred from release - which is
> why they're working more on the Gamecube nowadays.
>
> I think BBCT: Double Scratch!! has a tentative US release date on the
> DS as well.
>
> Tim (tm)

And BBCT stands for??