Archived from groups: alt.games.video.nintendo.gamecube (
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"Jacob Oost" <zork@columbus.rr.com> wrote in message
news:5TIZd.19432$4k2.19204@fe2.columbus.rr.com...
> Andy Ronmalon wrote:
>> Though I know I'm in the minority here, I loved windwaker's graphic
>> style,
>
> I don't believe you're in a minority (of the millions of people who played
> the game). Everybody I know who has played it liked the graphics. I
> admit, when I first saw the footage I did not like it. Not because it was
> "too cute," but because it was unlike any style I'd ever seen or
> associated with Zelda. After seeing more footage and playing a demo, I
> changed my mind completely. To see it in action, you realize what they
> were going for, it really does look like a cartoon and not a polygonal
> game.
>
>> even though the game itself was WAAAY too easy.
>
> It was easier than OoT, but I wouldn't call it easy. I think some of you
> gaming Ninjas are just too good, *everything* is easy to you.
Hehe, not me. I bought a game cube for zelda alone, and haven't bought
anything else since. I agree with a previous poster who liked the way in the
original zelda that you could wander around trying to find your next task,
with only the rudimentary words of a bat to go by. "secret am in bush"
WW always instructed you where to go, marked everythign on your map, for
half of it you couldn't even travel to other sections of the map because
they were forcing you to stay on course. I want to figure stuff out, be
emersed in the adventure aspect.
>> I liked the more simplisitic, abstract look of windwaker and I thought
>> the atmosphere was breathtaking in parts.
>
> Me too, like a Miyazaki film.
Agreed.
>> It looks like with this new one they're trying to be realistic again with
>> the graphics, which never works for me.
>
> I like it, I think it looks great and as this is a sequel to WW, it makes
> sense for the style to be "grown up." I think the new style looks exactly
> like the 3D Zelda we always pictured. Link looks like a polygonal version
> of what was always drawn in the guidebooks.
Am I the only one that prefers child link? I think it is so much cooler that
a 10 year old is defeating the ultimate evil than a grown up with magical
powers. If they ever made a movie, i hope it is about a little kid, not the
grown up link. His outfit is cute when he's a child, fruity when he's grown
up.
>> It always looks like texture mapped to 3d surfaces and never feels real.
>> At least with the windwaker style it doesn't feel like it's trying to be
>> real, and in the process surfaces, objects, etc take on more
>> significance, IMHO. I also enjoyed the sheer scope of the world, even
>> though it was mostly water mass.
>>
>
> I liked it too and I thought the sailing added a lot of atmosphere and
> depth to the feel of the world, but a lot of people thought it was
> tedious. I guess it comes down to taste, I won't say I'm right and
> they're wrong.
I guess i too felt tedious at times on the boat, but to me that added to the
feeling of the game. It felt more like an adventure to have the long boring
travel moments.
>> But as i mentioned above, i wish the next zelda will be more challenging.
>> I like fighting monsters and wish that it could be harder, though there
>> are no hand to hand combat games anymore that have challenging fights.
>> Beating a huge bully in Double Dragon was harder than defeating gannon in
>> any of the recent zelda games. I also wish the dungeons consisted of more
>> challenging puzzles. I thought some of the puzzles in the super nintendo
>> zelda were harder than anything out there then or since.
>
> The only fights I found interesting in Zelda games were the bosses,
> otherwise it was just hack-and-slash. And I liked what they did with the
> puzzles in WW, I think it featured the most evolved puzzles of any Zelda
> game and they really took advantage of the 3D world. LttP had great
> puzzle design also, but they are strictly 2D designs.
>
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