Archived from groups: alt.games.champ-man (
More info?)
Mescalito wrote:
> If I have a wing back set on defensive mentality, but with forward
> runs often, does he become schizophrenic? if i then add a backwards
> arrow too does he just shake uncontrollably until his head explodes?
I do not know about FM. In CM0304, a DMC,R or L who has also attacking tendencies (i.e. has
positional values higher than 14 in AMC/SC etc. Nothing to do with attribute values.) will
regularly loose the ball when he has it as he always kicks the ball too far away from himself.
It is as if he is caught in a tangle in his head between slowly moving the ball up close to his
feet or humping a long one and dribbling as fast as possible. 100% guaranteed he will react this
way. Nothing you can do as regards team and individual tactical instructions. Go defensive or
gung-ho, he will push the ball 10 yards in front. Ask him to 'run with ball', 'go forward', the
same. Set everything to default, the same. The list goes on. Nothing to do with the player's
qualities either.
A sidenote.
It is the same with an attacking player charging up with the ball at his feet for a goal
attempt. He will when he reaches the last third, within 25 yards from goal for that last push of
the ball, kick it 10 yards in front of him too far. Not quite 100% of the time but pretty close.
That and players when down the channels for a good scoring opportunity always cut towards the
middle and running either into a returning defender or the GK. I supppose because it seems to
the coders that is the better scoring position so AI must direct the dots in the game to follow
suit. It is what I describe as a fossilised scripted event. The game is coded in such a way that
the AI does not vary and discounts the circumstances of the moment. In a word, dumb. Far too
many events in the match engine are like this. I do mean far too many. The AI, thus plays,
slavishly follows the set event no matter what the players, team, instructions, occasion are.
Fixed and predictable. One of the reasons why gamers try to look for that one killer tactic to
exploit in the game since sometimes anything you do with the options available will result in
the same outcomes anyway. You are almost reduced to a static specatator rather than a pretend
manager able to affect the results.
How does the above tie in with the thread? Since the AI is a set of fixed scripts, if the coders
have not thought how to implement a certain event, like the above wingback set to be very
defensive simultaneously asked to attack a lot, that player dot will react in a fixed and
predictable way. It appears that he is schizoid but it is just the AI failing to putting simple
things together to formulate a solution - defend tight when needed and attack in full flow when
you can. My bet in this example is the dot will always be out of position - charging up for the
ball when he should be marking the opponent next to him. Putting the ball out of play despite
under no pressure at all, that sort of thing. And he will behave like so every time.
> it seems to me that some of these options are just "legacy" features.
Since CM4, based on observables in the game, SI decided to let the AI take over most things in
the game and not have the human manager micromanage too much in tactics and instructions to
players; which is what real life football is. The manager is not like a gridiron coach who tells
his players exactly when and where to do a certain move through earphones. But this requires a
good flexible AI to pull it off. Sadly, the game does not have that yet. In order to balance
gameplay and not make it frustrating for the gamer to only watch events unfold unable to
intervene, there has to be a lot more instruction options in the game. So the 'legacy features'
have to be kept for the sake of making the game play out. If they can be made to cooperate with
the AI that is. If you take out the arrows/ mentality etc in the examples of this thread, you
may as well sit down and watch a game of footie on TV seeing you are in the same situation doing
either - being a distant spectator.