[citation][nom]blackjackcf[/nom]Just a lot of poor business decisions on THQ's end. I think part of the problem is that THQ has been experimenting with their business practices in an attempt to adapt to the changing market. Unfortunately, the risk that they took with things like the uDraw screwed them. Their attempt at making a big shooter IP in the likes of Battlefield and Call of Duty was a huge gamble. Personally, I thought Homefront had an excellent premise. There were moments in the game that really could have made it shine. But ultimately, THQ made a bad call by getting the rather untested Kaos Studios to make the game. With the time crunch, Kaos Studios was unable to deliver, and as a result, Homefront was a subpar product. It didn't have the meat to back all the hype that THQ marketing was generating and so it failed. What I find really sad is that Crytek was in line to develop the next Homefront and make the game what it really should have been in the first place. We can only hope that that project will ever see the light of day. But who knows? Maybe EA will buy up the Homefront franchise and give it a chance. After all, Medal of Honor is probably not going to be seeing the light of day ever again after how poorly it did...So really, THQ closing down is just a part of the growing pains of the industry. The industry's changed a lot in the past decade and THQ, unlike EA or Activision, weren't able to get their act together and find a business practice that worked for them. What's really sad is that part of the reason THQ failed was the fact that they published so many original IPs.[/citation]
growing pains... no, growing pains is when competition kills off a company,
this was management having no idea how to properly manage a company, or how to grow a company.
you dont take a gamble with the udraw unless you have a solid product, and from what i can tell from videos of it, its sub par at best as a tablet and cost what, 100$ new (ill be picking one up for 10$ because i love tablets)
you dont stick a dev like relic on a franchise that in all honesty, is well known, but not popular, when you could give them free range on their own projects that would have mass appeal
you dont go after the big boys in the fps genre unless you have room to fail a few times. home front, no matter how good it would have been, even it it was better than battlefield and cod combined, would not have sold as well because its new. 3 games in, yea, it may eat away at battlefield and cod enough to make it a viable solution, but not if you cant take 2 games, 150 million$ of probably never makeing even on a game
the fighting games, wwe... i had no idea how much that license cost... my god, if that number is anywhere near true they were retarded for even getting into that genre considering the popularity is dieing compared to what it use to be.
the ufc, now that one could have made money back, but not with ea also cannibalizing sales with its own fighting sorts games.
the moment that kids games went away from them is when they should have taken a step back and made a focus on "we will be the best at _______" and went for it. id say open world sand box games considering i believe all 3 saints row games are more fun that the gta games... at least on consoles, i just got 2 vice and san andreus on the pc, so i cant judge them yet.
red faction they royally screwed up... and i cant understand the logic in the way they screwed it up either.
but the worst one was the u draw, they took a massive gamble and it cost them so much they just couldnt recover.
heres hoping ea stays the hell away from them.
as saints row, is a very attractive franchise, and can easily compete with gta, i could see ea or activision going into a bidding war for it.
metro, activision and ea alreay have fps games, they will likely pass on it, at least ea will because they have crytech
god this really sucks.