News Three gaming-focused Linux operating systems beat Windows 11 in gaming benchmarks

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"Similar to the overall results, the frame rate difference between each OS was very small, with most titles having an fps delta of less than eight between the fastest and slowest operating systems."


A lot of people pay good money for those extra 8-10fps with better hardware, right?

It's kinda cool to think that an OS switch can do that, especially out of a compatibility layer.

I wish I could say the writing is on the wall for Windows, but it isn't.

While Linux PC gaming might ultimately become superior someday, the chances of people learning Linux as their main OS is just not going to happen.

That's okay, though! I think we're living in a golden age of Linux compatibility and not too much ease of use.

It's like a town that has built some really great roads or bike trails and you're using them but most people don't know about them!
 
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It's the operating system or vukan/mantle ?
Don't remember if linux has or have some kinda of direct X.

"Beating" the amd dreams to deaf
These games are running on Proton compatibility layer. So I guess they're faster because of OS rather than vulkan.
 
Uh, an apparent garage project, which is like:

"END USER LICENSE AGREEMENT
---------------------------------------------------------
(1) You understand this is a hobby distribution; it is not to be used in production environments. By downloading, installing and using this distribution you agree that you understand you are not entitled to receive any kind of formal support.

(2) You understand all Nobara-specific packages and code modifications have been created by end-user individuals. There are no companies officially involved."


Sounds... adventurous. Downloading 3.3GB right now, "to burn the ISO to my USB stick". Now just to decide which drive I'll use, or whether I'll partition the current system drive...
 
I'd like to see a comparison to the reduced footprint (both in CPU usage and storage) Windows that can be created with available utilities. You handheld gaming system probably doesn't need to know about domain networks, for example. Those chunks and services can go. You'd want something that used on the current Xbox but not as bare bones.
 
I'd like to see a comparison to the reduced footprint (both in CPU usage and storage) Windows that can be created with available utilities. You handheld gaming system probably doesn't need to know about domain networks, for example. Those chunks and services can go. You'd want something that used on the current Xbox but not as bare bones.
Have you been following Tiny11?
 
It's the operating system or vukan/mantle ?
Don't remember if linux has or have some kinda of direct X.

"Beating" the amd dreams to deaf
Proton includes dxvk -- DirectX 9/10/11 to Vulkan translation; and vkd3d (DX12 to Vulkan translation). These can be installed in Wine. For that matter, apparently they can also be used in Windows; Intel for instance is shipping Windows drivers for their newer Intel GPUs that are DX12/Vulkan only and letting DX9/10/11 games run with dxvk.

There's ALSO an older layer, in Proton you must set "PROTON_WINED3D=1" in a startup script (and it's default in wine if you don't install dxvk or vkd3d), it'll have a go at running DX9/10/11 games through OpenGL. There's probably no reason to use it unless you're running an older card that does not have working Vulkan support. I used it on my friend's old Sandy Bridge system and it worked fine though! (Amusingly, in Windows support for Sandy Bridge stopped 1 month before DX11 shipped, so in Windows it supports DX10 while in wine it supports DX11. Good thing, too, since Unity upped their minimum to DX11 there's many many games that require DX11 now even if it's a not-at-all-grahpically-demanding side scroller.)

I'd like to see a comparison to the reduced footprint (both in CPU usage and storage) Windows that can be created with available utilities. You handheld gaming system probably doesn't need to know about domain networks, for example. Those chunks and services can go. You'd want something that used on the current Xbox but not as bare bones.
To be fair, though, there are also lite Linux distros -- as fast as Arch, etc. are they are not even considered lightweight distros compared to some. That said, the "full fat" distros just usually use slightly more RAM, don't run excess processes that burn through CPU time & disk I/O (very often... they will occasionally spend a few seconds checking for updates and such, if that's not turned off.) Would be interesting to see though!

I can say (running both in VirtualBox) compared to Win10, Win11 is MUCH faster to boot, and although Win11 still churns through CPU and disk I/O for quite a while on bootup doing virus & malware scans, windows update, the totally seperate from Windows Update updaters for Edge, I think one for OneNote (edit: Probably OneDrive now that I think about it..), and maybe another one or two others, and the Windows Store app updater.... it's still a lot of excess activity but noticeably less than Win10!
 
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The reason 1% lows are worst, and you really shouldn't care about the 1% lows, is shader compilation.

DXVK does shader compilation, which won't happen on the Windows platform in the same way.

This means your game might stall for a small moment when a new shader is encountered, as soon as you have played a game more than once... this will not happen as often and the gaming experience is no different.

I've been gaming on Linux since the early 2000s, so I've been through all the hurdles we had to achieve with WINE. Where news outlets like to refer to "Proton" because they obviously don't know what they are dealing with... Proton is just a containerized WINE, setup via a wrapper made by Valve... It is just WINE plus things like VKD3D and DXVK slapped on top.
 
The reason 1% lows are worst, and you really shouldn't care about the 1% lows, is shader compilation.

DXVK does shader compilation, which won't happen on the Windows platform in the same way.

This means your game might stall for a small moment when a new shader is encountered, as soon as you have played a game more than once... this will not happen as often and the gaming experience is no different.

I've been gaming on Linux since the early 2000s, so I've been through all the hurdles we had to achieve with WINE. Where news outlets like to refer to "Proton" because they obviously don't know what they are dealing with... Proton is just a containerized WINE, setup via a wrapper made by Valve... It is just WINE plus things like VKD3D and DXVK slapped on top.
I think it's closer to wine-staging than base wine... But yes.
 
While Linux PC gaming might ultimately become superior someday, the chances of people learning Linux as their main OS is just not going to happen.
Since the corporation of the Windows OS have a cold damp hand over the computer market and most dealerships don't dare try selling computers with anything else than Windows pre-installed, there will be a status quo on this matter.
 
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