I remember awhile back the Kyro2 created quite the buzz with GF2 GTS performance and an interesting architechure called tile based rendering.
Though I dont remember the details maybe some of you can update on what happened to this seemingly promising (yet supposedly difficult to get right) method?
It used 100% of its memory bandwidth and HyperZ (ATI) and the geforce 3s "lightspeed" memory architechure didnt deliver quite 100% like the kyro.
I was waiting for the Kyro3 but then the companies (ST Microelectronics?),I believe, went under or abandoned the project.
Anyone know what happened to their work? And why there isnt a tile based card on the market?
Athlon 1700+, Epox 8RDA (NForce2), Maxtor Diamondmax Plus 9 80GB 8MB cache, 2x256mb Crucial PC2100 in Dual DDR, Geforce 3, Audigy, Z560s, MX500
Though I dont remember the details maybe some of you can update on what happened to this seemingly promising (yet supposedly difficult to get right) method?
It used 100% of its memory bandwidth and HyperZ (ATI) and the geforce 3s "lightspeed" memory architechure didnt deliver quite 100% like the kyro.
I was waiting for the Kyro3 but then the companies (ST Microelectronics?),I believe, went under or abandoned the project.
Anyone know what happened to their work? And why there isnt a tile based card on the market?
Athlon 1700+, Epox 8RDA (NForce2), Maxtor Diamondmax Plus 9 80GB 8MB cache, 2x256mb Crucial PC2100 in Dual DDR, Geforce 3, Audigy, Z560s, MX500