Tile based rendering

kinney

Distinguished
Sep 24, 2001
2,263
18
19,785
I remember awhile back the Kyro2 created quite the buzz with GF2 GTS performance and an interesting architechure called tile based rendering.
Though I dont remember the details maybe some of you can update on what happened to this seemingly promising (yet supposedly difficult to get right) method?
It used 100% of its memory bandwidth and HyperZ (ATI) and the geforce 3s "lightspeed" memory architechure didnt deliver quite 100% like the kyro.

I was waiting for the Kyro3 but then the companies (ST Microelectronics?),I believe, went under or abandoned the project.

Anyone know what happened to their work? And why there isnt a tile based card on the market?

Athlon 1700+, Epox 8RDA (NForce2), Maxtor Diamondmax Plus 9 80GB 8MB cache, 2x256mb Crucial PC2100 in Dual DDR, Geforce 3, Audigy, Z560s, MX500
 

phial

Splendid
Oct 29, 2002
6,757
0
25,780
yah i believe all the video card manufacturers adopted some type of tile based z optimizations

dunno what happened to them. probably them not putting a T&L engine in their cards (which has more of an impact than tile based rendering, especially back when processors were less powerful.. i think the P3 600 was the BIG PROC back then) had a big impact on performance.........and sales


it would be nice to have a 3rd party in the video card market. especially nowadays

-------

<A HREF="http://www.quake3world.com/ubb/Forum1/HTML/001355.html" target="_new">*I hate thug gangstas*</A>
 

kinney

Distinguished
Sep 24, 2001
2,263
18
19,785
The Kyro3 which they were working on had hardware TnL and clocked much higher like the nvidia chips.. I had high expectations, hopefully someone will take it up again.

Hmm anyone remember the bitboys? :smile:

Athlon 1700+, Epox 8RDA (NForce2), Maxtor Diamondmax Plus 9 80GB 8MB cache, 2x256mb Crucial PC2100 in Dual DDR, Geforce 3, Audigy, Z560s, MX500