Timesplitters future Perfect vs. Original N64 Goldeneye De..

electro

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Does Deathmatch on Future Perfect live up to Deathmatch on N64
Goldeneye?

I hope they didn't add a jump button to TSFP, did they?
 
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electro wrote:
> Does Deathmatch on Future Perfect live up to Deathmatch on N64
> Goldeneye?
>
> I hope they didn't add a jump button to TSFP, did they?
>

No
 
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From what I hear, NO JUMP is Future Perfect.

"electro" <electro77@hotmail.com> wrote in message
news:1111833369.623330.273720@g14g2000cwa.googlegroups.com...
> Does Deathmatch on Future Perfect live up to Deathmatch on N64
> Goldeneye?
>
> I hope they didn't add a jump button to TSFP, did they?
>
 
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> I hope they didn't add a jump button to TSFP, did they?
>

No.

And out of curiousity, what do people think of jumping in FPS games anyway?
Good or bad? I would say good, but I can only think a few games that made
decent use of it... Jedi Knight for instance.
 

theone

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NiGHTS wrote:
>>I hope they didn't add a jump button to TSFP, did they?
>>
>
>
> No.
>
> And out of curiousity, what do people think of jumping in FPS games anyway?
> Good or bad? I would say good, but I can only think a few games that made
> decent use of it... Jedi Knight for instance.
>
>
good, i wish they had jump for this game... kind of irritating waiting
being 2 centimeters below a small ledge and not being able to walk up
it, like your guy is handicapped or something.
 

electro

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jumping is horrible in 1st person mode. Ditching it altogether lets
you focus 100% on shooting because the options are simpler. This was
one of the brilliant things that made Goldeneye a classic in addition
to ultraresponsive analog control. Another point is that the pace of
the game matched the 30fps framerate perfectly. Goldeneye just felt so
good to play.
 

theone

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electro wrote:
> jumping is horrible in 1st person mode. Ditching it altogether lets
> you focus 100% on shooting because the options are simpler. This was
> one of the brilliant things that made Goldeneye a classic in addition
> to ultraresponsive analog control. Another point is that the pace of
> the game matched the 30fps framerate perfectly. Goldeneye just felt so
> good to play.
>
well, it was a good game, i wont argue that.

It just seems fps were based on a greater perception of reality and
there is nothing realistic about not jumping.dunno, but i'm glad duke
and master sergeant can jump.
 

electro

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Jumping in 1st person shooters is problematic, because you can't really
judge distance like you can in real life making it easier to fall off
ledge or screw up when platforming. Platforming and 1st person dont
mix at all.