redeemer :
codo :
This all sounds very over ambitious and I think it will end badly. I like the idea however of the AI adjusting to you. Ultimately, games are based on rules which you can learn and expose, and that ruins the fun. I would like to see games get better, harder.
Lol I always find comments like your hilarious, do you build servers do you have an education in cloud computing?? Of course games are built on rules, but this does not have to apply to AI and physics. You honestly think MS would spend mega millions on 300,000 servers for nothing because a poster from Tom's Hardware thinks its overly ambitious?? Developers are already speaking out about MS cloud strategy and they are blown away. The future is cloud, Xbox One and PS4 will probably be the last physical consoles you will be able to buy, after that games will be streamed
no, they wont, a streamed game can't happen and provide a great service till the ping is sub 20 everywhere, as it stood with onlive, if you lived more than 50 miles away from a farm, games were borderline unplayable as a whole, and even in the case of dirt, even in the sweet spot the game was unplayable because of lag.
the human reaction time to seeing something happen is about 20ms some better some worse, but that is about the time. any kind of a ping above 20 in a "i'm really good at this game" scenario makes a game almost unplayable. now, the infrastructure to handle 20+ million people on your servers at once, all demanding a game, that just isn't possible, the cloud will not happen for a LONG time if at all.
redeemer :
nevilence :
redeemer :
codo :
This all sounds very over ambitious and I think it will end badly. I like the idea however of the AI adjusting to you. Ultimately, games are based on rules which you can learn and expose, and that ruins the fun. I would like to see games get better, harder.
Lol I always find comments like your hilarious, do you build servers do you have an education in cloud computing?? Of course games are built on rules, but this does not have to apply to AI and physics. You honestly think MS would spend mega millions on 300,000 servers for nothing because a poster from Tom's Hardware thinks its overly ambitious?? Developers are already speaking out about MS cloud strategy and they are blown away. The future is cloud, Xbox One and PS4 will probably be the last physical consoles you will be able to buy, after that games will be streamed
Your comment is also funny, you fail, just as microsoft, to realise the world is not nearly as connected as this kind of service requires. That and the concept of requiring the internet just to play a game is of so little interest to many many people its not funny. Not everyone has the capability to remain online constantly, not everyone wants to be online constantly and unfortuneatly some people cant even get online.
It may be an inevitable future, doesnt mean people wont hate and fight it the whole way though
Research what you buy! Its the general understanding that Xbox one is designed primarily for the western audience. What isn't connected, my cellphone, my router and my TV almost everything. MS has changed its always online policy, I guess you did not know. There are many benefits being always connected, and cloud services. Origin and Steam are amazing services, disc based gaming will fade away and there need to be a true first digital market place where we can sell, trade and share our digital content. I have no problems with being connected 24/7 however there will be many that do not approve whatever the reason maybe. A corporation designs it product and services for the appropriate masses.
its not about YOUR connection moron, its about THEIR connection and THEIR servers.
i have to insult you because you just REFUSE or CANNOT understand this simple concept.
ubisoft had an always online drm, their servers went down several times and you couldn't play your SINGLE PLAYER GAME because of it.
IT IS NEVER ABOUT YOUR CONNECTION, it is ALWAYS a question to IF THEY WANT to have the game still be played or not. IF THEY are able to handle the always online, and IF THEY can always provide the service.
heres a little vision of the future for you, THEY CAN'T.
hakesterman :
The future is cloud, Xbox One and PS4 will probably be the last physical consoles you will be able to buy, after that games will be streamed.
I heard that argument many years back and it's no different now than it was back then. Consoles will be around for ever and ever. There ain't no cloud in the sky or under ground that is going to out perform a physical dominating machine like the PS4. It's all a pipe Dream, nothing more, nothing less.
actually, if the us gets a solid fiber optics network, you could effectively set up a render farm 1-2000 miles away from someone, and be about as good as onlive, likely one would be in each state, and there you go, an effective version of onlive is possible.
now, that still wouldn't be better than a home box, but its a very viable option.
now, publishers are greedy (sanction avoidance censorship), so a company starts a cloud, and publishers give them old games for free, anyone subscribed can play those old games at any time. why would they do that? to create reason for you to pay a monthly fee and find it justifiable. why would publishers do it? to make that platform a viable option. they only make games for it, they get sold on it new, and after years it goes public for everyone to play. the publishers get a large cut, the server farm gets a cut, and they never have to put the game on sale, and because its the only avenue to get games, people join it because its a decent value.
thats at least the only way i see the cloud taking hold, i personally can't see anyone stupid enough to pay a monthly fee for the ability to rent a game, so they can play it in less than ideal environment, without there being SOME upside to it.
cats_Paw :
WTF is going on here? every comment that seems to have a slight amount of brain use in it has negative feedback and clearly biased comments get positive feedback?
this is not good.
i realised this a long time ago, either this site is filled with moronic fanboys of microsoft who hide normaly, and only come out when microsoft screws up, or they are payed to say good things about microsoft, and defending the cloud is either retarded fanboyism, or they are payed because no thinking person would ever support that crap if given a choice.
chicofehr :
Wouldn't physics calculations take a little more then the 6Mb internet connection I have access to ATM? Not everyone has the Google internet last I checked. Some of these plans will take some time for the internet infrastructure to catch up to.
no, lets assume that all the physics and carp is held on the server side, which i kind of doubt.
the xbone has a processor that can go toe to toe with an i7 when used properly, if the cpu on the console can't handle the physics, that would mean that the servers handling this cost more than 500$ per person (is there a single player component to this game, i just heard multiplayer focus, but never no single player) at that point i can guarantee you the physics in the game just wouldn't be worth the trade off. when you go real time, you fake a certain amount of data and it looks like more is going on than it really is, and in motion, you wouldn't notice any of those little effects, and if they wanted to make them real time, they would be retarded to do so... take a look at unreal 4 engine. all the particle physics, the blocks shattering, all that crap, and i mean look at it on the ps4, that is more or less what the xbone can do too, though a bit lesser graphical fidelity, if you are putting physics that are so powerful they need a render farm to handle them, you are stupid, so i 100% doubt their claim as to what the cloud really does.
but your point, would your internet be able to handle it. if this was a 3d program, the server would be baking the physics, and your home console would be rendering the graphics, the amount of data that gets sent and received is small, but processing the data is intensive. what would be sent from your end is you shot XXXX, it would go to server, which would figure out what that shot did, and send the data back to render on your end, a small bit, not much larger than the game sending and receiving your position and enemies, it would be more than a normal online game, but not by a whole lot in the big picture.