Titanfall Developer Explains Use of Xbox Live Cloud

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In the end everything narrows down to the client's bandwidth. Mine is 512Kbps unstable connection. Good luck with providing me with a smooth service. Seeing less and less of AAA single player games on the PC because of 'piracy'.
 


free logical thought is to be feared >< conform, spend, conform, spend, conform
 
Wouldn't physics calculations take a little more then the 6Mb internet connection I have access to ATM? Not everyone has the Google internet last I checked. Some of these plans will take some time for the internet infrastructure to catch up to.
 
"...realizing that player-hosted servers are holding back online gaming."

What? What does this even mean?
You can rent a game server on OC- fiber network form Art of War or many other dedicated hosts and it will be leagues and bounds better and be located closer to where you want it.

I am waiting for them to tell me how their shitty, ran by them and uncustomizable and unmodifiable server are better than games hosted by dedicated fiber companies where you can install any games/maps/mods.

All this really means is that game developers are either getting paid by console makers to do this so they can "control the environment" (because we all know that they know what is better for us); or developers/publishers are too lazy or cheap no to develop dedicated server software that will be customizable by the end-user.

Fuck you Microsoft and fuck you lazy and greedy publishers/developers! Stop removing customization and choice of running your own servers from games!
 


no, they wont, a streamed game can't happen and provide a great service till the ping is sub 20 everywhere, as it stood with onlive, if you lived more than 50 miles away from a farm, games were borderline unplayable as a whole, and even in the case of dirt, even in the sweet spot the game was unplayable because of lag.

the human reaction time to seeing something happen is about 20ms some better some worse, but that is about the time. any kind of a ping above 20 in a "i'm really good at this game" scenario makes a game almost unplayable. now, the infrastructure to handle 20+ million people on your servers at once, all demanding a game, that just isn't possible, the cloud will not happen for a LONG time if at all.



its not about YOUR connection moron, its about THEIR connection and THEIR servers.
i have to insult you because you just REFUSE or CANNOT understand this simple concept.
ubisoft had an always online drm, their servers went down several times and you couldn't play your SINGLE PLAYER GAME because of it.
IT IS NEVER ABOUT YOUR CONNECTION, it is ALWAYS a question to IF THEY WANT to have the game still be played or not. IF THEY are able to handle the always online, and IF THEY can always provide the service.

heres a little vision of the future for you, THEY CAN'T.



actually, if the us gets a solid fiber optics network, you could effectively set up a render farm 1-2000 miles away from someone, and be about as good as onlive, likely one would be in each state, and there you go, an effective version of onlive is possible.

now, that still wouldn't be better than a home box, but its a very viable option.

now, publishers are greedy (sanction avoidance censorship), so a company starts a cloud, and publishers give them old games for free, anyone subscribed can play those old games at any time. why would they do that? to create reason for you to pay a monthly fee and find it justifiable. why would publishers do it? to make that platform a viable option. they only make games for it, they get sold on it new, and after years it goes public for everyone to play. the publishers get a large cut, the server farm gets a cut, and they never have to put the game on sale, and because its the only avenue to get games, people join it because its a decent value.

thats at least the only way i see the cloud taking hold, i personally can't see anyone stupid enough to pay a monthly fee for the ability to rent a game, so they can play it in less than ideal environment, without there being SOME upside to it.



i realised this a long time ago, either this site is filled with moronic fanboys of microsoft who hide normaly, and only come out when microsoft screws up, or they are payed to say good things about microsoft, and defending the cloud is either retarded fanboyism, or they are payed because no thinking person would ever support that crap if given a choice.



no, lets assume that all the physics and carp is held on the server side, which i kind of doubt.
the xbone has a processor that can go toe to toe with an i7 when used properly, if the cpu on the console can't handle the physics, that would mean that the servers handling this cost more than 500$ per person (is there a single player component to this game, i just heard multiplayer focus, but never no single player) at that point i can guarantee you the physics in the game just wouldn't be worth the trade off. when you go real time, you fake a certain amount of data and it looks like more is going on than it really is, and in motion, you wouldn't notice any of those little effects, and if they wanted to make them real time, they would be retarded to do so... take a look at unreal 4 engine. all the particle physics, the blocks shattering, all that crap, and i mean look at it on the ps4, that is more or less what the xbone can do too, though a bit lesser graphical fidelity, if you are putting physics that are so powerful they need a render farm to handle them, you are stupid, so i 100% doubt their claim as to what the cloud really does.

but your point, would your internet be able to handle it. if this was a 3d program, the server would be baking the physics, and your home console would be rendering the graphics, the amount of data that gets sent and received is small, but processing the data is intensive. what would be sent from your end is you shot XXXX, it would go to server, which would figure out what that shot did, and send the data back to render on your end, a small bit, not much larger than the game sending and receiving your position and enemies, it would be more than a normal online game, but not by a whole lot in the big picture.
 
Windows Azure is really cool technology. It should save money by adding and removing resources as needed based on demand, and not having to lease servers that may sit idle 50% of the time. You might actually see games hosted longer compared to ones that have been shut down all together due to the fact the person or company paying will see costs go down over time as people move on to other games.
 
This sounds really interesting and could be a big jump for next-gen consoles. And to think I thought the next-gen consoles were just going to be a UI refresh, a new CPU and new video card, OH wait the PS4 is that.
 
Wow, major pissing contest here - the best features will be available to those with good internet, much like PC and consoles for the last 10 years, it will never go in the opposite direction. Logically the majority of people that buy these consoles will already have a rock-solid connection and the numbers will only ever go up. You cannot negatively shout down the concept or the technology for the few that want to play single player games in a log cabin in the Colorado mountains. The IT business has always been to give you something to aspire and acquire, never to hold on just to apply to the weakest link. If you want ultra-real AI and huge environments you will need the Cloud, otherwise go back to playing Uno.
 


Check your facts !2/3 of Americans have internet meaning over 200,000,000!! America is still the largest gaming market in the world. Xbox One is designed to unify everything in your living room, but there is incompatibility with the majority of Japanese living rooms (hence target masses)

As for Steam for single player only you can play in offline..but what about MP?? Furthermore you cannot trade or resell your games, this is something MS was trying to do.
 
LMAO...

Yeah, right, A.I. Internet offloading at 1.5Mb/s (minimum required by M$ spec for the XB1) with an yearly ***average*** of 172ms ping time (http://supervisor.etsi.org/mrtg/ping/ping.northam.html)! And that's for the above average Intenet connection quality in North America, imagine for less fortunate countries. This is so ridicule, I don't even know where to begin...

The "cloud' is just a marketing gimmick name for server based applications that have been around since the inception of the Internet itself. Only, this new, much more integrated iteration, is clearly aimed at control and DRM to pave the way for more restrictions and mandatory micro transactions.

Show me an independently produced live demo with and without cloud assist so I can make my own determination of its value and then we will talk. Until then, the only obvious benefit is for the publishers, not the gamers.

I would add that by now, publishers would have demonstrate the cloud potential to leverage its benefit and make their case more credible. M$ cloud servers have been up and running since 2010. It should be all over the place and on youtube by now, which would prove a night and day difference when using the cloud. If they didn't do it, its because there is no real, tangible benefit and all this is only PR bullshit for the gullible and weak minded.

Yes, the cloud has some potential. It all depend on the format, structure and delivery. Thus far, NO ONE has come up with a valid, irrefutable argument to support this over hyped utopia that is the cloud in relation for its added requirement, cost and restrictions.
 
Ramon, they don't need to prove anything to you, you clearly couldn't givea fig about the concept or you would wait till a friend buys one and watch the difference for yourself. In the meantime, stop being such a boring turd.
 
Most likely offloading computation heavy stuff to the cloud is a marketing BS. (give me a break, console got freaking 8 core CPU, what about latency etc???)

And this isn't a good thing at all:
a) someone overhypes so-so looking game (fps with optional mechs, yeah, very impressive)
b) somehow it being multiplayer only is ok
c) now they tell us, that if microsoft switches off their servers, game cannot compute physical position of the servers

PS
They have mentioned match making, but that's a very cheap operation.
 
It's funny how so many supposed experts are on here talking about bandwidth this and bandwidth that.. you guys do realize that when the remote server does all the big number crunches and calculations it just send down the answers / finished information which is no where near the size you guys think it's going to be.. While I do worry about what happens if MS or someone pulls the plug.. I am sure that it will most likely be a tiered response. Those that are offline or have poor connections the game will run in Basic mode.. those that are online will get a better overall game. As a developer that is how I would build my games.
There are a lot of people on here talking crap about how MS isn't doing anything new with their Azure cloud.. Again you guys just really understand what's going on here.. Sony is basically streaming games.. MS is providing a distributed computing engine / dynamic resource availability .. it's a BIG difference. While the TERM Cloud to me really is a joke (can anyone say Dumb Terminals for 25 + years ago).. While what MS is doing may not be new.. their implementation and offering IS like nothing else available on any previous generation of consoles.. Sorry guy Hate MS all you want.. but at least have your facts straight..
 


How much is your bandwiidth and data cap limit?



As a developer, as a publisher i would try to find the way to make more money and avoid losses.


wow i can run PS3 games on the PS4. Isnt that something? On the Xbone i dont think so....
 
The hell!? Why is everyone so inclined to go all negativo on the cloud? Is it a marketing scheme?

Well, duh!

They will try to bring more people in with whatever they’ve got…but the real question here isn’t why is MS doing it, but why Sony isn’t!? They bought Gaikai for 300M and there wasn’t a peep ever since! And btw the streaming service some of you have been so adamantly belittling is in fact Gaikai and not the Cloud.

It’s funny how people declare someone biased, but they fail to realize the “slight amount of brain use” is almost entirely negative with no real evidence, but their own “expert” estimations/opinions?!

Because it is an estimation/opinion and people…or the so called experts bitching about it, won’t really change anything.

Not only that, but some people even have prophetic powers and can tell how things will, or will not work in the future! Amazing stuff…and to those people I say, LOTTO numbers!

Do some parts of the world have really bad or no internet connection?

Yes indeed, but is it MS fault?

Nope.

But hey, they are still giving you the possibility to play a “better” game with it.

And as there are lots of people with weak or no internet connection, there are those who play MMO games and at the same time download games from steam.

And I have to wonder if Sony is prepared for the number of people that will undoubtedly be streaming those ps3 games…or will we bear witness to another “Debacle City”.



ummm



So how exactly are you going to stream games to your ps4 than?
 


I never said i would buy the PS4. That guy was comparing MS and Sony technologies . I said who put it to better use.
I think Titanfall will be a game that will come and go. Wont stay for years like CS 1.6 or Dota(now Dota 2) and played by a lot of people. Time will tell.

 
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