dstarr3 :
But boy, are they having a hard time figuring out why people who don't need this should want and buy it. I understand that they need to push this into the mainstream market if they want an honest shot at making money, but it's very much a solution seeking a problem in a lot of cases.
For VR and AR, it's not only a performance optimization, but also a potent user interface component.
In the case of AR, that's going to be even more important. When you're walking around, you might not have your hands free, for gestural interfaces (or don't want to be seen pointing around).
The problem is that they need to hang on, until the market catches up. They're probably hoping to get bought by someone like Apple, Samsung, Facebook, or Microsoft. Perhaps the retail market research service was done partly as a pitch to Google, though I'm sure they're twice shy about the prospect of Glass 2.