Yeah, I want other people to invest in things before I do even though I want it. After all, developers know the reason no one buys a product they want is because they are waiting for the next version "just around the corner". I mean if I see a technology that I want and have been waiting for try to emerge my first thought is, "Why isn't this better? I should wait until they make it better!" It's not my fault if VR doesn't take off, if it fails it's obviously because the market didn't want it.
Sarcasm aside, yes I agree that any product must prove itself to a consumer but you can't call yourself a fan of VR and not see that this generation of VR has passed that important goal.
This isn't some garage Kickstarter that produces 10 headsets a week, this is a fast growing ever expanding platform with support and backing of the biggest names in gaming and entertainment out there.
As for the games, while there may not be huge $200 million dollar loot box money grabbing no story AAA games "yet" there are more and more smaller independent style games that pop up daily to give you a nice burst of creativity. Yes many are bad but there are quite a few gems that deserve our investment and praise.
We early adapters have a chance to do something that doesn't happen very often and arguably hasn't happened since the dawn of PC gaming. We have the chance to support a new platform experience that people are making unique products for that force us to play and think in new and exciting ways. We have a chance to shape the way of VR games for decades to come.
The reason your article made me emerge from my lurker status was because it hits on a problem I have seen with many VR critics and the bottom line is always the same, "Wait and see" "Wait and see" well if everyone stays on the sideline and keeps waiting there really will be nothing to see then all the sideline critics will have their day and point at the failed product once again, "See! We told you that would fail!"
This isn't another go at VR like the 80s or 90s that would mostly just duplicate the image projected on a regular monitor or be so big bulky and expensive you could only hope to rent time on a machine at an arcade. The software being developed is nothing like before and if you leave the home page of Vive or Oculus and check out the small free or $5 independent games kicking around on the back pages of Steam you will see the real future of VR and it's not AAA gaming like we know it, it's small teams of creative minds making a brand new form of entertainment. It's not books, it's not movies, it's not gaming...it's Virtual Reality and it's worth your investment.