Archived from groups: alt.games.tombraider (
More info?)
"Ken Latham" <pwhipped@NOtampabaySPAM.rr.com> wrote in message
news:grLFd.232506$6w6.41961@tornado.tampabay.rr.com...
> OAPLara wrote:
>> 3 timed doors at Chancery Lane safe deposit box. Is there anyway of
>> getting into these three timed doors? I am having
>> no luck making the run to the doors after pushing the buttons. Do you
>> have any techniques to help me? Any help would be greatly
>> appreciated.
>>
>> I am playing on PS2 so I am not able to use downloads.
>>
>> Many thanks
>>
>> OAP Lara
>
> I feel compelled to emphasize what John and Jeff mention.
>
> **skip the cut scene**
>
> or at least start running (blind) before its over. Without doing one or
> the other, there just is not enough time. If you want to watch the scene,
> press the button and just stand there (until it resets).
>
> After many hours of "practice" (grrrrr), I can offer a few other
> pointers...
>
> (1) Once you clear a door *stop* and save (if allowed on the PS2). You
> can die in these rooms and then you have to do the run all over again.
> (this happened to me the first time I actually made it in. Talk about
> being frustrated!)
>
> (2) Practice running around the room where the doors are. There are
> obstacles in there that you need to be familiar with or they will slow you
> down just enough to not make the door.
>
> (3) only jump while running down the second (long) hallway just as you
> round the corner and *maybe* in the "door room" depending on which door
> you're trying to enter. If you jump first thing, you will almost always
> hear Lara go "oof".
😉 IIRC, a jump toward the right-hand door from the
> room entrance will land you in the middle of that piece of "scrap" (or
> whatever it is) and you won't make it.
>
> (4) Calm down. I know that sounds kinda silly (or worse condescending)
> but the only way I was ever able to make it was if I did not bump into
> *anything*. Its more a question of making a perfect run than it is a
> "fast" one. Running is fast enough to make it, you do not have to jump
> unless you have already run into something, in which case I usually just
> stopped and *walked* back to the switches (giving them time to reset).
>
> (when I go back and play it now, its easy. Imagine that. Its because I
> don't care if I make it like I did playing for the first time. I run the
> run without hitting anything and I make it every time ... ok, not *every*
> time)
>
> (5) Even if you're just shy of making it in time and see the door closing
> as you approach it, jump toward it! You never know when the lousy
> collision detection will let you get in anyway. If you get there before
> it is completely closed, run into what opening remains and keep running
> forward as the door closes.
>
> Geesh, kinda overkill as I re-read the above! I spent so much time trying
> to get through there, I remember it as if it were yesterday!
Me too...................it was one of the best days of my life when I got
through that 3rd door. ...
🙂
It was at this point, after playing all of tr1 and tr2,...that my husband
lost interest....always meaning to pick it up again and never did....4 yrs
plus on...
🙂
>
> --
> PW