Tom's Soapbox: Happy Birthday, VR! Now Grow Up

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bit_user

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Not a technical level. Desktop GPUs will always be an order of magnitude faster than mobile. For this reason alone, desktop VR will remain a premium platform, where users will find the best visuals as well as other benefits from integration with the PC ecosystem.

That said, I'm very excited about standalone VR. I think the two can co-exist, not unlike smart phones and laptops.
 

bit_user

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Why do you care? Don't you have anywhere private that you can use it?
 
Mar 30, 2018
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'This week marks the two-year anniversary of consumer VR.'

Technically, this is the 31st anniversary of consumer VR because Nintendo did it with the Famicom 3D System...!
 
Mar 30, 2018
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(I honestly do not understand the VR hype.)

"Unfortunately, no one can simply be told what the matrix is, you have to see it for yourself."
-Morpheus
 

bit_user

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https://en.wikipedia.org/wiki/Famicom_3D_System

That is not VR in any meaningful sense of the word. The lack of head tracking means even Virtual Boy can't properly be considered VR.

https://en.wikipedia.org/wiki/Virtual_Boy

BTW, I actually tried it. Not VR.

The article should've said something about "modern consumer VR" or the current wave of VR hardware, to sidestep this sort of nit-picking.
 

gergguy

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Oct 12, 2013
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(I honestly do not understand the VR hype.)

Because you haven't tried it. It can not be understood until you experience VR (not cardboard, I'm talking one of the big three - PSVR, Vive , or Rift).
 
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