Too many hard faults per sec

Edgaras_2

Commendable
Jan 18, 2017
1
0
1,510
Hello,
Today i bought and installed 2 new ram modules and thought that i wont get any hard fault per sec. but i was wrong and when i check resource monitor after starting the computer i see hard faults on some program(s) that runing at that time or when i start a game for example Path of exile some times i get like over 400 hard fault/s other times over 1 hundred. Total RAM usage is about 20% with 16gb of RAM installed. http://imgur.com/7Npb13E
wHAT COULD BE RESPONSIBLE FOR THIS? and maybie i can get it fixed?
I'm using win7. My spec. CPU i7 3770, graphic card geforce gtx 970, mainboard gigabyte h61m-s2v-b3
 
The memory tab isn't only ram, its also the page file. The hard faults are a result of the PC having to take data off the hard drive, not ram.

A hard fault happens when the address in memory of part of a program is no longer in main memory, but has been instead swapped out to the paging file, making the system go looking for it on the hard disk. When this happens a lot, it causes slowdowns and increased hard disk activity. When it happens an awful lot, the possibility of hard disk thrashing arises. That's when a program stops responding, but the hard drive continues to run for an extended period. This has historically been referred to as "getting into the page file."

http://www.brighthub.com/computing/windows-platform/articles/52249.aspx

Hard faults are also known as page faults. Despite the negative connotation of the name, this is not an error condition. Rather, it represents an instance where a block of memory needed by the operating system or an application has to be fetched from the page file on the hard disk instead of from physical memory. A consistently high number of hard faults per second indicates a large—perhaps excessive—reliance on virtual memory, with consequent adverse performance effects.

The best way to gauge the adequacy of your currently installed RAM is to keep an eye on the Memory graph in Resource Monitor.The green portion of the bar indicates the percentage of your physical memory that’s currently in use; shades of blue indicate cached memory that is available on demand (Standby). It’s also important to watch the green line on the graphs to the right, which indicates the number of hard faults per second your system is generating. If you see it spike off the top of the graph for extended periods of time, you’ll want to take a closer look at how memory is being used.

https://technet.microsoft.com/en-us/library/ff382715.aspx

hard faults make sense in the case of loading a game as its not all going to be in ram from the start. Especially games like POE that load areas from hdd.