Torchlight Officially Passes 1 Million Units Sold

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torchlight actually isn't all that fun.... you just click click click, feels like microing a single marine from Starcraft. Got boring and repetitive in an hour for me.
 
I like [citation][nom]szbxa[/nom]torchlight actually isn't all that fun.... you just click click click, feels like microing a single marine from Starcraft. Got boring and repetitive in an hour for me.[/citation]
Agreed, there are better Diablo clones in more original settings which are much more rewarding. I liked Titan Quest better (once the bugs got worked out).
 
[citation][nom]stardude82[/nom]I like Agreed, there are better Diablo clones in more original settings which are much more rewarding. I liked Titan Quest better (once the bugs got worked out).[/citation]

they aren't diablo clones, they are rougelikes, just not as brutal.
just because diablo is well known, doenst mean it created the genre
 
[citation][nom]jimmysmitty[/nom]Steam has it on sale right now for $7.49, normally $14.99, for the Summer Camp sale...[/citation]
Doh! I just paid $7.50 more than I had to.
 
Torchlight is a great way to waste away so much valuable hours, if one doesn't have anything more important to do but to hack and slash away at hordes of monsters..

besides, on a slight technical note, having a 800mb+ installer size, random dungeon generator, fluid graphics, same diablo music composer/guitarist, makes for a repetitive, yet much fun game to play.. credit goes out to the final output.. other games are way better graphically, a lot of effort has been placed into them by the developers, but isn't playable in as much platforms are concerned, like lowly laptops.. but this is is great..
 
[citation][nom]skaz[/nom]It his $3 recently on steam this week. That probably helped. I picked it up when it dropped to 6-7 something. I wouldn't pay $20 for it.[/citation]

Actually Blizzard did create the genre.
 
Really looking forward to the co-op Torchlight version II to play on local lan with my son and brother!

I bought 3 copies of Diablo I & II but Diablo III won't even have local lan play! I won't be buying it.
 
Torchlight is a great Diablo(original) clone that I have a lot of fun with but it does lack some technical advancements and gameplay enhancements you saw in Diablo II and similar games like Titan Quest.

I love my Torchlight especially since there is nothing else new to play but if given the choice I still rate games like Titan Quest above it(of course Titan Quest also cost more $$$ as well).
 
Of course Diablo didn't invent the Dungeon Crawl... what it did do was deliver a coop multiplayer dungeon crawl with enough polish and replayability to make it a revolutionary not evolutionary title relative to earlier work. There was nothing even close to Diablo ever made before it... though there were lots of dungeon crawl games.

Even more interestingly, while many have tried to duplicate the D/D2 formula over the years, very few have succeeded (some would argue that NONE have succeeded, and I'd have a hard time disagreeing). Clearly there's something special about these games.
 
did diablo come before baldurs gate and darkstone? I don't quite remember anymore, but I do remember getting diablo on my silverado cd from december '96 before I eventually went out and bought it and the successor.
 
Diablo and Baldurs Gate are a bit of an Apples/Oranges comparison IMO... Diablo created it's own spinoff of the RPG genre (focused on multiplayer gaming with realtime combat and rpg elements), which is pretty substantially different from a true computer RPG (and a great one) like BG.
 
[citation][nom]D_Kuhn[/nom]Diablo and Baldurs Gate are a bit of an Apples/Oranges comparison IMO... Diablo created it's own spinoff of the RPG genre (focused on multiplayer gaming with realtime combat and rpg elements), which is pretty substantially different from a true computer RPG (and a great one) like BG.[/citation]

I don't really agree. The first diablo was very much based on singleplayer, but with coop as an option. There wasn't a trade feature, and in the beginning you could kill people and steal their stuff. So it definetly wasn't a multiplayer oriented game. The second game was as soon as you hit patch 1.07 though. Until then it was merely good, but not great in multiplayer.
So I think it's quite fair to compare these two. Diablo 2 is much different from the first one in many of the important areas, so forget that when comparing.
 
D1 may have been envisioned as SP... but it was MP that took it to the next level. A 'SP Only' D1 would have been just another fun game, not a game changer. Beyond that... it's not just the MP that makes it an apples/oranges comparison with BG, the gameplay style is completely different. The focus in D1/D2 is clearly realtime, and BG is clearly turn based, so combat is completely different. Quests in D1 are just to give you something to go into the dungeon and batter the bad guys about (it was the battering and accompanying loot that were important), where in BG quests were the focus of the game (and BG had some of the best quests ever).

They're just too different to compare IMO... other than outstanding quality and strong impact they both clearly had.
 
[citation][nom]agnickolov[/nom]@Scottehs: No, Blizzard did not create the hack'n'slash genre.http://en.wikipedia.org/wiki/Rogue_%28computer_game%29http://en.wikipedia.org/wiki/Hack_ [...] eo_game%29http://en.wikipedia.org/wiki/Nethack[/citation]
Blizard did not create hack'n'slash genre in the same way as Apple did not create tablet. While technically the statement is right, the wide acceptance of the genre/product happens only upon release of the blockbuster product, which Blizzard did.
 
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