Archived from groups: rec.games.trading-cards.jyhad (
More info?)
"John Flournoy" <carneggy@gmail.com> wrote in message news:1111446985.478866.210440@z14g2000cwz.googlegroups.com...
>
> Morgan Vening wrote:
> > On 21 Mar 2005 14:38:28 -0800, "quetzalcoatl" <david@vega.id.au>
> > wrote:
>
> > I don't understand this. The argument seems flawed. The statement
> that
> > you don't need Auspex AND Daiminion to play Sense the Sin doesn't
> gel.
> > You can use whatever card element qualifiers a vampire has. It's akin
> > to saying Uriah Winter can't play Torn Signpost because he doesn't
> > have superior Potence.
>
> Right - you can a card like Sense the Sin for whatever requirements you
> can meet.
Said more directly: a card played requires whatever was required to
play it.
http://www.white-wolf.com/vtes/bldoc.html
> A vampire that has only Auspex and no Daimonion can still play Sense
> the Sin - but only at the outferior [aus] effect. He is not prohibited
> from playing the card in general just because he lacks Daimonion; he's
> prohibited from playing the [dai] or [DAI] effects.
Restated: Sense the Sin at [aus] does not require Daimoinon -- a minion
without Daimoinon may play it at [aus] (assuming he or she has Auspex,
of course).
> So the statement that 'you don't need Auspex AND Daimonion to play
> Sense the Sin' is entirely accurate - you need Auspex OR Daimonion.
>
> > True Brujah state "~ cannot use cards that require Celerity.". I'm
> not
> > sure how that can permit Diversion. If one of the True Brujah had the
> > special ability "Move a library card that does not require Celerity
> > from your ash heap to your hand as a +1 stealth action" are you
> saying
> > he would be able to fetch Diversion?
>
> The key difference is between an effect that looks for a type of card
> (like a 'find a card that requires celerity') and how cards get played.
Correct. From the bldoc.html page cited above:
When played, the card counts as requiring the discipline
being used (for effects that enhance or restrict cards that
require certain disciplines). In the hand (or library or ash
heap), the card can be considered to require either discipline
(for effects that retrieve cards that require certain
disciplines).
> Consider that Vast Wealth can't find Zip Guns because they're not
> actually equipment in your deck, but combat cards.
>
> But when you play a card that has several options, you are playing it
> as if it required only those discipline(s) required for the effect
> you're using. So a True Brujah can certainly play Diversion at [for] -
> assuming he had the Fortitude. But he can't ever play it for an
> additional strike - when he plays it for the Fortitude level, it is not
> counting as a card that requires Celerity, only inferior Fortitude.
Correct. Diversion played at [for] does not require Celerity, so the
True Brujah may play it.
--
LSJ (vtesrepSPAM@TRAPwhite-wolf.com) V:TES Net.Rep (Remove spam trap to reply).
V:TES homepage: http://www.white-wolf.com/vtes/
Though effective, appear to be ineffective -- Sun Tzu