TV for First Person Shooting

Dhaval_257

Commendable
Mar 7, 2016
2
0
1,510
Hello All,

I would like to setup TV in my living room for various purposes like surfing / photo editing. But most important to this forum is gaming.

Yes, I would want to play first person shooting games on that. I'm thinking of getting a TV that is 40+ inch in size. I looked up http://www.displaylag.com/ guys. They have nice data.

I have couple of TVs in mind. I have few questions:


    What is maximum acceptable lag(input lag+response time) for first person shooting ? Obviously, the lesser the better. There are couple of TVs I'm looking at which have 18~25ms lag on http://www.displaylag.com/ . Is it doable ?




    Any TV recommendation ?

 
Solution


The network lag in case of online play.
Also the time it takes for the PC to generate the next frame
I think with 25 ms you're still in the clear.

I don't like the [citation needed], but according to wikipedia (I know, I know):
It also appears that (excluding the monitor/television display lag) 133 ms is an average response time and the most sensitive games (fighting games, first person shooters and rhythm games) achieve response times of 67 ms (excluding display lag).[citation needed]

25 ms for the TV
If you're using wired input devices you should have 2-6 ms input lag and if you use wireless it should still be below 20ms.
That still leaves you a buffer for server ping, which will likely be higher than the two above combined.

Can't recommend a TV though, don't have one.
 
Hi mate,
I have good news and bad news for you:

The good news is that a 40 inch tv (or even bigger) is a great immersive experience (I use a 50 inch plasma as my monitor), and most of the cases it is cheaper than a 34 inch monitor.

The bad news is that its pointless for competitive play as the size will reduce your precision.

In other words, if competitive play is not important for you (I mean VERY competitive), the a good TV will do.
If you are the kind of guy who loves to play competitively in online tournaments, you should go for a monitor.

http://www.displaylag.com/display-database/

In terms of input lag, please note you are looking at the TV input lag alone, not "total input lag".
Total input lag will be a bit higher, usually around 100ms to 200ms, depending on many factors. (thats why a 30ms input lag on tv is a big difference over 80ms for example, because the total is far greater).

Anything under 40ms is good (I have a tv at 38ms and a projector at 27ms. the TV can also go down to -5ms compared to the laptops screen, and I the difference is noticeable only if you look for it).

In terms of TV recommendations, I suggest looking for a tv with low input lag as the first rule, then going for best black levels, then for color fidelity (RGB balance and low DELTA after calibration) and finally as last contrast ratio (static, not dynamic).

There are a lot of articles out tehre about tvs for gaming, but having a budget might help to narrow it down.
 



Hey thanks a lot for your reply.
I don't think so I will be playing in online tournaments. I just want to sit back and relax and enjoy games like Assassin's creed, Fallout, Portal. And shooting games like CS GO ocassionally.

What does 'total input lag' consist of ? I guess ' TV response time(the time TV takes to show your action)' + 'input lag(the time your mouse/keyboard action gets to CPU)' , right?
 


The network lag in case of online play.
Also the time it takes for the PC to generate the next frame
 
Solution
You also have to factor human response time (around 250 ms for average players, 220 ms for very fast reflexes. Anything under 200 ms is inhuman, spiderman).

Mice lag is normally 1 ms for corded, but it can be higher for wireless.
Then you need your CPU to process the signal (PS/2 is actually faster than USB, but this is still very low, normally in 5 ms range).
After that you have the CPU send the data to the game, the game has to process the movement and thne it sends that to the GPU for generation of the next frame. Again, this is very fast.
Then you have the input lag and display lag. Those are the two higher factors.

Unfortunately I cant give you exact numbers, there are too many variables.