TV patch cancelled

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Interesting that someone took till late in the day to post this.

Bramage


Michael Bain wrote:
> Unbelievable. And no further updates are planned.
>
> http://community.vugames.com/WebX?14@127.jC4heWVek0C.8981107@.1dd97873
>

--
Fraternally
William Lessard
Ezekiel Bates Lodge AF&AM Attleboro Mass
Master Mason
Royal Arch
Humble (usually) student of life
Do one good selfless act for a fellow human every day
Taoist
"Imagination is more important than knowledge." Einstein

NOTE! My email address may not be added to any commercial mail list with
out my permission. Violation of my privacy
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Title 47, Sec.227(b)(1)(C), Sec.227(a)(2)(B)
 
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"wlessard7974" <wlessard@excite.com> wrote in message
news:Rs6dnREY6rJHq9_fRVn-pg@wideopenwest.com...
> Interesting that someone took till late in the day to post this.
>
> Bramage

Huh? This popped up on my news server about an hour after the announcement
 
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"Ratz2010" <noSpam@all.com> wrote in news:_kx0e.4212$Ln.190905@ursa-
nb00s0.nbnet.nb.ca:

> http://hosted.tribalwar.com/legends/

Looking into setting up a server for this. The Renegades folk are doing the
artwork in exchange for coding.
 

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Andy Smith wrote:
> Ain't Tribes (1 and 2) the coolest. I dig the networked deployable
> concept, the great looking vehicles, and mid-air-discing. I don't
> even care that I can't afford another game, I'm still having serious
> fun.


Ed Zachary! The ONLY other cool thing I've seen that comes
close to the Tribes series is an upcoming movie- "Dragons". I can
tell I'm going mad-crazy for all things related to the movie, cuz they
made the dragons look so damn real, thanx to CGI.
www.dragonsarecoming.com

Seems to me the gaming developers could take some lessons
from the movie makers these days. All I want is a believable
futuristic game with smooth movement, cool graphics, bright &
realistic colors, and neat weapons.
WTF is so hard about that? It's been done twice, with T1 & T2!!

I dunno, Andy, I just don't get it. Then again, maybe I do.
You notice that the hugely successful movies have massive
marketing campaigns? Toys, dolls, coloring books, short story
books, etc., are plentiful for Shrek, Garfield, and every Disney
movie ever made.
Where's our Tribes coloring book? Our action figures?

Hell, I'm a real, fifty-two-year-old female who would buy
ALL things Tribes related, were they available. I did so when
Spiderman was released- that was always my favorite comic
from my youth. Ross just laughs at all my Spidey toys, but even
he knows why I buy them. And he's 57!

So tell me why the game makers don't market their games
properly. Stupidity? Lack of vision? Afraid to spend a few bucks
to earn more? Man, it beats me, but I think they're doing it all
wrong.

--
> ^,,^< Miracle, a lifetime [LD], DkAngel
 

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> Thank you TONS, Ratz! I've got all afternoon to browse
> around and check this out today. :)
>
>> ^,,^< Miracle, a lifetime [LD], DkAngel


Uh, no I won't. Gotta help hubby with the biz..............

I forgot it was Thursday. It's our busiest day of the week
for getting food orders, and I'm well enough to help, so.....

"Okay, so that's one case of pancake mix, 3 cases of bacon......"

Gah.

--
> ^,,^< Miracle, a lifetime [LD], DkAngel
 
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On Thu, 24 Mar 2005 14:24:41 -0700, >^,,^< wrote:

[Snip]

> Seems to me the gaming developers could take some lessons
> from the movie makers these days. All I want is a believable
> futuristic game with smooth movement, cool graphics, bright &
> realistic colors, and neat weapons.
> WTF is so hard about that? It's been done twice, with T1 & T2!!

But... gamers don't want gameplay, they want benchmarkers.

How else can you show off what your hardware is? :/

> I dunno, Andy, I just don't get it. Then again, maybe I do.
> You notice that the hugely successful movies have massive
> marketing campaigns? Toys, dolls, coloring books, short story
> books, etc., are plentiful for Shrek, Garfield, and every Disney
> movie ever made.

"Free toy with every box of Cornflakes. Buy one, get one free".

> Where's our Tribes coloring book? Our action figures?

http://home.ncn.com/~bmonson/tnnn/T2VotingMachine.jpg

.... well, it's a start. :)

> Hell, I'm a real, fifty-two-year-old female who would buy
> ALL things Tribes related, were they available. I did so when
> Spiderman was released- that was always my favorite comic
> from my youth. Ross just laughs at all my Spidey toys, but even
> he knows why I buy them. And he's 57!

I see you spell "52" out, whereas your beloved (beloved?) gets just a
number.

> So tell me why the game makers don't market their games
> properly. Stupidity? Lack of vision? Afraid to spend a few bucks
> to earn more? Man, it beats me, but I think they're doing it all
> wrong.

Gamers aren't stupid? Wtf???//

--
"There's violence to be done."
R.L.U. #300033, running WM 0.80.1 under MDK9.1(and a half)
 

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Mr K wrote:
> On Thu, 24 Mar 2005 14:24:41 -0700, >^,,^< wrote:
>
> [Snip]
>
>> Seems to me the gaming developers could take some lessons
>> from the movie makers these days. All I want is a believable
>> futuristic game with smooth movement, cool graphics, bright &
>> realistic colors, and neat weapons.
>> WTF is so hard about that? It's been done twice, with T1 & T2!!
>
> But... gamers don't want gameplay, they want benchmarkers.
>
> How else can you show off what your hardware is? :/


In all seriousness, I disagree. I've "met" too many gamers near
my age while playing Tribes who want good gameplay as much
or more than I do.
Sure, a lot of us want the fastest, newest, coolest running, most
neon-lit whatzzit as soon as we can get our hands on it, and then
take digital pics and slap them up on a page for all to see, but that's
in *addition* to our gaming, not in place of it.
And our numbers are growing. We're nearing retirement, with
some serious cash in our pockets for "toys".


>> Where's our Tribes coloring book? Our action figures?
>
> http://home.ncn.com/~bmonson/tnnn/T2VotingMachine.jpg
>
> ... well, it's a start. :)


Bob bless Bryan, he's always looking out for us! But he's just
one man, and MIA this week, to boot. (I fear this flu nailed his
happy ass- I gotta call.)

>> Hell, I'm a real, fifty-two-year-old female who would buy
>> ALL things Tribes related, were they available. I did so when
>> Spiderman was released- that was always my favorite comic
>> from my youth. Ross just laughs at all my Spidey toys, but even
>> he knows why I buy them. And he's 57!
>
> I see you spell "52" out, whereas your beloved (beloved?) gets just a
> number.


It was the passion of the moment. Besides, his fave car ever is the
'57 Chevy BelAir, so it was suitable.

>> So tell me why the game makers don't market their games
>> properly. Stupidity? Lack of vision? Afraid to spend a few bucks
>> to earn more? Man, it beats me, but I think they're doing it all
>> wrong.
>
> Gamers aren't stupid? Wtf???//


Not everyone can be a Corky! (Thank Bob.)

--
> ^,,^< Miracle, a lifetime [LD], DkAngel
 
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">^,,^<" <miracle@spamcop.net> wrote in message
news:3agpgoF57asa5U1@individual.net...
> Andy Smith wrote:
>
> So tell me why the game makers don't market their games
> properly. Stupidity? Lack of vision? Afraid to spend a few bucks
> to earn more? Man, it beats me, but I think they're doing it all
> wrong.
>

Cos Vivendi Universal is $4 Billion dollars in debt.

Muhahahahahahahah

(no really)
 

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Adrian Ng wrote:
> ">^,,^<" <miracle@spamcop.net> wrote in message
> news:3agpgoF57asa5U1@individual.net...
>> Andy Smith wrote:
>>
>> So tell me why the game makers don't market their games
>> properly. Stupidity? Lack of vision? Afraid to spend a few bucks
>> to earn more? Man, it beats me, but I think they're doing it all
>> wrong.
>>
>
> Cos Vivendi Universal is $4 Billion dollars in debt.
>
> Muhahahahahahahah
>
> (no really)

Tell them to call me- *I'll* print the f00king color books!

--
> ^,,^< Miracle, a lifetime [LD], DkAngel
 
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On Thu, 24 Mar 2005 15:25:41 -0700, >^,,^< wrote:

> Uh, no I won't. Gotta help hubby with the biz..............
>
> I forgot it was Thursday. It's our busiest day of the week
> for getting food orders, and I'm well enough to help, so.....
>
> "Okay, so that's one case of pancake mix, 3 cases of bacon......"

"a crate or six of Stella Artois, a crate or three of Heineken, a bottle
or four of Jose Cuervo Especial tequila..."

> Gah.

Not yet, but a few more bottles and that's all I'll be thinking. :)

--
Mr K, leaving the snails, squid and monkfish out of this... ... er... oh.
"There's violence to be done."
R.L.U. #300033, running WM 0.80.1 under MDK9.1(and a half)
 
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On Thu, 24 Mar 2005 15:58:54 -0700, >^,,^< wrote:

> In all seriousness, I disagree. I've "met" too many gamers near
> my age while playing Tribes who want good gameplay as much
> or more than I do.

I guess my comment was missing the ritual smiley. :/

> Sure, a lot of us want the fastest, newest, coolest running, most
> neon-lit whatzzit as soon as we can get our hands on it, and then
> take digital pics and slap them up on a page for all to see, but that's
> in *addition* to our gaming, not in place of it.

Of course. :)

> And our numbers are growing. We're nearing retirement, with
> some serious cash in our pockets for "toys".

Er.... shall we move on from this 'open to translation' subject?

> Bob bless Bryan, he's always looking out for us! But he's just
> one man, and MIA this week, to boot. (I fear this flu nailed his
> happy ass- I gotta call.)

That site still raises a smile... which is no mean feat. :)

> It was the passion of the moment. Besides, his fave car ever is the
> '57 Chevy BelAir, so it was suitable.

Hmm, ok. :)

> Not everyone can be a Corky! (Thank Bob.)

See, even people that aren't Corkys parents think he's special.

*collapses into laughter*

--
"There's violence to be done."
R.L.U. #300033, running WM 0.80.1 under MDK9.1(and a half)
 
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On Thu, 24 Mar 2005 17:12:02 -0700, >^,,^< wrote:

> Maybe, but I just decided to get serious. :) I'm just really
> pissed about how the Tribes series was tossed out like bath water
> by the folks entrusted with its care.

The Tribes franchise was doomed when Dynamix were 'disbanded'.

--
"There's violence to be done."
R.L.U. #300033, running WM 0.80.1 under MDK9.1(and a half)
 

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Mr K wrote:
> On Thu, 24 Mar 2005 17:12:02 -0700, >^,,^< wrote:
>
>> Maybe, but I just decided to get serious. :) I'm just
>> really pissed about how the Tribes series was tossed out like bath
>> water
>> by the folks entrusted with its care.
>
> The Tribes franchise was doomed when Dynamix were 'disbanded'.


Very true. It's a shame the franchise wasn't given or sold
to an outfit/company that would support it. *That's* what
makes me so damn mad at times.

--
> ^,,^< Miracle, a lifetime [LD], DkAngel
 

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On Thu, 24 Mar 2005 21:49:08 +0000 (UTC), "Adrian Ng"
<spam.ng@btopenworld.com> wrote:

>
>">^,,^<" <miracle@spamcop.net> wrote in message
>news:3agpgoF57asa5U1@individual.net...
>> Andy Smith wrote:
>>
>> So tell me why the game makers don't market their games
>> properly. Stupidity? Lack of vision? Afraid to spend a few bucks
>> to earn more? Man, it beats me, but I think they're doing it all
>> wrong.
>>
>
>Cos Vivendi Universal is $4 Billion dollars in debt.
>
>Muhahahahahahahah
>
>(no really)
>

That's good news!

(no, really)

This kind of thing kind of happens in waves. Big business gets
involved, squashes creativity and innovation to squeeze every last
nickle out of a tried-and-true genre.

The people revolt and circumvent the cloying, stagnant domination of
the corporate mindset with a new renaissance of kickass games written
by indie and rogue programming houses who are tired of getting dicked
around and stifled. And then the cycle starts over.

Vivendi's approach is like a scientist trying to figure out what makes
a cat purr by jamming a scalpel into its neck, then wondering why the
purring has stopped.

They can't leave well-enough alone. They can't give creative control
to those that have proven themselves. It is beyond them to understand
that a game can be quite successfull without being a huge blockbuster.

Their measure of success isn't quality of product. It isn't
playability, fun factor, or joy. It's how many francs are in the
coffers at the end of the fiscal quarter.

A sold base of true fans and devoted enthusiasts are not a mark of
success, they are a liability.


--
--==< S m e g h e a d >==--
 

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Smeghead wrote:
> That's good news!
>
> (no, really)
>
> This kind of thing kind of happens in waves. Big business gets
> involved, squashes creativity and innovation to squeeze every last
> nickle out of a tried-and-true genre.
>
> The people revolt and circumvent the cloying, stagnant domination of
> the corporate mindset with a new renaissance of kickass games written
> by indie and rogue programming houses who are tired of getting dicked
> around and stifled. And then the cycle starts over.
>
> Vivendi's approach is like a scientist trying to figure out what makes
> a cat purr by jamming a scalpel into its neck, then wondering why the
> purring has stopped.
>
> They can't leave well-enough alone. They can't give creative control
> to those that have proven themselves. It is beyond them to understand
> that a game can be quite successfull without being a huge blockbuster.
>
> Their measure of success isn't quality of product. It isn't
> playability, fun factor, or joy. It's how many francs are in the
> coffers at the end of the fiscal quarter.
>
> A sold base of true fans and devoted enthusiasts are not a mark of
> success, they are a liability.


Too cool- I've got a new sig line:

>^,,^< Miracle

"Vivendi's approach is like a scientist trying to figure out what makes
a cat purr by jamming a scalpel into its neck, then wondering why the
purring has stopped." -- Smeghead



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