Twin Lamps

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Archived from groups: alt.games.morrowind (More info?)

I've been through the FAQs on www.gamefaqs.com, and GameSpot's guide to
Morrowind, but I don't have a clear sense on how to get involved with
Twin Lamps. The general idea seems to be, free enough slaves, and you'll
get the password, at which point you talk to the leader of the Twin
Lamps and she'll give you more missions. Apparently, I've never freed
enough slaves to have that happen.

Earlier today, I ran into an escaped slave (Neer-Jah?) near the
Erabenimsun camp, and escorted him to the Argonian Mission in Ebonheart.
That was quite a hike. Anyway, one of the Argonians in the mission
thanked my character, gave her an enchanted belt (fortifies health, not
a charged effect) and said something along the lines of, if she
continues on this path, the lamps will help her. This seemed like some
sort of start to a series of quests, so I'm wondering if there's any
follow up.
 
Archived from groups: alt.games.morrowind (More info?)

Brian G. Vaughan wrote:
> I've been through the FAQs on www.gamefaqs.com, and GameSpot's guide to
> Morrowind, but I don't have a clear sense on how to get involved with
> Twin Lamps. The general idea seems to be, free enough slaves, and you'll
> get the password, at which point you talk to the leader of the Twin
> Lamps and she'll give you more missions. Apparently, I've never freed
> enough slaves to have that happen.
>
> Earlier today, I ran into an escaped slave (Neer-Jah?) near the
> Erabenimsun camp, and escorted him to the Argonian Mission in Ebonheart.
> That was quite a hike. Anyway, one of the Argonians in the mission
> thanked my character, gave her an enchanted belt (fortifies health, not
> a charged effect) and said something along the lines of, if she
> continues on this path, the lamps will help her. This seemed like some
> sort of start to a series of quests, so I'm wondering if there's any
> follow up.

A couple of slaves also ask if you are from the Twin Lamps, if you free
them of course. Unfortunately, the faction doesn't actually exist in the
game. In the construction set though there is a setting for Twin Lamps
so perhaps they didn't have time to properly implement it.

That doesn't help you though, but if you look at
http://thelys.mwsource.com/ in the mods section, there is a Twin Lamps
mod by Brother Juniper which activates them as a faction and adds
several quests for them, with a well detailed storyline.

Pretty much all the mods at TheLys are quite excellent.
 
Archived from groups: alt.games.morrowind (More info?)

Thanks for the link. It looks like a good site.

I suppose I shouldn't be surprised there'd be an incomplete element in
Morrowind, given it's scale, since the same thing tends to happen in the
other big CRPGs I've played.

Come to think of it, they might have left it incomplete, since it
clashes a bit with the general tone of Morrowind, in which there's never
a really clearcut good or evil. In all of the walkthroughs that
mentioned slavery, the authors mentioned they made a point of freeing
every slave. Most people feel it's a clear moral issue (myself included).
 
Archived from groups: alt.games.morrowind (More info?)

Icon wrote:
> Brian G. Vaughan wrote:
>
>> I've been through the FAQs on www.gamefaqs.com, and GameSpot's guide
>> to Morrowind, but I don't have a clear sense on how to get involved
>> with Twin Lamps. The general idea seems to be, free enough slaves, and
>> you'll get the password, at which point you talk to the leader of the
>> Twin Lamps and she'll give you more missions. Apparently, I've never
>> freed enough slaves to have that happen.
>>
>> Earlier today, I ran into an escaped slave (Neer-Jah?) near the
>> Erabenimsun camp, and escorted him to the Argonian Mission in
>> Ebonheart. That was quite a hike. Anyway, one of the Argonians in the
>> mission thanked my character, gave her an enchanted belt (fortifies
>> health, not a charged effect) and said something along the lines of,
>> if she continues on this path, the lamps will help her. This seemed
>> like some sort of start to a series of quests, so I'm wondering if
>> there's any follow up.
>
>
> A couple of slaves also ask if you are from the Twin Lamps, if you free
> them of course. Unfortunately, the faction doesn't actually exist in the
> game. In the construction set though there is a setting for Twin Lamps
> so perhaps they didn't have time to properly implement it.
>

The faction Does exist in the base game. Once you free a lot of slaves
you will start getting the code word which can then be used when talking
to other people, one of them being the leader of the faction. I don't
remember if anyone gives you the leader's name or location.


> That doesn't help you though, but if you look at
> http://thelys.mwsource.com/ in the mods section, there is a Twin Lamps
> mod by Brother Juniper which activates them as a faction and adds
> several quests for them, with a well detailed storyline.
>
> Pretty much all the mods at TheLys are quite excellent.
 
Archived from groups: alt.games.morrowind (More info?)

Michael W. Ryder wrote:


> The faction Does exist in the base game. Once you free a lot of slaves
> you will start getting the code word which can then be used when talking
> to other people, one of them being the leader of the faction. I don't
> remember if anyone gives you the leader's name or location.

Oh, ok, didn't know this. But they aren't joinable with quests are they?
Either way, the Twin Lamps mod is quite good and well thought out.
 
Archived from groups: alt.games.morrowind (More info?)

Icon wrote:
> Michael W. Ryder wrote:
>
>
>> The faction Does exist in the base game. Once you free a lot of
>> slaves you will start getting the code word which can then be used
>> when talking to other people, one of them being the leader of the
>> faction. I don't remember if anyone gives you the leader's name or
>> location.
>
>
> Oh, ok, didn't know this. But they aren't joinable with quests are they?
> Either way, the Twin Lamps mod is quite good and well thought out.


I think there were a couple of quests given by the leader. Been too
long since I tried them.
 
Archived from groups: alt.games.morrowind (More info?)

On Mon, 24 May 2004 02:35:55 GMT, "Michael W. Ryder"
<mwryder@_worldnet.att.net> wrote:

>
>The faction Does exist in the base game. Once you free a lot of slaves
>you will start getting the code word which can then be used when talking
>to other people, one of them being the leader of the faction. I don't
>remember if anyone gives you the leader's name or location.
>
>

You *can* contact the Twin lamps and you will get quests.
Here is a hint, (rot-13):

Gur Gjva Ynzcf dhrfg tvire yvirf va Ivirp pvgl. Nfx nebhaq juvyr
naq Ivirp ("yngrfg ehzbef") naq lbh'yy ortva gb trg uvagf. Lbh
unir gb unir serrq n pregnva ahzore bs fynirf ba lbhe bja orsber
nalguvat pna unccra. V qba'g sbetrg jung guvf ahzore vf.
 
Archived from groups: alt.games.morrowind (More info?)

"nospam" <PeterC@nym.alias.net.almost> skrev i en meddelelse
news:40b26c73.17919975@localhost...
> On Mon, 24 May 2004 02:35:55 GMT, "Michael W. Ryder"
> <mwryder@_worldnet.att.net> wrote:
>
> >
> >The faction Does exist in the base game. Once you free a lot of slaves
> >you will start getting the code word which can then be used when
talking
> >to other people, one of them being the leader of the faction. I don't
> >remember if anyone gives you the leader's name or location.
> >
> >
>
> You *can* contact the Twin lamps and you will get quests.
> Here is a hint, (rot-13):
>
> Gur Gjva Ynzcf dhrfg tvire yvirf va Ivirp pvgl. Nfx nebhaq juvyr
> naq Ivirp ("yngrfg ehzbef") naq lbh'yy ortva gb trg uvagf. Lbh
> unir gb unir serrq n pregnva ahzore bs fynirf ba lbhe bja orsber
> nalguvat pna unccra. V qba'g sbetrg jung guvf ahzore vf.
>
>
>

Even without TL the game keeps track of how many slaves you have freed.
You need to free 15 slaves
before the topic appears. And even without the twin
lamp mod, there are many instances where the
npc's mentions the slavery topic, the abolition subject
and the imperials versus the dunmers opinions about
the subject. So the groundwork for the mod have already been implemented
into the game. Only the
quest part is missing

merlin