Typical 737 Vertical Speed?

G

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Archived from groups: alt.games.microsoft.flight-sim (More info?)

Hey guys,

What is the typical rate of ascent and descent one should use with the 737?

So far I've been using the typical 1800fpm on both climb and descent. This
seems ok on the latter, but on climb the nose pitch seems to low. When I
manually try to raise it to 15 degrees, the rate of climb is usually around
the 5000 range. Isnt that too high?

Actually, now I got one more question. Is it common to use the AP
frequently on climb and descent? I almost always do it. Do pros do this
differently?

Thanks to anyone who takes the time to answer these questions. They've been
in my mind for a while.

Luke
 
Archived from groups: alt.games.microsoft.flight-sim (More info?)

On Fri, 2 Sep 2005 21:18:45 -0400, "Luke G" <send@to.newsgroup>
brought the following to our attention:

>Hey guys,
>
>What is the typical rate of ascent and descent one should use with the 737?
>
>So far I've been using the typical 1800fpm on both climb and descent. This
>seems ok on the latter, but on climb the nose pitch seems to low. When I
>manually try to raise it to 15 degrees, the rate of climb is usually around
>the 5000 range. Isnt that too high?

This should be a good thread. V_rates range from +/-800 fpm to nearly
+/-4000 fpm (speaking of Boeing 72_'s in the Sim).. mainly depends on
weight. Also air temps. It's an energy management thing really.

>Actually, now I got one more question. Is it common to use the AP
>frequently on climb and descent? I almost always do it. Do pros do this
>differently?
>
>Thanks to anyone who takes the time to answer these questions.
>They've been in my mind for a while.

Am greatly resisting the urge to post tables, charts, and even a
screen cap form yesterday where the begin-descent point was
missed by nearly 20nm.. and was faced with getting down in a hurry.
Went to nearly idle and pitched er' over to ~3800 fpm from M.84 and
FL390.

Normally start down at 2800-3000 fpm.. is that ok?


-G


>Luke
>
 
Archived from groups: alt.games.microsoft.flight-sim (More info?)

"Luke G" <send@to.newsgroup> wrote in message
news:UR6Se.13822$884.954038@news20.bellglobal.com...
> Hey guys,
>
> What is the typical rate of ascent and descent one should use with the
> 737?
>

It really depends on the trade-off you're willing to make between fuel
consumption and passenger comfort. Also, FPM is not nearly as important as
maintaining the right airspeed. What I do for climb out is after flaps are
up I reduce power to 90% N1 then adjust pitch to maintain 250 KIAS until
10,000 ft. This will produce varying FPM depending on temperature, weight,
etc., but typically I get about 4300 FPM or so. After 10,000 ft I lower the
nose a little to accelerate, and to make the pitch angle a little more
comfortable for the pax, and improve forward visibility. Descent rate
depends on pax comfort, the cheap airlines descend more steeply to get
better fuel mileage, but more upscale airlines opt for shallower descents
for comfort. Typically I descend at 2000-2500 FPM.

> ...Is it common to use the AP frequently on climb and descent? I almost
> always do it. Do pros do this differently?
>

Flights are smoother with AP, and fuel consumption is more consistent if you
use AP, but it's more fun to fly manually, so it depends which is more
important to you. It is well within reason (and realism) to fly completely
(or partially) on AP from 1000 AGL on the way up to 200 AGL on the way down
if you want to.

-Gary
 
Archived from groups: alt.games.microsoft.flight-sim (More info?)

On Fri, 2 Sep 2005 21:18:45 -0400, Luke G wrote:

> Hey guys,
>
> What is the typical rate of ascent and descent one should use with the 737?
>
> So far I've been using the typical 1800fpm on both climb and descent. This
> seems ok on the latter, but on climb the nose pitch seems to low. When I
> manually try to raise it to 15 degrees, the rate of climb is usually around
> the 5000 range. Isnt that too high?
>
> Actually, now I got one more question. Is it common to use the AP
> frequently on climb and descent? I almost always do it. Do pros do this
> differently?
>
> Thanks to anyone who takes the time to answer these questions. They've been
> in my mind for a while.

Luke,

Like Gregory mentioned that sort of data depends and some important
factors. If you're really that curious I can send you a few small PDFs if
you want. They cover take-off and landing speeds, required runway lengths,
surface conditions, weights....that kind of stuff.

Let me know if you want them by sending me and e-mail to:
zoepetier_nothing_here@hotmail.com (erase the "_nothing_here" part)

--

Marcel (SAG-21)
(That's no moon...it's a space station!)
 
Archived from groups: alt.games.microsoft.flight-sim (More info?)

Marcel..

Here's the situation.. miscalculated the begin-descent point by almost
20nm, step-climbed higher than planned. So here.. we're out of flight
level 390 thru 310 descending at ~3900 fpm. Throttles almost cut but
not quite.. and speed is still well under control.

http://home.comcast.net/~flightsim/hard_descent_I.jpg (91k)


Looks exaggerated due to the camera angle.. and right turn.
It's TurkMun 1191. { chuckle } Cargo doesn't complain much.


-Gregory


On Sat, 3 Sep 2005 08:43:57 +0200, Marcel Kuijper
<zoepetier_nothing_here@hotmail.com> brought the following to our
attention:

>On Fri, 2 Sep 2005 21:18:45 -0400, Luke G wrote:
>
>> Hey guys,
>>
>> What is the typical rate of ascent and descent one should use with the 737?
>>
>> So far I've been using the typical 1800fpm on both climb and descent. This
>> seems ok on the latter, but on climb the nose pitch seems to low. When I
>> manually try to raise it to 15 degrees, the rate of climb is usually around
>> the 5000 range. Isnt that too high?
>>
>> Actually, now I got one more question. Is it common to use the AP
>> frequently on climb and descent? I almost always do it. Do pros do this
>> differently?
>>
>> Thanks to anyone who takes the time to answer these questions. They've been
>> in my mind for a while.
>
>Luke,
>
>Like Gregory mentioned that sort of data depends and some important
>factors. If you're really that curious I can send you a few small PDFs if
>you want. They cover take-off and landing speeds, required runway lengths,
>surface conditions, weights....that kind of stuff.
>
>Let me know if you want them by sending me and e-mail to:
>zoepetier_nothing_here@hotmail.com (erase the "_nothing_here" part)
 
Archived from groups: alt.games.microsoft.flight-sim (More info?)

With FSpassenger running during a -3900 fpm descent, you would probably hear
passengers screaming! I did a steep dive the other day (okay, it was a
stall. NEW RULE. No more phone calls to the cockpit crew). Anyway, after
the screaming ended, passenger satisfaction went to 0%, "Passengers
terrified with your 'death dive'". Satisfaction level eventually came back
up to 52% before end of flight but the dive was reported and pilot
penalized.
FSPassengers sure adds new elements to flying those big boys. I really like
it, but don't see much on the newsgroup here about it.



"Gregory" <flightsim.maps@bkwds.comcast.net> wrote in message
news:4s9jh1to9tvj71986t6q32k4ode5e5cpc7@4ax.com...
>
> Marcel..
>
> Here's the situation.. miscalculated the begin-descent point by almost
> 20nm, step-climbed higher than planned. So here.. we're out of flight
> level 390 thru 310 descending at ~3900 fpm. Throttles almost cut but
> not quite.. and speed is still well under control.
>
> http://home.comcast.net/~flightsim/hard_descent_I.jpg (91k)
>
>
> Looks exaggerated due to the camera angle.. and right turn.
> It's TurkMun 1191. { chuckle } Cargo doesn't complain much.
>
>
> -Gregory
>
>
> On Sat, 3 Sep 2005 08:43:57 +0200, Marcel Kuijper
> <zoepetier_nothing_here@hotmail.com> brought the following to our
> attention:
>
>>On Fri, 2 Sep 2005 21:18:45 -0400, Luke G wrote:
>>
>>> Hey guys,
>>>
>>> What is the typical rate of ascent and descent one should use with the
>>> 737?
>>>
>>> So far I've been using the typical 1800fpm on both climb and descent.
>>> This
>>> seems ok on the latter, but on climb the nose pitch seems to low. When
>>> I
>>> manually try to raise it to 15 degrees, the rate of climb is usually
>>> around
>>> the 5000 range. Isnt that too high?
>>>
>>> Actually, now I got one more question. Is it common to use the AP
>>> frequently on climb and descent? I almost always do it. Do pros do
>>> this
>>> differently?
>>>
>>> Thanks to anyone who takes the time to answer these questions. They've
>>> been
>>> in my mind for a while.
>>
>>Luke,
>>
>>Like Gregory mentioned that sort of data depends and some important
>>factors. If you're really that curious I can send you a few small PDFs if
>>you want. They cover take-off and landing speeds, required runway lengths,
>>surface conditions, weights....that kind of stuff.
>>
>>Let me know if you want them by sending me and e-mail to:
>>zoepetier_nothing_here@hotmail.com (erase the "_nothing_here" part)
>
 
Archived from groups: alt.games.microsoft.flight-sim (More info?)

What's the usual `threshold of passenger discomfort' descent rate?

As mentioned.. cargo pallets don't mind too much. Am now claiming the
descent rate was 3800 fpm.. not held constant.. had pitch locked and
working throttles.

Another view of the `drop' whilst starting the Right turn. N1 gauge
usually 60-70% descending.. but it was more like 55% here.

http://home.comcast.net/~flightsim/descent-3800fpm.jpg (105k)


-Gregory


p.s. no gorgeous dames on this run.. a scary cargo mission!!

-----
On Sat, 3 Sep 2005 10:47:30 -0400, "DANNY" <drmckee@bigfoot.com>
brought the following to our attention:

>With FSpassenger running during a -3900 fpm descent, you would probably hear
>passengers screaming! I did a steep dive the other day (okay, it was a
>stall. NEW RULE. No more phone calls to the cockpit crew). Anyway, after
>the screaming ended, passenger satisfaction went to 0%, "Passengers
>terrified with your 'death dive'". Satisfaction level eventually came back
>up to 52% before end of flight but the dive was reported and pilot penalized.
>FSPassengers sure adds new elements to flying those big boys. I really like
>it, but don't see much on the newsgroup here about it.
>
>
>"Gregory" <flightsim.maps@bkwds.comcast.net> wrote in message
>
>> Marcel..
>>
>> Here's the situation.. miscalculated the begin-descent point by almost
>> 20nm, step-climbed higher than planned. So here.. we're out of flight
>> level 390 thru 310 descending at ~3900 fpm. Throttles almost cut but
>> not quite.. and speed is still well under control.
>>
>> http://home.comcast.net/~flightsim/hard_descent_I.jpg (91k)
>>
>>
>> Looks exaggerated due to the camera angle.. and right turn.
>> It's TurkMun 1191. { chuckle } Cargo doesn't complain much.
>>
>>
>> -Gregory
>>
>>
>> On Sat, 3 Sep 2005 08:43:57 +0200, Marcel Kuijper
>> <zoepetier_nothing_here@hotmail.com> brought the following to our
>> attention:
>>
>>>On Fri, 2 Sep 2005 21:18:45 -0400, Luke G wrote:
>>>
>>>> Hey guys,
>>>>
>>>> What is the typical rate of ascent and descent one should use with the
>>>> 737?
>>>>
>>>> So far I've been using the typical 1800fpm on both climb and descent.
>>>> This
>>>> seems ok on the latter, but on climb the nose pitch seems to low. When
>>>> I
>>>> manually try to raise it to 15 degrees, the rate of climb is usually
>>>> around
>>>> the 5000 range. Isnt that too high?
>>>>
>>>> Actually, now I got one more question. Is it common to use the AP
>>>> frequently on climb and descent? I almost always do it. Do pros do
>>>> this
>>>> differently?
>>>>
>>>> Thanks to anyone who takes the time to answer these questions. They've
>>>> been
>>>> in my mind for a while.
>>>
>>>Luke,
>>>
>>>Like Gregory mentioned that sort of data depends and some important
>>>factors. If you're really that curious I can send you a few small PDFs if
>>>you want. They cover take-off and landing speeds, required runway lengths,
>>>surface conditions, weights....that kind of stuff.
>>>
>>>Let me know if you want them by sending me and e-mail to:
>>>zoepetier_nothing_here@hotmail.com (erase the "_nothing_here" part)
>>
>
 
Archived from groups: alt.games.microsoft.flight-sim (More info?)

"Gregory" <flightsim.maps@bkwds.comcast.net> wrote in message
news:niejh1hr1mbtin0bf9ph15214b21jc9mnm@4ax.com...
>
> What's the usual `threshold of passenger discomfort' descent rate?
>
> As mentioned.. cargo pallets don't mind too much.

I would guess 3600 FPM would be pretty bad, you would feel a sense of
weightlessness that would not be considered comfortable. If you're just
hauling pallets then I would mostly be concerned with not overspeeding and
making sure I'll be able to slow down in time for approach.
 
Archived from groups: alt.games.microsoft.flight-sim (More info?)

What aircraft are you flying to get 4300 FPM climb rate. I would stall,
(yet again with more screaming).
Also, at your descent rate of 2,000 to 2,500 FPM, do you consider yourself
"cheap airline' or the 'upscale airline'?


"Gary L." <noone@123.net> wrote in message
news:ML2dnZCjL_uKXITeRVn-vg@comcast.com...
>
> "Luke G" <send@to.newsgroup> wrote in message
> news:UR6Se.13822$884.954038@news20.bellglobal.com...
>> Hey guys,
>>
>> What is the typical rate of ascent and descent one should use with the
>> 737?
>>
>
> It really depends on the trade-off you're willing to make between fuel
> consumption and passenger comfort. Also, FPM is not nearly as important
> as maintaining the right airspeed. What I do for climb out is after flaps
> are up I reduce power to 90% N1 then adjust pitch to maintain 250 KIAS
> until 10,000 ft. This will produce varying FPM depending on temperature,
> weight, etc., but typically I get about 4300 FPM or so. After 10,000 ft I
> lower the nose a little to accelerate, and to make the pitch angle a
> little more comfortable for the pax, and improve forward visibility.
> Descent rate depends on pax comfort, the cheap airlines descend more
> steeply to get better fuel mileage, but more upscale airlines opt for
> shallower descents for comfort. Typically I descend at 2000-2500 FPM.
>
>> ...Is it common to use the AP frequently on climb and descent? I almost
>> always do it. Do pros do this differently?
>>
>
> Flights are smoother with AP, and fuel consumption is more consistent if
> you use AP, but it's more fun to fly manually, so it depends which is more
> important to you. It is well within reason (and realism) to fly
> completely (or partially) on AP from 1000 AGL on the way up to 200 AGL on
> the way down if you want to.
>
> -Gary
>
 
Archived from groups: alt.games.microsoft.flight-sim (More info?)

"DANNY" <drmckee@bigfoot.com> wrote in message
news:CpjSe.23192$1g2.2189@fe05.lga...
> What aircraft are you flying to get 4300 FPM climb rate. I would stall,
> (yet again with more screaming).
> Also, at your descent rate of 2,000 to 2,500 FPM, do you consider yourself
> "cheap airline' or the 'upscale airline'?
>
On the default 737 I initially get about 4300 FPM at 250 kt, but this
decreases rapidly as altitude increases, as I get over FL300 I might be down
to 1500 FPM.

I guess I would consider myself more 'upscale airline,' as I put it, at 2000
FPM. Since sim fuel is so cheap I don't care too much about fuel
consumption and it's easier to plan for a shallower descent, this gives me
more time to make small corrections.
 
Archived from groups: alt.games.microsoft.flight-sim (More info?)

"Gary L." <noone@123.net> wrote in message
news:F5mdnex6Dob0TYTeRVn-rw@comcast.com...
>
> "DANNY" <drmckee@bigfoot.com> wrote in message
> news:CpjSe.23192$1g2.2189@fe05.lga...
>> What aircraft are you flying to get 4300 FPM climb rate. I would stall,
>> (yet again with more screaming).
>> Also, at your descent rate of 2,000 to 2,500 FPM, do you consider
>> yourself "cheap airline' or the 'upscale airline'?
>>
> On the default 737 I initially get about 4300 FPM at 250 kt, but this
> decreases rapidly as altitude increases, as I get over FL300 I might be
> down to 1500 FPM.

Oh, also, this is at lower weights since most of my flights are under two
hours I might only have 22,000 lbs of fuel. And usually from sea level
airports since most of my flights are along the West Coast.
 
Archived from groups: alt.games.microsoft.flight-sim (More info?)

On Sat, 3 Sep 2005 08:28:45 -0700, "Gary L." <noone@123.net> brought
the following to our attention:
>
>"Luke G" <send@to.newsgroup> wrote in message
>
>> Hey guys,
>>
>> What is the typical rate of ascent and descent one should use with the 737?
>>
>
>It really depends on the trade-off you're willing to make between fuel
>consumption and passenger comfort. Also, FPM is not nearly as important as
>maintaining the right airspeed. What I do for climb out is after flaps are
>up I reduce power to 90% N1 then adjust pitch to maintain 250 KIAS until
>10,000 ft.

In the classic Boring (oops, that's Boeing) jetliner.. especially with
a well-Calibrated gauge and good AIR file.. EPR is used to set TO
power. Tables for field ALT and Air Temp are observed. Usually set
1.95 EPR and roll.. climbing to 1500 field level and lower nose. Then
set climb power (EPR) and accelerate, retracting flaps. Normally get
2800-3200 initial fpm at 250kts depending on conditions and weight.
Almost always < half fuel load for trips under 3 hrs. Typically can do
1200 fpm up to the `top'.. sometimes < 1000 fpm. Ever get hit with a
headwind aloft while climbing and [have to] deal with gaining speed
back? Often lock ALT and set `cruise EPR' (not Mach or IAS hold)
and let er' run up to speed. It's close to the real numbers!!

-g

>This will produce varying FPM depending on temperature, weight,
>etc., but typically I get about 4300 FPM or so. After 10,000 ft I lower the
>nose a little to accelerate, and to make the pitch angle a little more
>comfortable for the pax, and improve forward visibility. Descent rate
>depends on pax comfort, the cheap airlines descend more steeply to get
>better fuel mileage, but more upscale airlines opt for shallower descents
>for comfort. Typically I descend at 2000-2500 FPM.


>>...Is it common to use the AP frequently on climb and descent? I almost
>> always do it. Do pros do this differently?
>>
>
>Flights are smoother with AP, and fuel consumption is more consistent if
>you use AP, but it's more fun to fly manually, so it depends which is more
>important to you. It is well within reason (and realism) to fly completely
>(or partially) on AP from 1000 AGL on the way up to 200 AGL on the way
>down if you want to.
>
>-Gary
>
 
Archived from groups: alt.games.microsoft.flight-sim (More info?)

Hey Gary,

Thanks for the response. This is exactly the kind of stuff I was looking
for. I know weight and speeds are factors. I was just looking for general
numbers to go by. Also, thanks for the AP information.

Luke.


"Gary L." <noone@123.net> wrote in message
news:ML2dnZCjL_uKXITeRVn-vg@comcast.com...
>
> "Luke G" <send@to.newsgroup> wrote in message
> news:UR6Se.13822$884.954038@news20.bellglobal.com...
>> Hey guys,
>>
>> What is the typical rate of ascent and descent one should use with the
>> 737?
>>
>
> It really depends on the trade-off you're willing to make between fuel
> consumption and passenger comfort. Also, FPM is not nearly as important
> as maintaining the right airspeed. What I do for climb out is after flaps
> are up I reduce power to 90% N1 then adjust pitch to maintain 250 KIAS
> until 10,000 ft. This will produce varying FPM depending on temperature,
> weight, etc., but typically I get about 4300 FPM or so. After 10,000 ft I
> lower the nose a little to accelerate, and to make the pitch angle a
> little more comfortable for the pax, and improve forward visibility.
> Descent rate depends on pax comfort, the cheap airlines descend more
> steeply to get better fuel mileage, but more upscale airlines opt for
> shallower descents for comfort. Typically I descend at 2000-2500 FPM.
>
>> ...Is it common to use the AP frequently on climb and descent? I almost
>> always do it. Do pros do this differently?
>>
>
> Flights are smoother with AP, and fuel consumption is more consistent if
> you use AP, but it's more fun to fly manually, so it depends which is more
> important to you. It is well within reason (and realism) to fly
> completely (or partially) on AP from 1000 AGL on the way up to 200 AGL on
> the way down if you want to.
>
> -Gary
>
 
Archived from groups: alt.games.microsoft.flight-sim (More info?)

On Sat, 3 Sep 2005 08:35:55 -0700, "Gary L." <noone@123.net> brought
the following to our attention:

>
>"Gregory" <flightsim.maps@bkwds.comcast.net> wrote in message
>
>>
>> What's the usual `threshold of passenger discomfort' descent rate?
>>
>> As mentioned.. cargo pallets don't mind too much.
>
>I would guess 3600 FPM would be pretty bad, you would feel a sense of
>weightlessness that would not be considered comfortable. If you're just
>hauling pallets then I would mostly be concerned with not overspeeding and
>making sure I'll be able to slow down in time for approach.
>

It would seem we could all try to operate `as smoothly as possible'.
Personally have started to proceed in more conservative way. Here's
a source of Descent rate (and climb) numbers.. from FSBuild website:

http://www.fsbuild.com/aircraft_performance.html


Click on and `open' the Zips.. then view the .prf files. Most have
ROD columns vs ALT. They're interesting If you're into numbers.
Maybe even put into a... well never mind!!


-Gregory
 
Archived from groups: alt.games.microsoft.flight-sim (More info?)

On Sat, 03 Sep 2005 09:48:29 -0400, Gregory wrote:

> Here's the situation.. miscalculated the begin-descent point by almost
> 20nm, step-climbed higher than planned. So here.. we're out of flight
> level 390 thru 310 descending at ~3900 fpm. Throttles almost cut but
> not quite.. and speed is still well under control.

-3900 fpm? That's not a descent, that's a drop! 🙂

--

Marcel (SAG-21)
(...travelling through hyperspace ain't like dusting crops, boy!)
 
Archived from groups: alt.games.microsoft.flight-sim (More info?)

"Gary L." <noone@123.net> schrieb im Newsbeitrag
news:EL6dnWlrer1ZX4TeRVn-iw@comcast.com...
>
> "Gregory" <flightsim.maps@bkwds.comcast.net> wrote in message
> news:niejh1hr1mbtin0bf9ph15214b21jc9mnm@4ax.com...
>>
>> What's the usual `threshold of passenger discomfort' descent rate?
>>
>> As mentioned.. cargo pallets don't mind too much.
>
> I would guess 3600 FPM would be pretty bad, you would feel a sense of
> weightlessness that would not be considered comfortable. If you're just
> hauling pallets then I would mostly be concerned with not overspeeding and
> making sure I'll be able to slow down in time for approach.
Why? If you're steady at 3600 FPM your vertical acceleration is exactly 1.0
G ;-)
Let me add a bit from R/L experience. As stated correctly the "normal"
descent rates would be something around 2500-3000 FPM above FL100 and around
1000-1500 FPM below FL100. These rates will give you (depending or your
descent speed of course) around 5° descent path about FL100 and 3° below
FL100.
Now the main question is: why do you need to increase you ROD? For a normal
and properly planned descent there's of course no need to do that. But IRL
some odd factors (mainly ATC, but sometimes also obstacles) will often play
havoc to your planning and then you will have to adjust your descent inorder
to re-gain your optimum path.
There are generally three options to achieve that:
1. You fly some additional distance
2. You increase the ROD momentarily
3. You use speedbrakes
or a combination thereof.
As you might guess these options are already ranked in relation to passenger
comfort. Flying additional distance can sometimes be the only means if
you're already vecored for approach, some flaps set, at the max speed for
flaps and (depending on A/C) not allowed to use speed brakes anymore.
Increasing the ROD is the most comfortable means for path corrections above
FL100 where speed is usually up to you still. And believe it or not, it is
easily possible to increase the ROD to 4000 FPM without scaring the
passengers, if you do it smoothly and not for a too prolonged time (the
airspeed limitation would be exceeded anyway). Using speed brakes is the
most common thing you would think about but in fact the least comfortable
item. You should mainly use them for what they are designed: to blow off
speed. If you fully use it during descent and try to maintain speed you will
be surprised to easily reach 6000+ FPM and your passengers will not be very
happy about the shaking and shivering of the whole A/C (especially on high
speeds). FS' speedbrakes are generally poorly simulated as there's only a
on-off position and their effectiveness is generally too high.
Now of course IRL there are (unlike in FS) also intermediate positions for
the speed brakes and this will allow you to do a high ROD for quite some
time without too much aerodynamical noise and thus without scaring the
passengers too much ;-). Furthermore the speedbrakes (talking about speed
brake/spoiler panels on the upper surface of the wing, not pure
aerodynamical brakes like on Fokker 100, BAe146 etc. ) will reduce lift.
Therefore the pitch will increase und thus reduce the nose-down feeling
inside the A/C although it descends at a quite high angle. Oh, and something
I almost forgot. If you have to correct on your descent path be sure your
throttles are in idle! You wouldn't brake and accelerate simultaneously in
your car, would you? So much for today 🙂)))
--
Oskar Wagner
(retired Captain)

Remember, in the great scheme of things, we're all small potatoes....
 
Archived from groups: alt.games.microsoft.flight-sim (More info?)

Nice post, Cap'n Wagner. You mention Fokker 100 in your post. This is my
aircraft of choice after I downloaded it 3 weeks ago. I mostly fly GA type
craft. I read about 'lift dumpers' in the checklist. What is difference in
lift dumpers and air brakes?

"Oskar Wagner" <rengaw@swissonline.ch> wrote in message
news:dfcict$edu$1@news.hispeed.ch...
>
> "Gary L." <noone@123.net> schrieb im Newsbeitrag
> news:EL6dnWlrer1ZX4TeRVn-iw@comcast.com...
>>
>> "Gregory" <flightsim.maps@bkwds.comcast.net> wrote in message
>> news:niejh1hr1mbtin0bf9ph15214b21jc9mnm@4ax.com...
>>>
>>> What's the usual `threshold of passenger discomfort' descent rate?
>>>
>>> As mentioned.. cargo pallets don't mind too much.
>>
>> I would guess 3600 FPM would be pretty bad, you would feel a sense of
>> weightlessness that would not be considered comfortable. If you're just
>> hauling pallets then I would mostly be concerned with not overspeeding
>> and making sure I'll be able to slow down in time for approach.
> Why? If you're steady at 3600 FPM your vertical acceleration is exactly
> 1.0 G ;-)
> Let me add a bit from R/L experience. As stated correctly the "normal"
> descent rates would be something around 2500-3000 FPM above FL100 and
> around 1000-1500 FPM below FL100. These rates will give you (depending or
> your descent speed of course) around 5° descent path about FL100 and 3°
> below FL100.
> Now the main question is: why do you need to increase you ROD? For a
> normal and properly planned descent there's of course no need to do that.
> But IRL some odd factors (mainly ATC, but sometimes also obstacles) will
> often play havoc to your planning and then you will have to adjust your
> descent inorder to re-gain your optimum path.
> There are generally three options to achieve that:
> 1. You fly some additional distance
> 2. You increase the ROD momentarily
> 3. You use speedbrakes
> or a combination thereof.
> As you might guess these options are already ranked in relation to
> passenger comfort. Flying additional distance can sometimes be the only
> means if you're already vecored for approach, some flaps set, at the max
> speed for flaps and (depending on A/C) not allowed to use speed brakes
> anymore. Increasing the ROD is the most comfortable means for path
> corrections above FL100 where speed is usually up to you still. And
> believe it or not, it is easily possible to increase the ROD to 4000 FPM
> without scaring the passengers, if you do it smoothly and not for a too
> prolonged time (the airspeed limitation would be exceeded anyway). Using
> speed brakes is the most common thing you would think about but in fact
> the least comfortable item. You should mainly use them for what they are
> designed: to blow off speed. If you fully use it during descent and try to
> maintain speed you will be surprised to easily reach 6000+ FPM and your
> passengers will not be very happy about the shaking and shivering of the
> whole A/C (especially on high speeds). FS' speedbrakes are generally
> poorly simulated as there's only a on-off position and their effectiveness
> is generally too high.
> Now of course IRL there are (unlike in FS) also intermediate positions for
> the speed brakes and this will allow you to do a high ROD for quite some
> time without too much aerodynamical noise and thus without scaring the
> passengers too much ;-). Furthermore the speedbrakes (talking about speed
> brake/spoiler panels on the upper surface of the wing, not pure
> aerodynamical brakes like on Fokker 100, BAe146 etc. ) will reduce lift.
> Therefore the pitch will increase und thus reduce the nose-down feeling
> inside the A/C although it descends at a quite high angle. Oh, and
> something I almost forgot. If you have to correct on your descent path be
> sure your throttles are in idle! You wouldn't brake and accelerate
> simultaneously in your car, would you? So much for today 🙂)))
> --
> Oskar Wagner
> (retired Captain)
>
> Remember, in the great scheme of things, we're all small potatoes....
>
 
Archived from groups: alt.games.microsoft.flight-sim (More info?)

On Sat, 3 Sep 2005 18:19:29 +0200, "Oskar Wagner"
<rengaw@swissonline.ch> brought the following to our attention:
>
>"Gary L." <noone@123.net> schrieb im Newsbeitrag
>
>>
>> "Gregory" <flightsim.maps@bkwds.comcast.net> wrote in message
>>
>>> What's the usual `threshold of passenger discomfort' descent rate?
>>>
>>> As mentioned.. cargo pallets don't mind too much.
>>
>> I would guess 3600 FPM would be pretty bad, you would feel a sense of
>> weightlessness that would not be considered comfortable. If you're just
>> hauling pallets then I would mostly be concerned with not overspeeding and
>> making sure I'll be able to slow down in time for approach.
>
>If you're steady at 3600 FPM your vertical acceleration is exactly 1.0 G ;-)


Oskar.. a polite and professional thanks for a great reply. You
mention above its the `rate of change' of the descent rate that
matters. How about pressure in the ears of the passengers?
Wouldn't they all be squinting and swallowing repeatedly to
equalise and restore comfort? Some moaning and whining?

-G
 
Archived from groups: alt.games.microsoft.flight-sim (More info?)

The Fokker 100 has a unique configuration in this respect. Liftdumpers are
referred to as large panels (don't recall whether there are 4 or 5) on each
upper wing surface. They are exclusivley used to "dump lift" in case of T/O
abortion or upon landing. Operation is automatic with no manual extension
possible. They are armed before T/O and before LDG. In case of T/O abortion
the panels are fully deployed upon reaching idle stop of the throttles AND
speed above a certain threshold (can't remember 70 or 80 KTS). On landing
deployment is controlled by a combination of wheel spin-up and main gear
strut loading.
The speedbrakes on the Fokker 100 are of the butterfly type at the rearmost
end of the fuselage. unfortunately the F100 had these brakes also only as an
ON/OFF feature, whereas it's predecessor F28 could deploy them stepwise.
These airbrakes are very effective and lack any kind of aerodynamic noise or
shaking. And furthermore as they do not interfere with aerodynamics they
were useable throughout the whole flight envelope inclusive full flaps! An
ermergeny descent from FL350 down to FL100 would usually take less than 4
mins. (on medium weight of course) as you could literally "suspend the A/C
from it's tail" and reach AVERAGE descend rates of 6000+ FPM!
BTW the F100 has been my favourite A/C IRL as you could handle it like a
C150 and still operate it like a modern CATIII airliner... ;-))
--
Oskar Wagner
(retired Captain)

Remember, in the great scheme of things, we're all small potatoes....

"DANNY" <drmckee@bigfoot.com> schrieb im Newsbeitrag
news:OMkSe.20468$ih4.1823@fe02.lga...
> Nice post, Cap'n Wagner. You mention Fokker 100 in your post. This is my
> aircraft of choice after I downloaded it 3 weeks ago. I mostly fly GA
> type craft. I read about 'lift dumpers' in the checklist. What is
> difference in lift dumpers and air brakes?
>
> "Oskar Wagner" <rengaw@swissonline.ch> wrote in message
> news:dfcict$edu$1@news.hispeed.ch...
>>
>> "Gary L." <noone@123.net> schrieb im Newsbeitrag
>> news:EL6dnWlrer1ZX4TeRVn-iw@comcast.com...
>>>
>>> "Gregory" <flightsim.maps@bkwds.comcast.net> wrote in message
>>> news:niejh1hr1mbtin0bf9ph15214b21jc9mnm@4ax.com...
>>>>
>>>> What's the usual `threshold of passenger discomfort' descent rate?
>>>>
>>>> As mentioned.. cargo pallets don't mind too much.
>>>
>>> I would guess 3600 FPM would be pretty bad, you would feel a sense of
>>> weightlessness that would not be considered comfortable. If you're just
>>> hauling pallets then I would mostly be concerned with not overspeeding
>>> and making sure I'll be able to slow down in time for approach.
>> Why? If you're steady at 3600 FPM your vertical acceleration is exactly
>> 1.0 G ;-)
>> Let me add a bit from R/L experience. As stated correctly the "normal"
>> descent rates would be something around 2500-3000 FPM above FL100 and
>> around 1000-1500 FPM below FL100. These rates will give you (depending or
>> your descent speed of course) around 5° descent path about FL100 and 3°
>> below FL100.
>> Now the main question is: why do you need to increase you ROD? For a
>> normal and properly planned descent there's of course no need to do that.
>> But IRL some odd factors (mainly ATC, but sometimes also obstacles) will
>> often play havoc to your planning and then you will have to adjust your
>> descent inorder to re-gain your optimum path.
>> There are generally three options to achieve that:
>> 1. You fly some additional distance
>> 2. You increase the ROD momentarily
>> 3. You use speedbrakes
>> or a combination thereof.
>> As you might guess these options are already ranked in relation to
>> passenger comfort. Flying additional distance can sometimes be the only
>> means if you're already vecored for approach, some flaps set, at the max
>> speed for flaps and (depending on A/C) not allowed to use speed brakes
>> anymore. Increasing the ROD is the most comfortable means for path
>> corrections above FL100 where speed is usually up to you still. And
>> believe it or not, it is easily possible to increase the ROD to 4000 FPM
>> without scaring the passengers, if you do it smoothly and not for a too
>> prolonged time (the airspeed limitation would be exceeded anyway). Using
>> speed brakes is the most common thing you would think about but in fact
>> the least comfortable item. You should mainly use them for what they are
>> designed: to blow off speed. If you fully use it during descent and try
>> to maintain speed you will be surprised to easily reach 6000+ FPM and
>> your passengers will not be very happy about the shaking and shivering of
>> the whole A/C (especially on high speeds). FS' speedbrakes are generally
>> poorly simulated as there's only a on-off position and their
>> effectiveness is generally too high.
>> Now of course IRL there are (unlike in FS) also intermediate positions
>> for the speed brakes and this will allow you to do a high ROD for quite
>> some time without too much aerodynamical noise and thus without scaring
>> the passengers too much ;-). Furthermore the speedbrakes (talking about
>> speed brake/spoiler panels on the upper surface of the wing, not pure
>> aerodynamical brakes like on Fokker 100, BAe146 etc. ) will reduce lift.
>> Therefore the pitch will increase und thus reduce the nose-down feeling
>> inside the A/C although it descends at a quite high angle. Oh, and
>> something I almost forgot. If you have to correct on your descent path be
>> sure your throttles are in idle! You wouldn't brake and accelerate
>> simultaneously in your car, would you? So much for today 🙂)))
>> --
>> Oskar Wagner
>> (retired Captain)
>>
>> Remember, in the great scheme of things, we're all small potatoes....
>>
>
>
 
Archived from groups: alt.games.microsoft.flight-sim (More info?)

"Gregory" <flightsim.maps@bkwds.comcast.net> schrieb im Newsbeitrag
news:2unjh19jddo9m4lrfpfds2gtu7dd3736ha@4ax.com...
> On Sat, 3 Sep 2005 18:19:29 +0200, "Oskar Wagner"
> <rengaw@swissonline.ch> brought the following to our attention:
>>
>>"Gary L." <noone@123.net> schrieb im Newsbeitrag
>>
>>>
>>> "Gregory" <flightsim.maps@bkwds.comcast.net> wrote in message
>>>
>>>> What's the usual `threshold of passenger discomfort' descent rate?
>>>>
>>>> As mentioned.. cargo pallets don't mind too much.
>>>
>>> I would guess 3600 FPM would be pretty bad, you would feel a sense of
>>> weightlessness that would not be considered comfortable. If you're just
>>> hauling pallets then I would mostly be concerned with not overspeeding
>>> and
>>> making sure I'll be able to slow down in time for approach.
>>
>>If you're steady at 3600 FPM your vertical acceleration is exactly 1.0 G
>>;-)
>
>
> Oskar.. a polite and professional thanks for a great reply. You
> mention above its the `rate of change' of the descent rate that
> matters. How about pressure in the ears of the passengers?
> Wouldn't they all be squinting and swallowing repeatedly to
> equalise and restore comfort? Some moaning and whining?
>
> -G
>
No Gregory. The cabin pressure controller will deal with that and cabin
descent rate will not increase more than usual. However there's one thing to
observe. The cabin controllers work on a predefined descent schedule for the
cabin and therefore assume a certain time to "pump the cabin down" to
landing field elevation. If you shorten your descent time too much by high
ROD's, you will most likely "overtake" the cabin and THAT will not be very
pleasant for the passengers.
Let me give an example. The ROC (Rate Of Change) for the cabin is usually
500 FPM climbing and 300 FPM descending. (I've been told that this is a
medical issue. Climb rates are not as annoying as descend rates). A cabin
with 8 PSI differential pressure will maintain a (internal) altitude of
around 6500 ft at FL350 cruise. To allow for cabin descent to Sea Level you
would require around 22'. If you (for any reason) hurry down to your inital
approach altitude of say 2500 ft within 12 or so minutes (easily possible...
;-) ), your cabin schedule would have reached only 2900 ft cabin altitude
or in other words: the outside air pressure would be higher than the cabin
pressure and thus the negative relief valves would open giving the whole ROD
to yours and the passengers ears.....
In today's A/C this is also controlled by the FMGC and a respective warning
would come up early enough but you could still go for that unpleasant
experience. In the old days however (I recall that from my DC-9 times when
flying was still somewhat sporty...) you had really to consider cabin
pressure for your descent and a few rare times it just happened.. ;-))
--
Oskar Wagner
(retired Captain)

Remember, in the great scheme of things, we're all small potatoes....
 
Archived from groups: alt.games.microsoft.flight-sim (More info?)

Hi Gregory,

<Snip> ".....Maybe even put into a... "

Word document??

Only kidding, mate. 🙂

Regards,
John Ward
"Gregory" <flightsim.maps@bkwds.comcast.net> wrote in message
news:a2njh11gqbah3ee9jgbp90s6t2nt2ckdmf@4ax.com...
> On Sat, 3 Sep 2005 08:35:55 -0700, "Gary L." <noone@123.net> brought
> the following to our attention:
>
>>
>>"Gregory" <flightsim.maps@bkwds.comcast.net> wrote in message
>>
>>>
>>> What's the usual `threshold of passenger discomfort' descent rate?
>>>
>>> As mentioned.. cargo pallets don't mind too much.
>>
>>I would guess 3600 FPM would be pretty bad, you would feel a sense of
>>weightlessness that would not be considered comfortable. If you're just
>>hauling pallets then I would mostly be concerned with not overspeeding and
>>making sure I'll be able to slow down in time for approach.
>>
>
> It would seem we could all try to operate `as smoothly as possible'.
> Personally have started to proceed in more conservative way. Here's
> a source of Descent rate (and climb) numbers.. from FSBuild website:
>
> http://www.fsbuild.com/aircraft_performance.html
>
>
> Click on and `open' the Zips.. then view the .prf files. Most have
> ROD columns vs ALT. They're interesting If you're into numbers.
> Maybe even put into a... well never mind!!
>
>
> -Gregory
>
 
Archived from groups: alt.games.microsoft.flight-sim (More info?)

On Sun, 4 Sep 2005 09:52:02 +1000, "John Ward"
<johnrmward@optusnet.com.au> brought the following to our attention:

>Hi Gregory,
>
> <Snip> ".....Maybe even put into a... "
>
> Word document??

Umm.. put it on the kneeboard.. in txt format right!!

Compare with the data that you have and believe to be correct.
You're the Chief Pilot of your Simulator.. yes?

Cheers mate..

-Gregory

> Only kidding, mate. 🙂
>
>Regards,
>John Ward
>
>"Gregory" <flightsim.maps@bkwds.comcast.net> wrote in message
>
>> On Sat, 3 Sep 2005 08:35:55 -0700, "Gary L." <noone@123.net> brought
>> the following to our attention:
>>
>>>
>>>"Gregory" <flightsim.maps@bkwds.comcast.net> wrote in message
>>>
>>>>
>>>> What's the usual `threshold of passenger discomfort' descent rate?
>>>>
>>>> As mentioned.. cargo pallets don't mind too much.
>>>
>>>I would guess 3600 FPM would be pretty bad, you would feel a sense of
>>>weightlessness that would not be considered comfortable. If you're just
>>>hauling pallets then I would mostly be concerned with not overspeeding and
>>>making sure I'll be able to slow down in time for approach.
>>>
>>
>> It would seem we could all try to operate `as smoothly as possible'.
>> Personally have started to proceed in more conservative way. Here's
>> a source of Descent rate (and climb) numbers.. from FSBuild website:
>>
>> http://www.fsbuild.com/aircraft_performance.html
>>
>>
>> Click on and `open' the Zips.. then view the .prf files. Most have
>> ROD columns vs ALT. They're interesting If you're into numbers.
>> Maybe even put into a... well never mind!!
>>
>>
>> -Gregory
>>
>
 
Archived from groups: alt.games.microsoft.flight-sim (More info?)

I remeber taking as flight from Dallas to Colorado Springs in on a Fokker
100 and loved the plane.

The PMDG 737 I'm flying in the simulator has the noise level just about
right when the speed brakes are deployed. You can see why passengers take
notice, especially those not in love with flight :). People like me and I'm
sure most of you folks find it fun IRL to watch, feel and hear the activity.
Mike
"Oskar Wagner" <rengaw@swissonline.ch> wrote in message
news:dfcoat$k51$1@news.hispeed.ch...
> The Fokker 100 has a unique configuration in this respect. Liftdumpers are
> referred to as large panels (don't recall whether there are 4 or 5) on
> each upper wing surface. They are exclusivley used to "dump lift" in case
> of T/O abortion or upon landing. Operation is automatic with no manual
> extension possible. They are armed before T/O and before LDG. In case of
> T/O abortion the panels are fully deployed upon reaching idle stop of the
> throttles AND speed above a certain threshold (can't remember 70 or 80
> KTS). On landing deployment is controlled by a combination of wheel
> spin-up and main gear strut loading.
> The speedbrakes on the Fokker 100 are of the butterfly type at the
> rearmost end of the fuselage. unfortunately the F100 had these brakes also
> only as an ON/OFF feature, whereas it's predecessor F28 could deploy them
> stepwise. These airbrakes are very effective and lack any kind of
> aerodynamic noise or shaking. And furthermore as they do not interfere
> with aerodynamics they were useable throughout the whole flight envelope
> inclusive full flaps! An ermergeny descent from FL350 down to FL100 would
> usually take less than 4 mins. (on medium weight of course) as you could
> literally "suspend the A/C from it's tail" and reach AVERAGE descend rates
> of 6000+ FPM!
> BTW the F100 has been my favourite A/C IRL as you could handle it like a
> C150 and still operate it like a modern CATIII airliner... ;-))
> --
> Oskar Wagner
> (retired Captain)
>
> Remember, in the great scheme of things, we're all small potatoes....
>
> "DANNY" <drmckee@bigfoot.com> schrieb im Newsbeitrag
> news:OMkSe.20468$ih4.1823@fe02.lga...
>> Nice post, Cap'n Wagner. You mention Fokker 100 in your post. This is
>> my aircraft of choice after I downloaded it 3 weeks ago. I mostly fly
>> GA type craft. I read about 'lift dumpers' in the checklist. What is
>> difference in lift dumpers and air brakes?
>>
>> "Oskar Wagner" <rengaw@swissonline.ch> wrote in message
>> news:dfcict$edu$1@news.hispeed.ch...
>>>
>>> "Gary L." <noone@123.net> schrieb im Newsbeitrag
>>> news:EL6dnWlrer1ZX4TeRVn-iw@comcast.com...
>>>>
>>>> "Gregory" <flightsim.maps@bkwds.comcast.net> wrote in message
>>>> news:niejh1hr1mbtin0bf9ph15214b21jc9mnm@4ax.com...
>>>>>
>>>>> What's the usual `threshold of passenger discomfort' descent rate?
>>>>>
>>>>> As mentioned.. cargo pallets don't mind too much.
>>>>
>>>> I would guess 3600 FPM would be pretty bad, you would feel a sense of
>>>> weightlessness that would not be considered comfortable. If you're
>>>> just hauling pallets then I would mostly be concerned with not
>>>> overspeeding and making sure I'll be able to slow down in time for
>>>> approach.
>>> Why? If you're steady at 3600 FPM your vertical acceleration is exactly
>>> 1.0 G ;-)
>>> Let me add a bit from R/L experience. As stated correctly the "normal"
>>> descent rates would be something around 2500-3000 FPM above FL100 and
>>> around 1000-1500 FPM below FL100. These rates will give you (depending
>>> or your descent speed of course) around 5° descent path about FL100 and
>>> 3° below FL100.
>>> Now the main question is: why do you need to increase you ROD? For a
>>> normal and properly planned descent there's of course no need to do
>>> that. But IRL some odd factors (mainly ATC, but sometimes also
>>> obstacles) will often play havoc to your planning and then you will have
>>> to adjust your descent inorder to re-gain your optimum path.
>>> There are generally three options to achieve that:
>>> 1. You fly some additional distance
>>> 2. You increase the ROD momentarily
>>> 3. You use speedbrakes
>>> or a combination thereof.
>>> As you might guess these options are already ranked in relation to
>>> passenger comfort. Flying additional distance can sometimes be the only
>>> means if you're already vecored for approach, some flaps set, at the max
>>> speed for flaps and (depending on A/C) not allowed to use speed brakes
>>> anymore. Increasing the ROD is the most comfortable means for path
>>> corrections above FL100 where speed is usually up to you still. And
>>> believe it or not, it is easily possible to increase the ROD to 4000 FPM
>>> without scaring the passengers, if you do it smoothly and not for a too
>>> prolonged time (the airspeed limitation would be exceeded anyway). Using
>>> speed brakes is the most common thing you would think about but in fact
>>> the least comfortable item. You should mainly use them for what they are
>>> designed: to blow off speed. If you fully use it during descent and try
>>> to maintain speed you will be surprised to easily reach 6000+ FPM and
>>> your passengers will not be very happy about the shaking and shivering
>>> of the whole A/C (especially on high speeds). FS' speedbrakes are
>>> generally poorly simulated as there's only a on-off position and their
>>> effectiveness is generally too high.
>>> Now of course IRL there are (unlike in FS) also intermediate positions
>>> for the speed brakes and this will allow you to do a high ROD for quite
>>> some time without too much aerodynamical noise and thus without scaring
>>> the passengers too much ;-). Furthermore the speedbrakes (talking about
>>> speed brake/spoiler panels on the upper surface of the wing, not pure
>>> aerodynamical brakes like on Fokker 100, BAe146 etc. ) will reduce lift.
>>> Therefore the pitch will increase und thus reduce the nose-down feeling
>>> inside the A/C although it descends at a quite high angle. Oh, and
>>> something I almost forgot. If you have to correct on your descent path
>>> be sure your throttles are in idle! You wouldn't brake and accelerate
>>> simultaneously in your car, would you? So much for today 🙂)))
>>> --
>>> Oskar Wagner
>>> (retired Captain)
>>>
>>> Remember, in the great scheme of things, we're all small potatoes....
>>>
>>
>>
>
>
 
Archived from groups: alt.games.microsoft.flight-sim (More info?)

Gregory wrote:

> Normally start down at 2800-3000 fpm.. is that ok?

Seriously???

Aren't passengers tasting their dinners again at that rate?



J

--


Von Herzen, moge es wieder zu Herzen gehen. --Beethoven
 
Archived from groups: alt.games.microsoft.flight-sim (More info?)

On Wed, 07 Sep 2005 22:54:48 GMT, The Man Behind The Curtain
<johngrabowski@earthblink.net> brought the following to our attention:

>Gregory wrote:
>
>> Normally start down at 2800-3000 fpm.. is that ok?
>>
>
>Seriously???
>
>Aren't passengers tasting their dinners again at that rate?
>
>J

Don't know John.. I have no basis is reality.. just math statements
and tables etc. Don't have FSPax yet either.

Here's the routine: disable ALT hold, decrease throttles to 65-70% N1
and GENTLY pitch over.. then `lock pitch to FD' (see assignments
pulldown menu) at -2800 fpm.. adjusting pitch slightly as needed.

- Cut throttles a bit more and set descent rate -2400 fpm.

- Below 18'000 cut throttles to 55-60% N1 and reduce to -2000 fpm.

- Check up thru 11'000 and slow to 250 kts.

- Proceed below 10'000 at -1400 fpm.

* * * *

Please add remarks .. and will operated differently.


-G