Ultima Underworld: I am stuck. Please help

Mike

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Ok on level 4 after defeating the chaos knight, I entered a secret
door to the right. There are two levers and two buttons which raise
platforms on the ground below. Official hint book says there is a
secret wall I can jump through instead of doing the levers and
buttons. Since I am getting really bored trying to figure out the
levers and buttons, I am trying to jump through the illusionary wall
that is supposed to exist but I just keep jumping into a real wall.
:). Can someone either tell me the exact position of the levers and
buttons or tell me exactly where the illusionary wall is? I see it in
my automap in the SE corner but I can never seem to find the exact
spot to jump to. FAQ does say SE corner. Should I use the Leap Ring? I
have no mage abilities so levitate and fly is not an option.
 

Mike

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Ok never mind, I found a website which helped me solve this puzzle.
Thank you to all who would have responded. ;)
 
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Mike wrote:
> Ok never mind, I found a website which helped me solve this puzzle.
> Thank you to all who would have responded. ;)

You're not going to find very many people who can give you much of the kind
of help you asked for on a game they played more than 10 years
ago--certainly not me.

Heh, I'm not sure I even remembered the game *has* illusionary walls, much
less any specific puzzle-solving sequences.
--
chainbreaker
 
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I did write a walkthrough for a 10 years old game ;-) - it is still one of
my favorites. Here ist the link:

http://www.sircabirus.com/uw1walk/pages/index.html

Frank Wolter
aka
Sir Cabirus Dragon
--==(UDIC)==--
http://www.SirCabirus.com




chainbreaker wrote:
> Mike wrote:
>> Ok never mind, I found a website which helped me solve this puzzle.
>> Thank you to all who would have responded. ;)
>
> You're not going to find very many people who can give you much of
> the kind of help you asked for on a game they played more than 10
> years ago--certainly not me.
>
> Heh, I'm not sure I even remembered the game *has* illusionary walls,
> much less any specific puzzle-solving sequences.
 
G

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In article <30c5fnF2ugn19U1@uni-berlin.de>,
FrankKater.WolterDackel@gmx.org says...
> I did write a walkthrough for a 10 years old game ;-) - it is still one of
> my favorites. Here ist the link:
>
> http://www.sircabirus.com/uw1walk/pages/index.html
>
> Frank Wolter
> aka
> Sir Cabirus Dragon
> --==(UDIC)==--
> http://www.SirCabirus.com

And here I thought you up and died or something. ;)
--
-==[UDIC]==-
http://www.fictionpress.com/~wtcher
Note: This post is composed of 100% post-consumer material.
This birdy likes no spam. :>
 
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Wtcher wrote:
> In article <30c5fnF2ugn19U1@uni-berlin.de>,
> FrankKater.WolterDackel@gmx.org says...
>> I did write a walkthrough for a 10 years old game ;-) - it is still
>> one of my favorites. Here ist the link:
>>
>> http://www.sircabirus.com/uw1walk/pages/index.html
>>
>> Frank Wolter
>> aka
>> Sir Cabirus Dragon
>> --==(UDIC)==--
>> http://www.SirCabirus.com
>
> And here I thought you up and died or something. ;)

Hehe, I'm still alive and kicking but my spare time is limited, Ultima was
murdered by EA and my interest has changed a little bit. Looking forward to
Gothic III :)

Frank aka Sir Cabirus Dragon
 

Mike

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On Sun, 21 Nov 2004 07:26:49 -0500, "chainbreaker" <noone@nowhere.com>
wrote:

>You're not going to find very many people who can give you much of the kind
>of help you asked for on a game they played more than 10 years
>ago--certainly not me.

Well I did cross post to an ultima group. I play a lot of older games,
and I usually do get an answer on usenet. :)
 
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On Sun, 21 Nov 2004 19:35:33 +0100, during a voyage through the cold
waters of comp.sys.ibm.pc.games.rpg, i happened upon the crew of
"Frank Wolter" <FrankKater.WolterDackel@gmx.org>:

>I did write a walkthrough for a 10 years old game ;-) - it is still one of
>my favorites. Here ist the link:
>
>http://www.sircabirus.com/uw1walk/pages/index.html
>

Oh -thanks! I picked up Interplay's Ultimate RPG Archives a while ago
and never got too far into UU1 so i've bookmarked the guide for future
reference. I'm sure i'll have questions once i progress in the game
further.
--
best regards, mat
np: [winamp not running]

I WILL round this Cape even if I have to keep sailing until doomsday!
 
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Mike wrote:
> On Sun, 21 Nov 2004 07:26:49 -0500, "chainbreaker" <noone@nowhere.com>
> wrote:
>
>> You're not going to find very many people who can give you much of
>> the kind of help you asked for on a game they played more than 10
>> years ago--certainly not me.
>
> Well I did cross post to an ultima group. I play a lot of older games,
> and I usually do get an answer on usenet. :)

Well, it's almost for sure that you'll at least be able to find someone to
point you to somewhere you can at least have a good chance of finding the
answer yourself.

And I thought I detected a bit of annoyance that no one had answered you,
and was simply trying to explain maybe why no one had. I'm much more
familiar with the rpg than the ultima group, but I know rpg folks are most
obliging, and so are the ultima folks from my experiences with them. :)

--
chainbreaker

If you need to email, then chainbreaker (naturally) at comcast dot
net--that's "net" not "com"--should do it.
 
G

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In article <cnq1i10g2n@news3.newsguy.com>,
"chainbreaker" <noone@nowhere.com> wrote:
>Mike wrote:
>> Ok never mind, I found a website which helped me solve this puzzle.
>> Thank you to all who would have responded. ;)
>
>You're not going to find very many people who can give you much of the
kind
>of help you asked for on a game they played more than 10 years
>ago--certainly not me.
>
>Heh, I'm not sure I even remembered the game *has* illusionary walls, much
>less any specific puzzle-solving sequences.

I started playing it again several months ago because I'd never
finished it (I hit that memory managerment bug of theirs that
eventually made the game unplayable). I also cannot remember
how I solved certain problems even though I've have a sheaf
of handwritten notes on real paper that I stored in the
box.

I'm currently in that limbo that occurs in all games where I
need to do more killing and problem solving before I can
advance except I keep getting killed trying to get those points.

/BAH

Subtract a hundred and four for e-mail.
 
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Words to the wise, "chainbreaker" <noone@nowhere.com> wrote:

> I'm much more
>familiar with the rpg than the ultima group, but I know rpg folks are most
>obliging, and so are the ultima folks from my experiences with them. :)

Not wanting to start flaming here, but does that not sound a wee bit
like an overstatement? :>
 
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Claus Dragon wrote:
> Words to the wise, "chainbreaker" <noone@nowhere.com> wrote:
>
>> I'm much more
>> familiar with the rpg than the ultima group, but I know rpg folks
>> are most obliging, and so are the ultima folks from my experiences
>> with them. :)
>
> Not wanting to start flaming here, but does that not sound a wee bit
> like an overstatement? :>


?

Other than I probably meant to say "most" rpg folks are obliging, I don't
see where there's an overstatement.

In my experience *most* folks on both the rpg and ultima groups *are*
obliging and willing to offer help and advice to anybody who needs it.

Or is there a joke here I'm just too dense to catch?

--
chainbreaker

If you need to email, then chainbreaker (naturally) at comcast dot
net--that's "net" not "com"--should do it.
 

Mike

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Apr 1, 2004
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On Mon, 22 Nov 2004 07:43:42 -0500, "chainbreaker" <noone@nowhere.com>
wrote:

>And I thought I detected a bit of annoyance that no one had answered you,

Oh I was definitely annoyed, but not at anyone here. I hate
lever\button\pressure plate puzzles. They are so boring and they give
me no satisfaction if I solve them. Flipping levers and pushing
buttons is not something I want to spend any time doing in an RPG.
 
G

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Mike wrote:
> On Mon, 22 Nov 2004 07:43:42 -0500, "chainbreaker" <noone@nowhere.com>
> wrote:
>
>> And I thought I detected a bit of annoyance that no one had answered
>> you,
>
> Oh I was definitely annoyed, but not at anyone here. I hate
> lever\button\pressure plate puzzles. They are so boring and they give
> me no satisfaction if I solve them. Flipping levers and pushing
> buttons is not something I want to spend any time doing in an RPG.


I'm with you on that--maybe it's homage to Zork? :)

Anyway, the "new" Bard's Tale has (at least) one of those lever
"puzzles"--although it's not really a puzzle. But it still put me in
aggravation mode, and not long thereafter I became annoyed enough with the
game to chuck it.

--
chainbreaker

If you need to email, then chainbreaker (naturally) at comcast dot
net--that's "net" not "com"--should do it.
 
G

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In article <utc5q0tlpi3neicp2mflve65mjh090khdl@4ax.com>,
Mike <Mike@nowhere.com> wrote:
>On Mon, 22 Nov 2004 07:43:42 -0500, "chainbreaker" <noone@nowhere.com>
>wrote:
>
>>And I thought I detected a bit of annoyance that no one had answered you,
>
>Oh I was definitely annoyed, but not at anyone here. I hate
>lever\button\pressure plate puzzles. They are so boring and they give
>me no satisfaction if I solve them. Flipping levers and pushing
>buttons is not something I want to spend any time doing in an RPG.


I understand that :). I stopped playing one of the Ravenloft
games because I can't manage to trip open a door.

But I'd rather deal with combinatorics than have to go through
yet another melee.

/BAH

Subtract a hundred and four for e-mail.
 
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In article <cnve8n022ib@news2.newsguy.com>,
"chainbreaker" <noone@nowhere.com> wrote:
>Mike wrote:
>> On Mon, 22 Nov 2004 07:43:42 -0500, "chainbreaker" <noone@nowhere.com>
>> wrote:
>>
>>> And I thought I detected a bit of annoyance that no one had answered
>>> you,
>>
>> Oh I was definitely annoyed, but not at anyone here. I hate
>> lever\button\pressure plate puzzles. They are so boring and they give
>> me no satisfaction if I solve them. Flipping levers and pushing
>> buttons is not something I want to spend any time doing in an RPG.
>
>
>I'm with you on that--maybe it's homage to Zork? :)
>
>Anyway, the "new" Bard's Tale has (at least) one of those lever
>"puzzles"--although it's not really a puzzle. But it still put me in
>aggravation mode, and not long thereafter I became annoyed enough with the
>game to chuck it.
>
Heh, even more annoying is needing a piece of information to
solve a puzzle but the clue was printed in the book that
came in the original box and didn't copied to the on-line
manual.

/BAH

Subtract a hundred and four for e-mail.