Archived from groups: alt.games.civ3 (
More info?)
Around 6/7/2004 5:13 PM, Brandon Supernaw proclaimed for posterity:
> Around 6/7/2004 4:24 PM, Matt B. proclaimed for posterity:
>
>> "Prowler" <cfmb2004@telus.net.invalid> wrote in message
>> news:rtRwc.24811$DV4.8179@clgrps13...
>>
>>> Can someone explain unit support per city for all diff types of
>>> governements. They support the army units how. Money?
>>>
>>
>>
>> I think the support (when required) is paid in shields.
>
>
> That's the old Civ I / Civ II method. Units were actually tied to
> whatever city made them or whatever city they were later manually
> assigned to. The costs were taken from that city's shield production.
>
> Civ III changed all of that. Units are no longer linked to specific
> cities, but are paid directly from the treasury at 1/unit (I think that
> is for all units) that exceed the free support limits.
>
I got an email quesiton regarding this, so I thought I'd paste my reply
in here as well. Please forgive the rambling manner as I am not the
most articulate fellow in the world.
Well, the military police limit has nothing to do with free support. If
your military police limit is three (as per the example above), then the
first three units that are garrisoned in a town will each make one
citizen content that was unhappy. Beyond three units will have no
additional 'happiness' benefit. This does not apply to artillery,
aircraft, ships, etc. Only ground 'attack/defense' units.
The free unit support...okay, let's use stats you listed above for a
Monarchy. Assume you have 10 towns (size 6 or under), 10 cities (size
7-12), and 10 Metros (size 13+).
This will give you the following free support:
Town: 10 x 2 = 20 Units
City: 10 x 4 = 40 Units
Metro: 10 x 8 = 80 Units
TOTAL FREE SUPPORT: 140 Units
Anything above 140 units, you'll have to pay for at 1 gold/unit. Units
in this case applies to everything; Workers, ships, planes, artillery,
you name it. One exception is that captured workers, artillery, etc do
NOT require maintenance no matter what, which is why it is so awesome to
have a war that nets you 40-50 captured enemy workers.
By the way, free unit support does NOT mean that 8 units have to remain
in a Metro to be paid for. It doesn't matter where the units are, if
you have a metro, it will take care of the maintenance for 8 units.
See? Clear as mud!

Actually, I know I don't always explain things
so well, so if this makes no sense, then let me know and I'll take
another crack at it.
Er, I don't know for sure how things like king units in the Conquests
and PTW expansion count. They may require maintenance, they may not.
*Shrug*. Basically, I think it is anything showing up on the F3 screen
in 'unit view' mode...excluding captured units shown along the
bottom...requires maintenance.
I forgot to mention Feudalism! It is a very funky government in that
it's unit support per town/city/metro actually DECREASES as a settlement
increases in size. Also, the maintenance cost for units in Feudalism
beyond the free support is 3 gold/unit instead of 1 gold/unit.
I VERY rarely use feudalism since, in my humble opinion, there are few
situations where it is superior to Monarchy. Especially if you are not
a religious civ since that means you're losing yet another block of
turns to switch governments.
--
Brandon Supernaw - <brandon.public@earthlink.net>
"Congress has not unlimited powers to provide for the general
welfare but only those specifically enumerated."
-Thomas Jefferson