Being one of the lucky ones to get to go to E3 this year, I got to talk to some of the lead engineers at the NVidia booth (very friendly and informative guys, by the way) plus I got to see the Unreal 3 engine demo (On the GF 6800). All I have to say is WOW. Whatever youve heard or read about PS 3.0, when you actually see it in action, its is mind blowing. The 3d effects they can get from shading using no actual 3d mesh is insane (the most amazing being the effects on a brick wall made of a flat pair of polys). So, coming from a self-proclaimed ATI fanboy, maybe PS 3.0 is a bigger deal than ATI lets on. According to one of the modelers working on the engine, there are a dozen games scheduled to use the engine (and thus PS 3.0) by christmas. Let me tell you, I wish everyone could see the amazing models shown in the demo, and the 50+ FPS they were running at. Simply stunning.
PS The ATI guys there didnt know sh*t about hardware when asked. I was very disappointed. Plus i thought it was interesting that the demo machines NVidia had out were single slot (w/o the huge refrence heatsink) GF 6800 ultras. I asked around about that little detail, and most of the Nvidia guys there were as suprised as I was. Maybe theres a smaller GF6800 Ultra in the works?
"Who is General Failure, and why is he reading my drive?"
P4 3.0 HT, Intel D865GBF, 512MB Crucial PC3200 DDR, WD 36GB Raptor 10,000RPM, BBA Radeon 9600PRO
PS The ATI guys there didnt know sh*t about hardware when asked. I was very disappointed. Plus i thought it was interesting that the demo machines NVidia had out were single slot (w/o the huge refrence heatsink) GF 6800 ultras. I asked around about that little detail, and most of the Nvidia guys there were as suprised as I was. Maybe theres a smaller GF6800 Ultra in the works?
"Who is General Failure, and why is he reading my drive?"
P4 3.0 HT, Intel D865GBF, 512MB Crucial PC3200 DDR, WD 36GB Raptor 10,000RPM, BBA Radeon 9600PRO