eden
Champion
Games require lots of integer for score-tracking and big number displays, but for the most part, it's float. 3d games with major detail require major precision and FP emulation (or whatever the name was, that made the N64 do 3d in Integer only) would be bad in image quality and slow. Especially proof of float is the huge talk around FP Precision on the current generation of video cards, and nVidia's allegations of using 16-bit FP precision over 24-bit, the minimum required by DX 9 compliancy tests. And it's actually 128-bit precision, though I dunno why they then refer to them as 16,24 or 32.
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I am my own competition. -VJK
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I am my own competition. -VJK