UT Server tries to send map client already has

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Archived from groups: alt.games.unreal.tournament2003 (More info?)

What is going on? When I run UT2003 on my home LAN, many times the client
tries to download the map from the server when the client already has the
map! This is driving me crazy. I don't want to set up a map server. It's
easier to just copy all the map (and related) files across the network
before gameplay.

On a sidenote, is there any way to disable the map download transfer rate
throttle? i'm on a LAN! It's not going to affect the server too
drastically to send a map at full speed for a couple seconds.

Thanks very much!

Annika
 
Archived from groups: alt.games.unreal.tournament2003 (More info?)

On Wed, 29 Dec 2004 10:13:55 -0700, "Annika K" <none@none.com> wrote:

>What is going on? When I run UT2003 on my home LAN, many times the client
>tries to download the map from the server when the client already has the
>map! This is driving me crazy. I don't want to set up a map server. It's
>easier to just copy all the map (and related) files across the network
>before gameplay.
>
>On a sidenote, is there any way to disable the map download transfer rate
>throttle? i'm on a LAN! It's not going to affect the server too
>drastically to send a map at full speed for a couple seconds.
>
>Thanks very much!
>
>Annika
>

It's not one of the ECE maps with the new vehicles is it? There are
known problems with those.

And no, the only way to speed up the transfer rate is to re-direct the
download, although there should be a way to set that up on your LAN.
 
Archived from groups: alt.games.unreal.tournament2003 (More info?)

"Folk" <Folk@folk.com> wrote in message
news:ldq5t01fvtl0pn0r1c1hc7u3uaqlkpa0df@4ax.com...
> It's not one of the ECE maps with the new vehicles is it? There are
> known problems with those.

No. it is not an ECE map with new vehicles. It's many different maps. I
haven't found out what they have in common beyond needing to download from
the server.

> And no, the only way to speed up the transfer rate is to re-direct the
> download, although there should be a way to set that up on your LAN.
>

ugh. Thanks.
 
Archived from groups: alt.games.unreal.tournament2003 (More info?)

Annika K enlightened us with:
> What is going on? When I run UT2003 on my home LAN, many times the
> client tries to download the map from the server when the client
> already has the map!

Probably with a different UID. Every UT file is identified by it's
unique identifier, which changes every time the file is generated.
This way different versions of a file have different UIDs.

> This is driving me crazy. I don't want to set up a map server.
> It's easier to just copy all the map (and related) files across the
> network before gameplay.

That depends. If you have to copy them over and over again, it's
easier to just install Apache or something.

> On a sidenote, is there any way to disable the map download transfer
> rate throttle?

Install a webserver. Apache is reccomended.

MeltDown
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