G
Guest
Guest
Archived from groups: alt.games.unreal.tournament2003 (More info?)
What is going on? When I run UT2003 on my home LAN, many times the client
tries to download the map from the server when the client already has the
map! This is driving me crazy. I don't want to set up a map server. It's
easier to just copy all the map (and related) files across the network
before gameplay.
On a sidenote, is there any way to disable the map download transfer rate
throttle? i'm on a LAN! It's not going to affect the server too
drastically to send a map at full speed for a couple seconds.
Thanks very much!
Annika
What is going on? When I run UT2003 on my home LAN, many times the client
tries to download the map from the server when the client already has the
map! This is driving me crazy. I don't want to set up a map server. It's
easier to just copy all the map (and related) files across the network
before gameplay.
On a sidenote, is there any way to disable the map download transfer rate
throttle? i'm on a LAN! It's not going to affect the server too
drastically to send a map at full speed for a couple seconds.
Thanks very much!
Annika
