Archived from groups: alt.games.unreal.tournament2003,alt.games.unreal.tournament (
More info?)
"Folk" <Folk@folk.com> wrote in message
news:ip8ud014ttebgskk8srcptt4ckr2582hh8@4ax.com...
> On Sat, 26 Jun 2004 22:18:07 +0100, "Humga" <Humga@no-spam.com> wrote:
>
> >
> >"Folk" <Folk@folk.com> wrote in message
> >news:618rd0t2ctmbvsrc2a4q48c9rccmboqfna@4ax.com...
> >> On Sat, 26 Jun 2004 12:55:53 +0100, "Vimes"
> >> <amletford@blueyonder.removethis.co.uk> wrote:
> >>
> >> >> > Does anyone know if there is a noticable difference when attacking
a
> >> >power
> >> >> > core or node with varying individual weapons? Just curious if
anyone
> >> >has
> >> >> > performed any actual tests on this (attack a fully healed node
with
> >each
> >> >> > weapon exclusively and see which weapon destroys it first). I'm
> >talking
> >> >> > about weapons you hold in your hand not vehicles.
> >> >
> >> >Personally i prefer pulse primary - really chews a normal node up at a
> >fast
> >> >rate - you can usually recharge on the local locker ot finish it off.
> >Flak
> >> >secondary n rockets next tho
> >> >
> >> >ViMeS
> >> >
> >> >www.purplezone.org
> >> >
> >>
> >> The problem with using pulse primary is that you're using the very
> >> thing you need to build it once it dies. I always try to save my
> >> pulse ammo for building nodes and healing vehicles.
> >>
> >
> >True, but usually there is a weapon rack (with extra ammo ready) near the
> >node so although not my kind of weapon for destroying nodes, I won't
> >hesitate to use it.
> >
> >In Primeval you often see people exploiting the Link Gun primary by using
it
> >from very far distances. I do it too.
>
>Otherwise it
> forces you to leave your 'post' and track the person down on foot,
> leaving the node exposed for others to attack.
Hehe, yes, you can't just let the node die gradually like that so one would
naturally head off towards the Link Gun attacker...I do it a lot. Worst is
when you see more than one, which means your node will certainly die.
> I think I'll start using the primary Link for long-range node attacks
> as well.
Due to time constraints and efficiency, I would still use the Link Gun
solely for building usually. As a *pro* he should destroy and build using
as less time as possible...every tenth of a second counts!
😉