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Archived from groups: rec.games.trading-cards.jyhad (More info?)
Introduction:
It's been a while. An EC, an anniversary expansion and now
the Kindred Most Wanted expansion.
Last time I commented on the numerous Toreador-based decks
entering the list of tournament winning decks, and since -
one single deck. Let's see if a newsletter might rectify that
---------------------------------------------------------------
Tenth Anniversary:
Ten new cards were introduced in the set. Three of them seem
natural for clan Toreador, even if what seems natural might
not always be what a player really needs.
Bowl of Convergence
Unique Equipment
If the bearer is a Vampire who has Auspex (aus), the bearer
gets +1 intercept. If the bearer has superior Auspex (AUS),
he or she can burn 1 blood once during each action to get an
additional +1 intercept for the current action.
Needless to say this card is made for clan Toreador among
others. It should neatly replace the slot where a Sport bike
earlier had its place.
Channel 10
Master: unique location
Cost: 2 Pool
Tap to give a minion you control +2 intercept for the current
action. Not usable on the first action in a minion phase.
Another media-location. Probably better off with the clans
lacking intercept-disciplines. If you're playing Toreador
Princes and Second Tradition and little more, sure, go ahead.
As a rule you should not bother with actions at more than 3
stealth - let them sit with a hand full of stealth modifiers
and little more.
Polaris Coach
Equipment, Vehicle, Haven
Cost: 1 blood
During your untap phase, move 1 blood from this vampire to the
Polaris Coach or burn the Polaris Coach. While this vampire is
acting, he or she may burn one counter from the Polaris Coach to
get +1 stealth for the current action. During undirected actions
and actions that are not directed at this vampire, he or she
cannot block or play reaction cards. A minion may have only one
haven and only one vehicle.
A risky card, but availability of stealth is abysmal for the
Toreador. If you're playing small to midcap Toreador this could
be a useful card - just don't put it on one of your vampires
with superior Auspex as you can't bounce bleeds if you do.
------------------------------------------------------------------
Kindred Most Wanted:
This expansion is so new the cards still smell of print. A few of
the cards caught my attention immediately but I'm bound to have
overlooked several interesting options.
Ransam, The Old Man
Clan: Toreador
Capacity: 6
Group: 4
PRE, CEL, dom, aus
Sect: Camarilla
Ransam gets +1 strength in combat with a Tremere.
This is our token vampire from this expansion.
He's a decent cap 6 who teams up well with Suzanne Kadim, Anabelle
Triabell and Cristopher Houghton and Helena if you want to use all
four disciplines and stay with one clan only. Outside help can be
found from Cristos Mantigo, Menele and Owain Evans, The Wanderer.
Using all of them would give you a base eight card crypt, possible
friends from the latest expansion unaccounted for.
Basic dominate is nothing to sneeze at. Toreador make great gunners
and the occasional Graverobbing makes sure vampires put in Torpor
stay there.
Ransam is the second best vampire clan Toreador could have received.
Only a cap 6 with PRE, AUS and CEL could be better, but with AUS
replaced with aus, dom and a marginal special ability it's a good
trade-off. Sure, he can't bounce bleeds with AUS, but the dominate
makes up for that as long as he's in good company.
Forced March
Action Modifier
A vampire can play only one Forced March each turn.
cel and for: Only usable when an action is successful. This vampire
untaps.
CEL and FOR: +1 stealth, and at the end of the action, the acting
vampire may burn one blood to untap if the action is successful.
A wonderful card for the four Toreador with celerity and fortitude.
For those of you who have played fortitude Toreador together with
Toreador Grand Ball this card is most definitely an alternative to
Freak Drive. Be careful to throw out all seven or eight of them
though as Forced March is limited to once per turn.
Suppressing Fire
Action Modifier
Only usable by a ready untapped minion with a gun other than the
acting minion.
The blocking minion gets -1 intercept.
At first sight this looks like yet one more of the cards only usable
if the controller of the blocking minion only has access to very few
minions. Read the text again. If you don't plan to have a hefty arsenal
you won't put this card in your deck anyway. You're playing a gunning
Toreador, and this card is not used to make all block-attempts fail -
it's used to decide WHICH minion gets to block. In the case of rushing
a minion with the card Nose of the Hound you could effectively force
the usage of a media-location and still have the block fail.
As always, don't forget to kill intercept-enhancing retainers if you're
at long range.
Projectile
Combat
cel: Strike 1 R damage or make a ranged weapon strike. This strike
cannot be dodged.
CEL: As above, with an additional strike.
This card is both worse and better than it looks.
A normal Toreador gunner should shy away from it. If I've understood it
correctly you can't use if AFTER you've used your gun to maneuver.
A deck with long ranged weapons lacking built in maneuver, well that's
another story, especially if those weapons does aggravated damage.
You can always get it off your hand in combats where you lack weapons,
but in those cases it's little more than advanced card cycling.
-------------------------------------------------------------------------
Redlists and rewards:
This really isn't where clan Toreador shines. Torporizing other minions,
sure, but burning them in combat, well... That leaves diablerizing, and
only as an action. The block and eat strategy Toreador certainly would
master is simply not allowed. Then all is lost? Not really, there is a
way - not a simple one, but a way...
--------------------------------------------------------------------------
Deck of the month:
Hungry Anson Anarch Revolt
Anson 4
Alexandra 1
Anneke 1
Francois Villon 1
Isabel de Leon 1
Dieter Kleist 1
Delilah Easton 1
Colin Flynn 1
Dorian Strack 1
Library: 90
Master: 25
Toreador Grand Ball 5
Blood Doll 7
Society Hunting Ground 1
Art Museum 1
Anarch Revolt 5
Trophy: Diablerie 1
Trophy: Hunting Ground 2
Trophy: Progeny 2
Trophy: Clan Respect 1
Action: 14
Red List 6
Nose of the Hound 4
Big Game 4
Combat: 27
Concealed Weapon 5
Psyche! 4
Pursuit 4
Sideslip 5
Blur 4
Taste of Vitae 5
Reaction: 16
Second Tradition 5
Forced Awakening 5
Telepathic Misdirection 6
Equipment: 8
..44 Magnum 7
IR Goggles 1
Rush and block. Put Red List on preys vampires becoming Anarchs.
Trophy: Diablerie should be discarded if possible. You'll dig it
up when you diablerize red listed vampires only to burn it at once.
Pool damage comes from bleeding for one boosted by Anarch Revolts.
Main danger is that you never see a small vampire of your own who
can take the action to become anarch.
Will it work? I honestly don't know, but it's a first draft to make
use of the latest expansion as well as the new wording of Anarch
Revolt.
-----------------------------------------------------------------
That's all for now.
Sten During
Introduction:
It's been a while. An EC, an anniversary expansion and now
the Kindred Most Wanted expansion.
Last time I commented on the numerous Toreador-based decks
entering the list of tournament winning decks, and since -
one single deck. Let's see if a newsletter might rectify that

---------------------------------------------------------------
Tenth Anniversary:
Ten new cards were introduced in the set. Three of them seem
natural for clan Toreador, even if what seems natural might
not always be what a player really needs.
Bowl of Convergence
Unique Equipment
If the bearer is a Vampire who has Auspex (aus), the bearer
gets +1 intercept. If the bearer has superior Auspex (AUS),
he or she can burn 1 blood once during each action to get an
additional +1 intercept for the current action.
Needless to say this card is made for clan Toreador among
others. It should neatly replace the slot where a Sport bike
earlier had its place.
Channel 10
Master: unique location
Cost: 2 Pool
Tap to give a minion you control +2 intercept for the current
action. Not usable on the first action in a minion phase.
Another media-location. Probably better off with the clans
lacking intercept-disciplines. If you're playing Toreador
Princes and Second Tradition and little more, sure, go ahead.
As a rule you should not bother with actions at more than 3
stealth - let them sit with a hand full of stealth modifiers
and little more.
Polaris Coach
Equipment, Vehicle, Haven
Cost: 1 blood
During your untap phase, move 1 blood from this vampire to the
Polaris Coach or burn the Polaris Coach. While this vampire is
acting, he or she may burn one counter from the Polaris Coach to
get +1 stealth for the current action. During undirected actions
and actions that are not directed at this vampire, he or she
cannot block or play reaction cards. A minion may have only one
haven and only one vehicle.
A risky card, but availability of stealth is abysmal for the
Toreador. If you're playing small to midcap Toreador this could
be a useful card - just don't put it on one of your vampires
with superior Auspex as you can't bounce bleeds if you do.
------------------------------------------------------------------
Kindred Most Wanted:
This expansion is so new the cards still smell of print. A few of
the cards caught my attention immediately but I'm bound to have
overlooked several interesting options.
Ransam, The Old Man
Clan: Toreador
Capacity: 6
Group: 4
PRE, CEL, dom, aus
Sect: Camarilla
Ransam gets +1 strength in combat with a Tremere.
This is our token vampire from this expansion.
He's a decent cap 6 who teams up well with Suzanne Kadim, Anabelle
Triabell and Cristopher Houghton and Helena if you want to use all
four disciplines and stay with one clan only. Outside help can be
found from Cristos Mantigo, Menele and Owain Evans, The Wanderer.
Using all of them would give you a base eight card crypt, possible
friends from the latest expansion unaccounted for.
Basic dominate is nothing to sneeze at. Toreador make great gunners
and the occasional Graverobbing makes sure vampires put in Torpor
stay there.
Ransam is the second best vampire clan Toreador could have received.
Only a cap 6 with PRE, AUS and CEL could be better, but with AUS
replaced with aus, dom and a marginal special ability it's a good
trade-off. Sure, he can't bounce bleeds with AUS, but the dominate
makes up for that as long as he's in good company.
Forced March
Action Modifier
A vampire can play only one Forced March each turn.
cel and for: Only usable when an action is successful. This vampire
untaps.
CEL and FOR: +1 stealth, and at the end of the action, the acting
vampire may burn one blood to untap if the action is successful.
A wonderful card for the four Toreador with celerity and fortitude.
For those of you who have played fortitude Toreador together with
Toreador Grand Ball this card is most definitely an alternative to
Freak Drive. Be careful to throw out all seven or eight of them
though as Forced March is limited to once per turn.
Suppressing Fire
Action Modifier
Only usable by a ready untapped minion with a gun other than the
acting minion.
The blocking minion gets -1 intercept.
At first sight this looks like yet one more of the cards only usable
if the controller of the blocking minion only has access to very few
minions. Read the text again. If you don't plan to have a hefty arsenal
you won't put this card in your deck anyway. You're playing a gunning
Toreador, and this card is not used to make all block-attempts fail -
it's used to decide WHICH minion gets to block. In the case of rushing
a minion with the card Nose of the Hound you could effectively force
the usage of a media-location and still have the block fail.
As always, don't forget to kill intercept-enhancing retainers if you're
at long range.
Projectile
Combat
cel: Strike 1 R damage or make a ranged weapon strike. This strike
cannot be dodged.
CEL: As above, with an additional strike.
This card is both worse and better than it looks.
A normal Toreador gunner should shy away from it. If I've understood it
correctly you can't use if AFTER you've used your gun to maneuver.
A deck with long ranged weapons lacking built in maneuver, well that's
another story, especially if those weapons does aggravated damage.
You can always get it off your hand in combats where you lack weapons,
but in those cases it's little more than advanced card cycling.
-------------------------------------------------------------------------
Redlists and rewards:
This really isn't where clan Toreador shines. Torporizing other minions,
sure, but burning them in combat, well... That leaves diablerizing, and
only as an action. The block and eat strategy Toreador certainly would
master is simply not allowed. Then all is lost? Not really, there is a
way - not a simple one, but a way...
--------------------------------------------------------------------------
Deck of the month:
Hungry Anson Anarch Revolt
Anson 4
Alexandra 1
Anneke 1
Francois Villon 1
Isabel de Leon 1
Dieter Kleist 1
Delilah Easton 1
Colin Flynn 1
Dorian Strack 1
Library: 90
Master: 25
Toreador Grand Ball 5
Blood Doll 7
Society Hunting Ground 1
Art Museum 1
Anarch Revolt 5
Trophy: Diablerie 1
Trophy: Hunting Ground 2
Trophy: Progeny 2
Trophy: Clan Respect 1
Action: 14
Red List 6
Nose of the Hound 4
Big Game 4
Combat: 27
Concealed Weapon 5
Psyche! 4
Pursuit 4
Sideslip 5
Blur 4
Taste of Vitae 5
Reaction: 16
Second Tradition 5
Forced Awakening 5
Telepathic Misdirection 6
Equipment: 8
..44 Magnum 7
IR Goggles 1
Rush and block. Put Red List on preys vampires becoming Anarchs.
Trophy: Diablerie should be discarded if possible. You'll dig it
up when you diablerize red listed vampires only to burn it at once.
Pool damage comes from bleeding for one boosted by Anarch Revolts.
Main danger is that you never see a small vampire of your own who
can take the action to become anarch.
Will it work? I honestly don't know, but it's a first draft to make
use of the latest expansion as well as the new wording of Anarch
Revolt.
-----------------------------------------------------------------
That's all for now.
Sten During
