helios411 :
Few more questions:
6. If you turn on frame limiter in a game when you often generate above that frame limit, would that lower the stress on your GPU?
7. I've read in a few places that settings your frame limit to 59 not 60 will limit screen tear is this true and why?
8. According to this post having vsync on with frame limiter at the refresh rate (60 or 120)produces smoother results? What's going on here?
6.It's a simple logic,If you're running 5m/s and then suddenly you slowed down your speed to 4m/s,what happen?you feel more relax right?
it works for GPU as well
7.actually there are a lot of theories,and each of them works for some case only(not all cases),so you must try it by yourself
But check this,hope this can help you alot with this stuff:http://www.tomshardware.com/answers/id-1887995/sync-fps-cap.html
8.If you compare a stable 60FS with a stable 120 FPS you should see no difference at all.
Example you have a 60hz monitor,so it means that the monitor refreshes the screen 60 times a second,so if you have 60 fps means that only 60 fps will be display at that time,if you have 120 fps there is 120 fps drawn at that time,but only 60 frame displayed so it means no different at all.anyway,the common monitor refresh rate now is 60hz.note that frame is like picture,1 frame representate 1 picture(example only).