V-sync - Yes or no

Todor_2

Commendable
Jul 26, 2016
32
0
1,530
So recently I've build my first pc (GtX 1070 and i5 6600). Most of the games I play like Witcher 3, the Division, GTA V etc i use v-sync for. But i also play competitive shooters Overwatch and CS:GO. I played on laptop before and i didin-t have monitor for my pc so i just use my Samsung 2012 3D tv, which in gaming mode works on 60hz and 5-10 latency. ATM and near future i won't be able to buy a new monitor.
In those games while V-sync is off and I have no tearing and I've heard it lowers input lag for those games.

So my questions are:
-Should i use v-sync in OW and CS or no?
-How is it beneficial using or not using it ?
 
Solution
With CSGO, most people around here believe you need 200+ FPS for it to feel smooth. That means no V-sync. V-sync can add latency, which isn't good for competitive FPS.

Nvidia has a new option that should be perfect for this. "Fast Sync", look for it in the Nvidia control panel under vsync options. Basically, Vsync behaves like OpenGL in its method of Vsync. It'll keep creating frames faster than your refresh rate. You'll still get 200-300 FPS with it on, and not get tearing. The way it works is that Nvidia creates an additional buffer, and as frames are created, but not yet displayed, Nvidia will swap out the buffer for a new one, allowing the GPU to make frames faster than your refresh rate. The drivers will then give the...
With CSGO, most people around here believe you need 200+ FPS for it to feel smooth. That means no V-sync. V-sync can add latency, which isn't good for competitive FPS.

Nvidia has a new option that should be perfect for this. "Fast Sync", look for it in the Nvidia control panel under vsync options. Basically, Vsync behaves like OpenGL in its method of Vsync. It'll keep creating frames faster than your refresh rate. You'll still get 200-300 FPS with it on, and not get tearing. The way it works is that Nvidia creates an additional buffer, and as frames are created, but not yet displayed, Nvidia will swap out the buffer for a new one, allowing the GPU to make frames faster than your refresh rate. The drivers will then give the display the "newest" created frame when the display is ready to update its image during vertical blanking mode and Nvidia's drivers will toss any unused frames (DirectX doesn't normally allow this, which is why the GPU waits to make more frames and why latency happens).
 
Solution


So just to sum it up for all other games use fast sync and for competitive shooters don't use any sync for better latency ?