News Valve Details Steam Deck Gaming Handheld, Starting at $399

Well the console starts at $349-$399 but to truly get a lot of storage right off the bat it's a $530-$650 buy in. Valve would be wise to do what Nintendo did for additional storage: include a MicroSD slot to boost storage capacity. Oh wait? Poster before me says they did that. Good show Valve! Adding to that, make the NVMe slot in the console capable of adding a bigger drive into it than what they offer and make it easy for the user to make this change on their own. Plus, allow an Internet download of the console's OS to the public so they can install the OS for it onto said bigger NVMe drive themselves. I know the latter is asking for a lot but if they can do both the Switch will finally have capable competition and...of course that competition would come from Gabe and Valve because...who else was going to do it but Gabe and Valve? Nobody...at least for the price range reported here. Out!
 
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I'm not surprised; between the vaporware Smach Z, the prototype GP Win Max, and most recently, the successful Aya Neo, it would have only been a matter of time until Steam decided to jump onto the AMD portable solution as well. And they apparently got a semi-custom solution rather than one of the standard embedded options. I do wonder if Nintendo will eventually jump ship to AMD as well with a proper semi-custom solution, or if they'll stubbornly stay with Nvidia. If Nintendo can make the jump, game development will be a lot faster and more exportable across all 4 platforms (PC/PS5/Xbox/AMD Switch) without having to give Switch a degraded experience to varying degrees.
 
I'm not surprised; between the vaporware Smach Z, the prototype GP Win Max, and most recently, the successful Aya Neo, it would have only been a matter of time until Steam decided to jump onto the AMD portable solution as well. And they apparently got a semi-custom solution rather than one of the standard embedded options. I do wonder if Nintendo will eventually jump ship to AMD as well with a proper semi-custom solution, or if they'll stubbornly stay with Nvidia. If Nintendo can make the jump, game development will be a lot faster and more exportable across all 4 platforms (PC/PS5/Xbox/AMD Switch) without having to give Switch a degraded experience to varying degrees.

nintendo will stick with nvidia. the switch was a success despite being barely faster than Wii U because of nvidia also agree to flex their existing devrel and convince game developer to port their tittle to the switch.
 
I like this device, but I don't know if I would buy one. The bigger games I will want to play on my PC with full-size monitor, and smaller games I would rather just go with the mobile device I already carry - my phone. I suppose I felt the same about the Switch, but at least it has unique, exclusive games for it as a purchasing influence.

For this handheld, it would have been nice to just go with embedded Windows for wider compatibility & the bigger library of games on Steam. Also, does anyone really wants trackpads (thumbpads?) as their controllers?!
 
The $399 base model will have 64GB EMMB storage. For $529, you'll get a 256GB NVMe SSD, while the $649 version has a 512GB NVMe SSD as well as anti-glare glass on the display, plus a few other extras.
So it costs $130 to move from 64GB of flash memory to 256GB? And $250 for 512GB and some better glass? <_<

The 64GB version seems like it would be the way to go. If the base model can be upgraded with a 2242 NVME drive, those can be found for under $80 for 512GB. If it uses the smaller 2230 drives, those might be a little harder to find, but still should be available for far less than what they are asking. That is, assuming it includes a port for an M.2 drive, though it seems likely that they would be using the same board for all of them, seeing as storage is the only major difference between the three models.

Or just go with MicroSD, or perhaps even external storage via USB. 2TB external laptop hard drives can be had for as little as $60, if one doesn't mind longer load times and a bit of an awkward connection for a handheld device.

On the topic of awkward connections, what is with this marketing image? I suspect that attaching a pair of massive fight sticks to this thing so that two people can compete on a tiny 7" screen is not going to be a particularly common usage scenario...
https://cdn.cloudflare.steamstatic.com/steamdeck/images/hardware-accssories.jpg

Also, does anyone really wants trackpads (thumbpads?) as their controllers?!
The device also has thumbsticks. The trackpads are for PC games that don't normally play well on a gamepad, or for things like FPS games where they can offer more precision, as well as for standard desktop applications. Does anyone really want to control a mouse cursor with a thumbstick?

I don't think this console will be meant for AAA games that take up 100GB to install.
Why not? Valve is advertising it as being able to deliver "more than enough performance to run the latest AAA games". The "up to 1.6 Tflops" of graphics performance would likely only place it roughly on par with AMD's desktop/laptop APUs, though that should be reasonably capable for running nearly all current AAA games at 720p, albeit with reduced settings in many cases. That would place it roughly between the original PS4 and XBox One in terms of graphics performance, and likely well ahead of either on the CPU side of things.
 
So it costs $130 to move from 64GB of flash memory to 256GB? And $250 for 512GB and some better glass? <_<

The 64GB version seems like it would be the way to go. If the base model can be upgraded with a 2242 NVME drive, those can be found for under $80 for 512GB. If it uses the smaller 2230 drives, those might be a little harder to find, but still should be available for far less than what they are asking. That is, assuming it includes a port for an M.2 drive, though it seems likely that they would be using the same board for all of them, seeing as storage is the only major difference between the three models.

Or just go with MicroSD, or perhaps even external storage via USB. 2TB external laptop hard drives can be had for as little as $60, if one doesn't mind longer load times and a bit of an awkward connection for a handheld device.

On the topic of awkward connections, what is with this marketing image? I suspect that attaching a pair of massive fight sticks to this thing so that two people can compete on a tiny 7" screen is not going to be a particularly common usage scenario...
https://cdn.cloudflare.steamstatic.com/steamdeck/images/hardware-accssories.jpg


The device also has thumbsticks. The trackpads are for PC games that don't normally play well on a gamepad, or for things like FPS games where they can offer more precision, as well as for standard desktop applications. Does anyone really want to control a mouse cursor with a thumbstick?


Why not? Valve is advertising it as being able to deliver "more than enough performance to run the latest AAA games". The "up to 1.6 Tflops" of graphics performance would likely only place it roughly on par with AMD's desktop/laptop APUs, though that should be reasonably capable for running nearly all current AAA games at 720p, albeit with reduced settings in many cases. That would place it roughly between the original PS4 and XBox One in terms of graphics performance, and likely well ahead of either on the CPU side of things.

Regardless of what they advertise even the high end model is only 512GB.

So one will have to adjust your expectations accordingly.

1 - 3 Big games then you can fill it up with smaller titles, until they release a 1TB+ model they are not really giving you any other option.
 
The real killer app here is Remote Play.

You're basically streaming games from your own personal little cloud (your gaming PC) to your handheld. You get all the graphical power of your main rig in a handheld.
 
For this handheld, it would have been nice to just go with embedded Windows for wider compatibility & the bigger library of games on Steam. Also, does anyone really wants trackpads (thumbpads?) as their controllers?!
A windows license would increase the price even more and fill up the hard drive with at least 30-40Gb not to mention the ram/cpu resources it would tie up.
You will be able to install it yourself though if you really want to.
The 64GB version seems like it would be the way to go. If the base model can be upgraded with a 2242 NVME drive, those can be found for under $80 for 512GB. If it uses the smaller 2230 drives, those might be a little harder to find, but still should be available for far less than what they are asking. That is, assuming it includes a port for an M.2 drive, though it seems likely that they would be using the same board for all of them, seeing as storage is the only major difference between the three models.
I could imagine that this tiny device needs a really quality nvme drive that doesn't get too hot while running, it looks like the device doesn't have any active cooling at all.
But I don't really know enough about them to be sure.
 
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This is mightily interesting - as I only run Linux and play a bunch of games on it through Proton, this is probably one of the most efficient way to play PC games on a portable console. The price for the entry-level product is high but not too high when compared with both the competition and the capabilities.
As for usable disk space, 64 Gb isn't much but that can still fit a bunch of nice games; it would be super nice if game editors could take it into account to make high-def texture packs optional, as this would probably make a bunch of titles more accessible (I'm looking at you, Doom Eternal).
 
The real killer app here is Remote Play.

You're basically streaming games from your own personal little cloud (your gaming PC) to your handheld. You get all the graphical power of your main rig in a handheld.
This is no different than the Nvidia handheld

400$ 😂😂😂😅
 
I'm interested in the APU it uses... So it's a custom piece that's essentially something similar to what the PS5 uses? That's nice. Too bad they weren't able to get Zen3 in there, because it would've been amazing.

In any case, I'll consider getting one after the first wave of reviews come in. I hope Toms and others manage to get their hands on one and bench it.

Regards.
 
A windows license would increase the price even more and fill up the hard drive with at least 30-40Gb not to mention the ram/cpu resources it would tie up.
You will be able to install it yourself though if you really want to.

I think embedded Windows is at a different price point (lower) as well as much lower size. I don't know if they have a Win10 embedded version yet, though. XP/7 embedded were pretty efficient. Resource-wise, with 16GB RAM already, it wouldn't be much of a hit. Plenty of systems today running full Win10 fine at 16GB (or less, even).
 
It's kind of like (Gamepark) GP32 vs Gameboy Advance only this time its SteamDeck vs Switch.
If it came out 10 years ago, it would have been a revolution. In 2011 when 50% of game industry comes from phone apps,
25% from console and 25% from pc gaming, it hard to see the merit of a handheld linux PC, even with Proton factored in.
And that's not even considering how hard is MS pushing to bring XBone ecosystem to Windows.

If Valve is commited enough to keep selling it 3 years for now, and actually manage to sell significant number of units past the
initial rush at lauch, i'll consider buying one.
But i wouldn't hold my breath, valve has a habit of abandoning its hardware babies without too many qualms. By Gaben's own
admission, they will be selling the units at a loss from day one, and Valve being a private company, there's little publicly accessible
data on its financials, so how much money they've actually set aside to estabilish this platform is anyones guess.
 
If it came out 10 years ago, it would have been a revolution. In 2011 when 50% of game industry comes from phone apps,
25% from console and 25% from pc gaming, it hard to see the merit of a handheld linux PC, even with Proton factored in.
And that's not even considering how hard is MS pushing to bring XBone ecosystem to Windows.
This just shows that there is a huge demand for on the go gaming, phones is just the easiest way to do it but I very much doubt that people prefer smart phone gaming, it's just the only thing they have access to, you always have it with you.
 
I'm interested in the APU it uses... So it's a custom piece that's essentially something similar to what the PS5 uses?
Aside from using Zen2 with RDNA2, it's not anywhere close to the new console hardware in terms of performance. CPU-wise, it has half the cores, which might be fine enough for most current multi-generational games, but may not hold up as well when AAA titles really start focusing on the new consoles.

And graphics wise, it only offers a fraction of the performance of a PS5, around 15% or so going by their advertised "peak performance" numbers. The PS5's graphics hardware performs somewhere near the level of an RTX 2070, 3060 or 5700XT, while this device will likely perform more like the integrated graphics in AMD's desktop and laptop APUs, or not much better than a GT 1030 or RX 550. So it's a lot like one of those laptop APUs from what I can gather, probably most like the 4-core, 8-thread Ryzen 5300U, only with 8 RDNA2 CUs in place of the 6 Vega CUs on that part.

Of course, when you only need to render games at around 720p, that level of graphics hardware should go a lot further. At that resolution, it only needs to render around 11-12% of the pixels compared to native 4K. Though most games targeting the PS5 will likely render at lower resolutions and upscale to 4K, whereas upscaling to 720 is probably not going to look too good, making upscaling a less-viable option on this device. The level of performance does seem like it should be reasonable enough considering the form-factor though.

This just shows that there is a huge demand for on the go gaming, phones is just the easiest way to do it but I very much doubt that people prefer smart phone gaming, it's just the only thing they have access to, you always have it with you.
I kind of wonder how many people would want to bring something like this with them "on-the-go" though. Unlike a phone, which doesn't take up much space and can be slipped into a pocket, this device is quite bulky. Even compared to the Nintendo Switch, it's notably larger in every dimension. A Switch with Joy-Cons attached is 239 x 102 x 29mm and weighs 398g, while the Steam Deck is going to be 298 x 117 x 49mm and around 669g. That makes it around 25% wider and 15% taller, making the face around 43% larger in terms of area. It's also around 70% thicker when including the grips and thumbsticks on both devices, and nearly 70% heavier as well. That's not necessarily bad, since it offers considerably more performance than a Switch, along with access to a wider selection of games, but it is quite bulky, and not something one will be able to discreetly carry with them and easily tuck away when not in use.

And while I suspect most Switch owners primarily use their device at home as a means to get access to Nintendo's games, that seems like less of a compelling usage scenario for the Steam Deck. It's not going to have platform exclusives, and most of this device's target market probably have a better PC at home already. I do like a lot of things about the device though.

The 64GB version seems like it would be the way to go. If the base model can be upgraded with a 2242 NVME drive, those can be found for under $80 for 512GB. If it uses the smaller 2230 drives, those might be a little harder to find, but still should be available for far less than what they are asking. That is, assuming it includes a port for an M.2 drive, though it seems likely that they would be using the same board for all of them, seeing as storage is the only major difference between the three models.
As an update to this, they added some additional details to the specification page regarding the SSD...

"All models use socketed 2230 m.2 modules (not intended for end-user replacement)"

So, it sounds like a 2230 drive would apparently work, though that size tends to be primarily sold to device manufacturers, and is uncommon at retail. And the "not intended for end-user replacement" part is a bit vague, though that could imply it might be difficult to access the drive without tearing the whole thing apart, and it's hard to say how feasible that might be until the device has been released and teardowns are available. Though again, there's always the MicroSD option for expanding storage, so I still feel the 64GB version would likely be a considerably better value than the others. Of course, they could very well limit the number of $400 units to avoid potentially losing money on them at that relatively attractive price, while selling most units with the less-attractive $530 and $650 storage configurations, as those will undoubtedly offer much better profit margins for them. So it might be hard to even find one of these at that $400 price point.
 
I kind of wonder how many people would want to bring something like this with them "on-the-go" though. Unlike a phone, which doesn't take up much space and can be slipped into a pocket, this device is quite bulky. Even compared to the Nintendo Switch, it's notably larger in every dimension. A Switch with Joy-Cons attached is 239 x 102 x 29mm and weighs 398g, while the Steam Deck is going to be 298 x 117 x 49mm and around 669g. That makes it around 25% wider and 15% taller, making the face around 43% larger in terms of area. It's also around 70% thicker when including the grips and thumbsticks on both devices, and nearly 70% heavier as well. That's not necessarily bad, since it offers considerably more performance than a Switch, along with access to a wider selection of games, but it is quite bulky, and not something one will be able to discreetly carry with them and easily tuck away when not in use.

And while I suspect most Switch owners primarily use their device at home as a means to get access to Nintendo's games, that seems like less of a compelling usage scenario for the Steam Deck. It's not going to have platform exclusives, and most of this device's target market probably have a better PC at home already. I do like a lot of things about the device though.
Sure, this is the one side of looking at this it's huge bulky and doesn't play exclusives, from the other side the best option until now to play PC games outside of your house was a laptop and compared to a laptop this is tiny and often even more powerful unless you compare against a gaming laptop of several thousands.
Also every single game that you can play on PC is an exclusive for outside the home gaming, except for a very few that have ios/android ports.

It's not like this is going to be the next big thing but there will be more than enough customers to justify it.