Valve Introduces Per-Application SteamVR Settings

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[quotemsg=20841425,0,1943658]Two years ago, when consumer VR headsets first hit the market, having a powerful enough GPU to operate an HMD was a big concern. Not many people owned a GTX 970 or R9 290/390 level graphics card at the time, and using a lower-end GPU was simply untenable.

Today, the graphics card market is a different beast...
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I'm pretty sure most cards currently cost as much or more for a given level of performance as they did two years ago. They might have cost less for much of the time in between, but due to the recent shortages and price spikes, the "graphics card market" is probably worse now than it was then. >_>
 
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