Valve announced a new Half-Life: Alyx VR game, as well as a major up to CS:GO.
Valve Is Bringing Back Half-Life in VR : Read more
Valve Is Bringing Back Half-Life in VR : Read more
Aside from in the Asian markets, where the Counter-Strike Neo and Counter-Strike Online games have all had selectable agents including females. And really, the only reason they are doing these updates for CS:GO is to push a paid battle pass for the game, much like you see in games like Fortnite.The competitive first-person shooter now has selectable in-game agents, and it appears that the series will have female avatars for the first time, too.
How many of the original Half-Life developers even work at Valve anymore? I know a lot of the lead developers left, including the writer of the series.
It's been nearly 9 years since they released Portal 2, their last single-player focused game, and around 8 years since their last multiplayer esports titles DOTA2 and CS:GO came out. Since then, it's mostly just been content updates for their esports games, a brief VR tech demo, and a much-disliked pay-to-win lootbox card battle game that lost 95% of its player-base within two months and is now down to fewer than 100 concurrent players less than a year after it came out.
I can't say I have complete confidence that Valve will produce a great game at this point. For most of the last decade, they seem to have been primarily focused on maximizing profits through Steam and little else. They haven't been interested in anything that they don't think will rake in easy profit through Steam marketplace trading and microtransactions.
Aside from in the Asian markets, where the Counter-Strike Neo and Counter-Strike Online games have all had selectable agents including females. And really, the only reason they are doing these updates for CS:GO is to push a paid battle pass for the game, much like you see in games like Fortnite.
I don't see how adding features to the Steam Client has anything to do with their ability to develop games. And again, that follows along with Steam being their primary concern. Valve isn't so much a game developer anymore as they are the operators of a game marketplace. They might improve that marketplace, but they certainly haven't been acting as the premier PC game developer they once were. That could change though, and maybe they will get back on track now that others like Epic have started putting pressure on them, but after so many years of no real game releases, one probably shouldn't get their hopes up too much.Right because they haven't made Steam better in any way or improved anything in gaming in the last 10 years.
I don't see how adding features to the Steam Client has anything to do with their ability to develop games. And again, that follows along with Steam being their primary concern. Valve isn't so much a game developer anymore as they are the operators of a game marketplace. They might improve that marketplace, but they certainly haven't been acting as the premier PC game developer they once were. That could change though, and maybe they will get back on track now that others like Epic have started putting pressure on them, but after so many years of no real game releases, one probably shouldn't get their hopes up too much.
Also, cloud saves are not a particularly good example, seeing as that feature was added more than 10 years ago. : P
And I would argue that their games were not tech demos. They didn't design the games to show off new features of their game engine so much as they updated the engine to incorporate unique features that they wanted to include in the games.
Well, Lost Coast at least was a tech demo. I don't think anyone really considered that as a standalone game. It was a single, relatively short level based on content cut from the main game during development, made available as a free download for those who owned Half-Life 2 to show off some new lighting effects.
As for Portal in VR, something tells me that would be pretty nausea-inducing, or at least the classic portal gameplay would be. They could make a game in the Portal series, but I don't think they would have it focus on the player flinging themself around at high speeds.