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Valve Now Charging Developers $100 to Submit to Greenlight

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Wonderful, no more free games will be submitted now... ¬¬

That's why we can't have good things I guess, stupid people everywhere.
 
I'm willing to bet anyone with a good game will be able to come up with $100. Especially considering it wouldn't take hardly anything to make the money back from purchases if it was really worth submitting.
 
I understand their argument, and I'm all for Child's Play, but they could have charged $10 and still managed to accomplish what they claim they wanted to accomplish. $100 is a lot to pay when there's a possibility that your game won't get picked.
 
[citation][nom]Old_Fogie_Late_Bloomer[/nom]I understand their argument, and I'm all for Child's Play, but they could have charged $10 and still managed to accomplish what they claim they wanted to accomplish. $100 is a lot to pay when there's a possibility that your game won't get picked.[/citation]
100 dollars for advertising... yeah that's humongus.

ps: 10 bucks is way too low
 
Hopefully this will curb all the idiotic submissions, like that stupid porn game, and all the other crap, like people submitting games they dont own. Its also nice they are donating the money to charity. Go Valve!
 
[citation][nom]Old_Fogie_Late_Bloomer[/nom]I understand their argument, and I'm all for Child's Play, but they could have charged $10 and still managed to accomplish what they claim they wanted to accomplish. $100 is a lot to pay when there's a possibility that your game won't get picked.[/citation]
It costs a LOT of money to develop a game. $100 is nothing when you've gone through the trouble of development. Especially for the possibility of getting it on Steam.

On the other hand, $100 is a lot of money to make a joking submission of HL3, or a "wishful" submission of Metal Gear Solid, of which you have no rights to.
 
Funny to see all the "zomg, $100 is so much" comments. $100 is...

1) Less than the average American spends on gas each month ($177)
2) Less than the average American family of four spends on groceries each week (around $150)
3) Less than the average American makes during one day of work ($176)
4) About the same as the average American spends on cable TV each month
5) About what you'd make working a part time, minimum wage job for a week.

$100 isn't exactly chump change or the kind of money you find in a pair of jeans you haven't worn in a while, but it's not a massive barrier to entry either.
 
[citation][nom]HotRoderx[/nom]why not just put a stipulation in that anyone found to be submitting false games will be fined and taken to court.[/citation]
because believe it or not there are other country's outside the US, i mean come on you can't even extradite the owner of megaupload!
 
[citation][nom]HotRoderx[/nom]why not just put a stipulation in that anyone found to be submitting false games will be fined and taken to court.[/citation]

Because you have to prove damages in court, and how do you damage something that's free?

Why not just charge people to submit their games to keep the super intelligent people like you from posting fart app's...
 
[citation][nom]jalek[/nom]Even Apple doesn't charge that much.[/citation]


apple charges the exact same thing?
 
I imagine "Seduce Me" didn't help this cause, either (despite the legitimacy of that game).

The price is simultaneously quite a bit and not very much. If you are already developing an indie game for the public, this is a small hurdle that you can probably overcome. But knowing that you will have to pay $100 to put it up may deter your neighborhood geek from deciding to make a cool game for Steam. So paradoxically, the price is too high and too low.

But here's an idea: make it a requirement to submit a functional demo of the game. Legitimate developers would be able to produce this with ease, whereas pranksters would have to submit a fake demo, which the community would frown upon and downvote. Seems fair to me, but Greenlight is still foreign to me.
 
$100 sounds like just the right price. On one hand, it's enough to discourage all the idiots from flooding the service with garbage, and on the other, anyone seriously committed to their work should be able to spring it.
 
[citation][nom]badaxe2[/nom]$100 sounds like just the right price. On one hand, it's enough to discourage all the idiots from flooding the service with garbage, and on the other, anyone seriously committed to their work should be able to spring it.[/citation]
agreed.
 
[citation][nom]PlusOne[/nom] Legitimate developers would be able to produce this with ease, whereas pranksters would have to submit a fake demo, which the community would frown upon and downvote. Seems fair to me, but Greenlight is still foreign to me.[/citation]
Making a functional demo to prove the legitimacy of your game likely costs more than $100 in man hours. Plus countless hours Valve's employees (or temps) would have to spend to verify the content of the demos for each submission. This seems like a much simpler solution.
 
$100, thats nothing, this is business not a student allowance. If you think you have a good game, then consider it as part of your investment, marketing. After that, if you have something good, then a few games sold would easily eclipse your $100
 
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