[citation][nom]Parsian[/nom]I honestly doubt XBOX and PS crowd would switch to iOS's micro transaction type games for their living room unless APPLE can bring those big budget titles as well (especially when they already have access to angry bird style games via Xbox Live and PSN)I think the best Apple can achieve is to have a competitor to the current Android based SmartTVs which already deliver comparable games (or identical games) to current iOS selections via Google Play. They may implement controllers or some form of interface but that would be it. I cant see the console folks switch to that.[/citation]
I agree that Apple is hardly Valves biggest consern in this venture. Apple's phone and tablet games are a neat and lucritive market, but it is also very limited in the scope of what can be done due to the nature of portable hardware which relies on a battery. The Steam Boxes will have the opportunity to be much more powerful, and support much larger games, all without the worry of a battery while being small enough to be portable if you want it to. You are still not going to be playing big AAA titles on it, but Valve has a very healthy indie community, and this may be a good way for indie developers to get a lot more attention and sales through without having to pay the higher costs of publishing through PS or MS.
All that said, these consoles are going to have to be dirt cheap to get people to buy them. I can already play indie games on my PC, and most people I know may own multiple consoles, but over time they tend to gravitate towards one single one that they actuially buy games for because they do not like the clutter of having multiple boxes/controllers/chargers around the living room.
This puts Valve at a HUGE disadvantage. Valve does not make the Steam Boxes. The Steam Box (as I understand it) is an OS bundled with a minimum hardware spec, and then different manufacturers will work around that. This means that the box builders need to sell their consoles and accessories at a profit because they are not going to get the game sales income like other console makers will. In my mind that means that they will need to cram a controller, case, psu, cpu, gpu, and game storage (DL service only) under $50 so that they can sell their boxes with a justifiable profit margin while still selling the things for under $100. Using ARM based equipment, and having the OS/software provided free from Valve I think this will be possible, but if they try selling the initial console+controller for over $100 it would be difficult to sell as it is redundant to your computer, and adds complexity to your home theater setup.
Anywho, there are a lot of potential obsticals to this... but Apple is just not even on the radar in my mind.