Archived from groups: comp.sys.ibm.pc.games.rpg (
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Michael Cecil wrote:
> On Thu, 17 Feb 2005 23:37:18 -0500, ToolPackinMama
> <laura@lauragoodwin.org> wrote:
>
>
>>Michael Cecil wrote:
>>
>>>On Thu, 17 Feb 2005 17:30:43 -0500, ToolPackinMama
>>><laura@lauragoodwin.org> wrote:
>>
>>>>If you want a real challenge you could try Nosferatu.
>>>
>>>
>>>Hehe, yeah. I think it might go from being a game to being a chore.
>>>
>>
>>That thought is what stopped me, but what if we're wrong?
>
>
> Well, I haven't decided one way or the other except that I'm going to wait
> a while to replay it. Working on a stack of Thief II fan missions right
> now.
>
Well, you know what? Just because of our little conversation I decided
to try a FUGLY Nosferatu dude, and I already love him. It's not as hard
as you might think. He can still run around out in the open in town.
It's not like all people refuse to talk with you. OBVIOUSLY all the
quest-related people talk with you. Once in a while a rare person runs
screaming at the very sight of you, but it's not like you can't stroll
around in town, you can.
Hephastus, my Nossie, did the same beginning quests as the other
characters, and the only real difference is that he took out the gang of
crackheads at the beachhouse with astonishing ease. Potence, and
Obfustuwhatmamacallit are both VERY helpful disciplines, at that early
stage.
Also, rats yield way more useable blood for a Nosferatu than for anyone
else. Plus, the rats are easier to catch. The squirmy little devils
are elusive prey for my other vamps, but for my Nossie they just calm
down and wait to be plucked and milked. Awesome!
OK, so my Nosferatu guy has zero chance of getting laid. It's not a
getting-laid game, anyway. It's a kicking-ass game, and so far,
Hephastus seriously kicks ass!
Besides, he recently did get laid,
and we all saw what THAT came to!