Archived from groups: rec.games.roguelike.angband (
More info?)
It's based on V, but I did take some ideas from Sangband as well.
Questions, comments and suggestions are appreciated.
Code Changes:
- damage bonus is now a percentage of base dice (+1 = +10%)
- reduced importance of strength for number of blows
Race Changes:
- human: +10 melee, +1 all stats
- half-elf: +10 ranged, +1 stealth
- wood elf: +10 ranged, +1 stealth
- hobbit: -1 int
- gnome: +2 wis
- dwarf: -2 stealth, bonus=imm_acid
- half-orc: +1 hps
- removed dunadan and high-elf
Class Changes:
- warrior: less blows with light weapons, better searching
- paladin: less blows with light weapons, +1 wis, improved spellcasting
- ranger: reduced spellcasting
- rogue: more blows with light weapons, improved spellcasting
- priest: -
- mage: more blows with light weapons
Spellbook Changes: (unfinished)
- moving confusion, heroism and bedlam down
- added magic mapping, poison weapon
Prayer Book Changes: (unfinished)
- improved healing spells (unfinished)
Store Changes:
- store inventory improves based on dungeon level
- [1] more lanterns,cloaks,ammo; less food,flasks,spikes
- [2] more robes,accessories; less leather armor
- [3] more polearms,hafted weapons,launchers,ammo
- [4] less weapons,books
- [5] more enchant armor,res_str
- [6] more searching,protection; less books
- [5] added teleport,infravision,see invis
- [6] added rings of see invis,slaying
- [6] added amulets of regen,infravision
- [6] added wands of light,scare monster,elemental bolts
Ego Item Changes:
- slay animal: slay animal, int, res_pois
- slay orc: slay orc, dex, res_dark, infra
- slay troll: slay troll, str, regen, sust_str
- slay giant: slay giant, str, res_confu
- slay undead: kill undead, wis, hold_life, see_invis
- slay demon: kill demon, int, see_invis, free_act
- slay dragon: kill dragon, con, res_fear
Weapon Changes:
- extra shot for slings and short bows
- changed spear to [4] (1d4) 5.0
- changed trident to [6] (1d6) 7.0
- changed pike to [8] (2d5) 16.0
- changed glaive to [12] (2d6) 19.0
- changed awl-pike to hatchet (1d6) 6.0
- changed quarterstaff to [8] (1d7) 10.0
- changed small sword to (1d6) 6.0
- changed shovel to (1d4) 6.0
- changed pick to (1d6) 15.0
Armor Changes:
- padded cloth (-5) [6] 4.0 (soft studded leather)
- hard leather: (-1) [6] 8.0
- studded leather: (-1) [8] 11.0 (hard studded leather)
- basic DSMs now provide immunity to their element
Other Object Changes:
- torches now have a light radius of 2
- ring of protection base cost reduced to 100
- ring of bravery: aggravate, res_fear, free_act
- ring of levitation = +1 speed, feather falling
- amulet of teleportation can be activated for teleport self
- ring of teleportation can be activated for phase door
- improved healing items (unfinished)
Monster Changes: (unfinished)
- stronger animals
- growing mushroom patches
- more groups of animals, early undead
- better orcs, trolls and ogres spread over a wider level range
Dungeon/Rooms Changes: (unfinished)
- food and mushrooms now appear in piles
- increased chance of ego items at deeper dungeon levels
- better loot from chests
I'm still working on it, but that's all for now.
--
http://www.gamedruid.com/guides/angband/