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Archived from groups: rec.games.roguelike.angband (More info?)
Monks, or monklike chars are available in several variants. I have a
fascination with trying them, but about the time I get to the depth where
the breathers start, dragons and hounds and such, mine start dieing like
flies.
I have never been able to find the happy balance point between the AC
gained from not wearing armor and the lack of resists.
I do realize that this balance is the whole point of a monks difficulty.
Head, Hand, Feet and Cloaks seem to have the least penalty, and in some
varaints Shields as well. This gives a decent selection once the slots are
filled with artifacts, it is just I seldom ever survive to see anything
besides cloaks drop for these slots. However in variants like Heng
everything is penalized and wearing a shield nullifies Martial Arts skills
so it is even tougher unless you take the Craft magic school.
Any ideas, strats, would be appreciated.
Monks, or monklike chars are available in several variants. I have a
fascination with trying them, but about the time I get to the depth where
the breathers start, dragons and hounds and such, mine start dieing like
flies.
I have never been able to find the happy balance point between the AC
gained from not wearing armor and the lack of resists.
I do realize that this balance is the whole point of a monks difficulty.
Head, Hand, Feet and Cloaks seem to have the least penalty, and in some
varaints Shields as well. This gives a decent selection once the slots are
filled with artifacts, it is just I seldom ever survive to see anything
besides cloaks drop for these slots. However in variants like Heng
everything is penalized and wearing a shield nullifies Martial Arts skills
so it is even tougher unless you take the Craft magic school.
Any ideas, strats, would be appreciated.