Archived from groups: rec.games.trading-cards.magic.rules (
More info?)
On Sat, 26 Jun 2004 10:59:08 -0400, AWE <ArkonTT@hotmail.com> wrote:
>I cast Sandstalker, equip the Wargear and attack.
>
>At end of turn, return the Sandstalker to hand....
So this is a 7/4 Sandstalker - 4/2, and +3/+2 from the Wargear.
>Question...
>
>Does the Sandstalker die?
.... Why would it die? You didn't say anything about a 4-or-greater power
creature blocking it; you didn't say it got Fireballed for 4; nothing.
Assuming nothing has killed it yet, as End phase starts its ability triggers
and goes on the stack. Pass, pass; the ability resolves, and puts the VS into
your hand from play. This leaves the Wargear behind in play, unattached... and
triggers its ability. That ability goes onto the stack; pass, pass, and it
resolves. It can't find any creature that the Wargear is currently equipping,
so Does Nothing, and finishes resolving.
[The Wargear's ability isn't able to "track the card to wherever it went after
leaving play, and put it into the graveyard from that zone"; it doesn't SAY
it can do this. "Sacrifice" can only be done to permanents in play, also.]
You end up with an unattached Wargear in play, and a VS creature card in your
hand, ready for you to do this again on your next turn. [I'd also look into
using either multiple Wargear, since each gives the Sandstalker a separate
+3/+2, or adding Vulshok Gauntlets as well, since the Sandstalker is going
to leave play long before it would try to untap...]
Dave
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