Archived from groups: rec.games.trading-cards.magic.rules (
More info?)
Peter Cooper Jr. <pete+mtg@cooperjr.name> wrote:
>Chris Mattern <matternc@comcast.net> writes:
>> Why would you think that? The Orrery specifically says it only affects
>> playing cards. Playing activated abilities is not playing cards,
>> therefore the Orrery doesn't do anything to them.
>
>Right. Therefore, the Orrery changes when one can play a sorcery
>card. And activated abilities such as Equip say "Play this ability
>only any time you could play a sorcery", which due to the Orrery is
>any time you could play an instant.
Nope. "any time you could play a sorcery" does not change depending on whether
you -have- a Sorcery you can play, whether you are forbidden from playing
spells at all right now, or whether you can play something at an Odd Time or
have a Sorcery that SAYS you can play it at an Odd Time.
>,----[ Magic Comp. Rules ]
>| 403.5. Activated abilities that read "Play this ability only any
>| time you could play a sorcery" mean the player must follow the
>| timing rules for playing a sorcery, though the ability isn't
>| actually a sorcery. Activated abilities that read "Play this ability
>| only any time you could play an instant" mean the player must follow
>| the timing rules for playing an instant, though the ability isn't
>| actually an instant.
>`----
Yes. And the TIMING RULES are not changed at all by the Orrery. What is changed
is WHICH timing rules Sorceries are actually played by. "any time you can play
a sorcery" doesn't change, but Sorceries, enchantments, and Artifacts now
use the "any time you could play an instant" rules while an Orrery is out.
>What isn't clear is whether "timing rules for playing a sorcery"
>refers exclusively to the normal timing rules as specified in the
>Comp. Rules, or if it instead refers to the timing rules as modified
>by cards such as the Orrery.
The former. Nothing existing modifies them; things just change which set of
timing rules might be used (either to "a different set" or to "none at all").
212.5e If text states that a player may do something "any time he or she could
play an instant", it means only that the player must have priority. The player
doesn't need to have an instant he or she could actually play.
212.7e If a spell, ability, or effect states that a player can do something
only "any time he or she could play an sorcery", it means only that the player
must have priority, it must be during the main phase of his or her turn, and
the stack must be empty. The player doesn't need to have a sorcery he or she
could actually play.
Dave
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