Vedalken Orrery

G

Guest

Guest
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

Hi,

I thought I had seen this one here before but I can't find it.

Can anyone tell me why Vedalken Orrery doesn't allow you to play
abilities like equiping any time you could play an instant? I'd think
that "any time you could play a sorcery" is the same as "any time you
could play an instant" with VO in play.

--
thanks,
David
 
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

David de Kloet wrote:

> Hi,
>
> I thought I had seen this one here before but I can't find it.
>
> Can anyone tell me why Vedalken Orrery doesn't allow you to play
> abilities like equiping any time you could play an instant? I'd think
> that "any time you could play a sorcery" is the same as "any time you
> could play an instant" with VO in play.
>
Vedalken Orrery
Artifact
4

You may play nonland cards any time you could play an instant.

Why would you think that? The Orrery specifically says it only affects
playing cards. Playing activated abilities is not playing cards,
therefore the Orrery doesn't do anything to them.
--
Christopher Mattern

"Which one you figure tracked us?"
"The ugly one, sir."
"...Could you be more specific?"
 
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

On Thu, 30 Dec 2004 23:12:08 +0100, David de Kloet <dskloet@few.vu.nl> wrote:
>I thought I had seen this one here before but I can't find it.
>
>Can anyone tell me why Vedalken Orrery doesn't allow you to play
>abilities like equiping any time you could play an instant?

Because it doesn't say it can. All it changes is when you can play spells.

>I'd think
>that "any time you could play a sorcery" is the same as "any time you
>could play an instant" with VO in play.

"You may play this any time you could play a Sorcery" does NOT change depending
on whether or not you can -actually play a Sorcery- or not. Arcane Laboratory
does NOT make you unable to play the Equip ability after you have played your
one spell for the turn, for example. (Note that Abeyance isn't a good example,
because it -separately- forbids playing the Equip ability.)
Similarly, you don't have to reveal a Sorcery card in your hand to be able
to play the Equip ability. "any time you could play an Instant/Sorcery" refers
to specific times, not to whatever effects may be affecting you.

212.7e If a spell, ability, or effect states that a player can do something
only "any time he or she could play an sorcery", it means only that the player
must have priority, it must be during the main phase of his or her turn, and
the stack must be empty. The player doesn't need to have a sorcery he or she
could actually play.

Dave
--
\/David DeLaney posting from dbd@vic.com "It's not the pot that grows the flower
It's not the clock that slows the hour The definition's plain for anyone to see
Love is all it takes to make a family" - R&P. VISUALIZE HAPPYNET VRbeable<BLINK>
http://www.vic.com/~dbd/ - net.legends FAQ & Magic / I WUV you in all CAPS! --K.
 
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

Chris Mattern <matternc@comcast.net> writes:
> David de Kloet wrote:
>> I thought I had seen this one here before but I can't find it.
>>
>> Can anyone tell me why Vedalken Orrery doesn't allow you to play
>> abilities like equiping any time you could play an instant? I'd think
>> that "any time you could play a sorcery" is the same as "any time you
>> could play an instant" with VO in play.
>
> Vedalken Orrery
> Artifact
> 4
> You may play nonland cards any time you could play an instant.
>
> Why would you think that? The Orrery specifically says it only affects
> playing cards. Playing activated abilities is not playing cards,
> therefore the Orrery doesn't do anything to them.

Right. Therefore, the Orrery changes when one can play a sorcery
card. And activated abilities such as Equip say "Play this ability
only any time you could play a sorcery", which due to the Orrery is
any time you could play an instant.

,----[ Magic Comp. Rules ]
| 403.5. Activated abilities that read "Play this ability only any
| time you could play a sorcery" mean the player must follow the
| timing rules for playing a sorcery, though the ability isn't
| actually a sorcery. Activated abilities that read "Play this ability
| only any time you could play an instant" mean the player must follow
| the timing rules for playing an instant, though the ability isn't
| actually an instant.
`----

What isn't clear is whether "timing rules for playing a sorcery"
refers exclusively to the normal timing rules as specified in the
Comp. Rules, or if it instead refers to the timing rules as modified
by cards such as the Orrery.

I believe that it's the former, but I'm not sure what rules back that
up, especially as the fundamental basis of the game is that the cards
can change the rules.

--
Peter C.
Going to church does not make a person religious, nor does going to
school make a person educated, any more than going to a garage makes a
person a car.
 
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

Peter Cooper Jr. <pete+mtg@cooperjr.name> wrote:
>Chris Mattern <matternc@comcast.net> writes:
>> Why would you think that? The Orrery specifically says it only affects
>> playing cards. Playing activated abilities is not playing cards,
>> therefore the Orrery doesn't do anything to them.
>
>Right. Therefore, the Orrery changes when one can play a sorcery
>card. And activated abilities such as Equip say "Play this ability
>only any time you could play a sorcery", which due to the Orrery is
>any time you could play an instant.

Nope. "any time you could play a sorcery" does not change depending on whether
you -have- a Sorcery you can play, whether you are forbidden from playing
spells at all right now, or whether you can play something at an Odd Time or
have a Sorcery that SAYS you can play it at an Odd Time.

>,----[ Magic Comp. Rules ]
>| 403.5. Activated abilities that read "Play this ability only any
>| time you could play a sorcery" mean the player must follow the
>| timing rules for playing a sorcery, though the ability isn't
>| actually a sorcery. Activated abilities that read "Play this ability
>| only any time you could play an instant" mean the player must follow
>| the timing rules for playing an instant, though the ability isn't
>| actually an instant.
>`----

Yes. And the TIMING RULES are not changed at all by the Orrery. What is changed
is WHICH timing rules Sorceries are actually played by. "any time you can play
a sorcery" doesn't change, but Sorceries, enchantments, and Artifacts now
use the "any time you could play an instant" rules while an Orrery is out.

>What isn't clear is whether "timing rules for playing a sorcery"
>refers exclusively to the normal timing rules as specified in the
>Comp. Rules, or if it instead refers to the timing rules as modified
>by cards such as the Orrery.

The former. Nothing existing modifies them; things just change which set of
timing rules might be used (either to "a different set" or to "none at all").

212.5e If text states that a player may do something "any time he or she could
play an instant", it means only that the player must have priority. The player
doesn't need to have an instant he or she could actually play.

212.7e If a spell, ability, or effect states that a player can do something
only "any time he or she could play an sorcery", it means only that the player
must have priority, it must be during the main phase of his or her turn, and
the stack must be empty. The player doesn't need to have a sorcery he or she
could actually play.

Dave
--
\/David DeLaney posting from dbd@vic.com "It's not the pot that grows the flower
It's not the clock that slows the hour The definition's plain for anyone to see
Love is all it takes to make a family" - R&P. VISUALIZE HAPPYNET VRbeable<BLINK>
http://www.vic.com/~dbd/ - net.legends FAQ & Magic / I WUV you in all CAPS! --K.
 
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

On Fri, 30 Dec 2004, David DeLaney wrote:
>
> 212.7e If a spell, ability, or effect states that a player can do
> something only "any time he or she could play an sorcery", it means
> only that the player must have priority, it must be during the main
> phase of his or her turn, and the stack must be empty. The player
> doesn't need to have a sorcery he or she could actually play.

Argh, I didn't find this rule becuase of the typo ("an sorcery"
instead of "a sorcery"). I searched for "could play a sorcery".

--
thanks,
David