G
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Archived from groups: alt.games.unreal.tournament2003 (More info?)
Am I the only one who gets irritated when some 40k file knocks me off a
server after downloading 50 meg of map files because of a version mismatch?
You have to exit UT, delete the offending file and start over...not a
very efficient way to handle this (game/map coders listen-up).
Why not have game code to ask for an overwrite (Y/N) rather than knock
you off a server when downloading?
Why don't writers of said files give them different names rather than
same-naming when they KNOW everyone will have to go thru at least one,
version mismatch episode, and probably more if they play many servers?
Mike
Am I the only one who gets irritated when some 40k file knocks me off a
server after downloading 50 meg of map files because of a version mismatch?
You have to exit UT, delete the offending file and start over...not a
very efficient way to handle this (game/map coders listen-up).
Why not have game code to ask for an overwrite (Y/N) rather than knock
you off a server when downloading?
Why don't writers of said files give them different names rather than
same-naming when they KNOW everyone will have to go thru at least one,
version mismatch episode, and probably more if they play many servers?
Mike

