Video Card Features: RT Video Editing Vs. Gaming

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Can anyone tell me what video card features are the most important to
have when performance(speed) is the main objective when doing
real-time editing?

And how do the desired features change when high end gaming is the
objective?

Thanks a lot.

Darren Harris
Staten Island, New York.
 
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I could be wrong, but a video card has little to do with real-time editing.

I believe that your processor will have more to do with real-time
editing than your video card.

Just an opinion.

-Richard



Darren Harris wrote:

> Can anyone tell me what video card features are the most important to
> have when performance(speed) is the main objective when doing
> real-time editing?
>
> And how do the desired features change when high end gaming is the
> objective?
>
> Thanks a lot.
>
> Darren Harris
> Staten Island, New York.
 
Archived from groups: rec.video.desktop (More info?)

Darren Harris wrote:
> Can anyone tell me what video card features are the most
> important to have when performance(speed) is the main
> objective when doing real-time editing?

Graphics cards have little-to-nothing to do with video editing,
real-time or otherwise. (Unless your real-time solution has
some particular hardware dependency.) I have always found
it completely sufficient to use whatever is cheapest.

> And how do the desired features change when high end
> gaming is the objective?

I you want to do both video editing and gaming on the same
machine, choose the video card according to the requirements
for gaming and you should be fine to do video editing.
 
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Richard Crowley wrote:
> Darren Harris wrote:
>
>>Can anyone tell me what video card features are the most
>>important to have when performance(speed) is the main
>>objective when doing real-time editing?
>
>
> Graphics cards have little-to-nothing to do with video editing,
> real-time or otherwise. (Unless your real-time solution has
> some particular hardware dependency.) I have always found
> it completely sufficient to use whatever is cheapest.

Not true with Pinnacle's Liquid products. The GPU and CPU are used for
the rendering. The faster the processor, the faster the rendering times.
The same with using Hollywood FX.

>>And how do the desired features change when high end
>>gaming is the objective?
>
> I you want to do both video editing and gaming on the same
> machine, choose the video card according to the requirements
> for gaming and you should be fine to do video editing.

There you have it. I have been using an ATI Radeon 9500Pro for the last
year with great success. Fast renderings and great gaming.
 
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Richard Ragon wrote:

> I could be wrong, but a video card has little to do with real-time editing.
>
> I believe that your processor will have more to do with real-time
> editing than your video card.
>
> Just an opinion.

I believe that for most NLE's that might be the case. But for Pinnacle's
Liquid series products, GPU's are used in the rendering.

http://www.videoguys.com/edition.html
 
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"TonyP" wrote ...
> Richard Crowley wrote:
> > Graphics cards have little-to-nothing to do with video editing,
> > real-time or otherwise. (Unless your real-time solution has
> > some particular hardware dependency.) I have always found
> > it completely sufficient to use whatever is cheapest.
>
> Not true with Pinnacle's Liquid products. The GPU and CPU are used for
> the rendering. The faster the processor, the faster the rendering times.
> The same with using Hollywood FX.

That is what "hardware dependency" means. Right?
 
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TonyP <arpierre@optonline.net> wrote in message news:<XkCdc.22278$Po2.10101358@news4.srv.hcvlny.cv.net>...
> Richard Ragon wrote:
>
> > I could be wrong, but a video card has little to do with real-time editing.
> >
> > I believe that your processor will have more to do with real-time
> > editing than your video card.
> >
> > Just an opinion.
>
> I believe that for most NLE's that might be the case. But for Pinnacle's
> Liquid series products, GPU's are used in the rendering.
>
> http://www.videoguys.com/edition.html

I don't know what GPUs are, but obviously from what is being said
here, the CPU is the predominate factor as far as allowing real time
video edits. So I assume that for that purpose, integrated video on
the motherboard would be sufficient also.

Thanks a lot.

Darren Harris
Staten Island, New York.
 
Archived from groups: rec.video.desktop (More info?)

Richard Crowley wrote:
> "TonyP" wrote ...
>
>>Richard Crowley wrote:
>>
>>>Graphics cards have little-to-nothing to do with video editing,
>>>real-time or otherwise. (Unless your real-time solution has
>>>some particular hardware dependency.) I have always found
>>>it completely sufficient to use whatever is cheapest.
>>
>>Not true with Pinnacle's Liquid products. The GPU and CPU are used for
>>the rendering. The faster the processor, the faster the rendering times.
>>The same with using Hollywood FX.
>
>
> That is what "hardware dependency" means. Right?

True. All NLE's have hardware dependancy of some type. It depends if you
want a PCI card (Matrox, Canopus, etc.) solution, or a purely software
solution where, as computers get faster, so does NLE performance.
 
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"TonyP" <arpierre@optonline.net> wrote in message
news😛yYdc.18630$Eg.3733457@news4.srv.hcvlny.cv.net...
> Richard Crowley wrote:
> > "TonyP" wrote ...
> >
> >>Richard Crowley wrote:
> >>
> >>>Graphics cards have little-to-nothing to do with video editing,
> >>>real-time or otherwise. (Unless your real-time solution has
> >>>some particular hardware dependency.) I have always found
> >>>it completely sufficient to use whatever is cheapest.
> >>
> >>Not true with Pinnacle's Liquid products. The GPU and CPU are used for
> >>the rendering. The faster the processor, the faster the rendering times.
> >>The same with using Hollywood FX.
> >
> >
> > That is what "hardware dependency" means. Right?
>
> True. All NLE's have hardware dependancy of some type.

If you choose to use such a broad definition of "dependency".
ALL software has hardware dependencies, but in this case
we were speaking of specific things like the NLE software
depending on the video card hardware (as in your own
example).

> It depends if you want a PCI card (Matrox, Canopus, etc.)
> solution, or a purely software solution where, as computers
> get faster, so does NLE performance.

Aren't the vast majority of NLE applications video card
independent? Except for your example and things like
the RT-100 (that come with their own hardware processor).
 
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Richard Crowley wrote:

> "TonyP" <arpierre@optonline.net> wrote in message
> news😛yYdc.18630$Eg.3733457@news4.srv.hcvlny.cv.net...
>
>>Richard Crowley wrote:
>>
>>>"TonyP" wrote ...

>>>>Richard Crowley wrote:

>>>>>Graphics cards have little-to-nothing to do with video editing,
>>>>>real-time or otherwise. (Unless your real-time solution has
>>>>>some particular hardware dependency.) I have always found
>>>>>it completely sufficient to use whatever is cheapest.
>>>>
>>>>Not true with Pinnacle's Liquid products. The GPU and CPU are used for
>>>>the rendering. The faster the processor, the faster the rendering times.
>>>>The same with using Hollywood FX.
>>>
>>>
>>>That is what "hardware dependency" means. Right?
>>
>>True. All NLE's have hardware dependancy of some type.

> If you choose to use such a broad definition of "dependency".
> ALL software has hardware dependencies, but in this case
> we were speaking of specific things like the NLE software
> depending on the video card hardware (as in your own
> example).

I should make myself clearer. Sorry for that. You stated that "Graphics
cards have little-to-nothing to do with video editing" which is true for
the most part. I stated that "Not true with Pinnacle's Liquid products.
The GPU and CPU are used for the rendering. The faster the processor,
the faster the rendering times. The same with using Hollywood FX."

Where is the problem?

>
>>It depends if you want a PCI card (Matrox, Canopus, etc.)
>>solution, or a purely software solution where, as computers
>>get faster, so does NLE performance.
>
>
> Aren't the vast majority of NLE applications video card
> independent? Except for your example and things like
> the RT-100 (that come with their own hardware processor).

I am no authority on the 'vast majority'. The examples (Matrox and
Canopus) seem to represent a large segment of video editing and provide
video editing cards with their systems. Pinnacle, Video Vegas and other
software NLE's don't. They use the computer's CPU, and in the Liquid
series, BOTH CPU and GPU (video display card processor) for rendering.
I have a Pinnacle DV500 which comes with a video editing card for the
PCI slot. It allows RT transitions, etc. and is not CPU dependant unless
you are doing 3D FX or layering beyond the 2 video streams.

The original poster asked about the use of video display cards, where I
provided an example where they do play a part in video processing with
Pinnacle's Liquid series.
 
Archived from groups: rec.video.desktop (More info?)

On 8 Apr 2004 12:10:45 -0700, Searcher7@mail.con2.com (Darren Harris)
wrote:

>Can anyone tell me what video card features are the most important to
>have when performance(speed) is the main objective when doing
>real-time editing?

OpenGL optimization is being designed into most video editing software
now.

Pinnacle Liquid Edition leverages the 3D performance of your graphics
card for real-time FX. Pinnacle recommends ATI based graphics cards.

Avid Xpress Pro now includes OpenGL 3D FX which will playback in
real-time with nVidia 3D graphics cards.

All of the new versions of Boris FX, Grafitti & Red take advantage of
OpenGL.

Adobe After Effects utilizes OpenGL to provide you with real-time or
dramatically accelrated previews.

I think you will see OpenGL being incorporated into more and more
video editing and production software. Which will make the choice of
graphics card more important for video editors.

Gary
Videoguys.com
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