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My question is primarily in the context of Star Wars d20, but it's
equally applicable to the Vitality and Wound Points variant from
Unearthed Arcana.
How playable is the game at high levels using these rules?
In SW, by about 15th level, a reasonably twinked out lightsaber-wielder
Jedi can deal some 7d8+Str damage with his lightsaber and crit on 18-20.
A martial artist Jedi can deal 3d4+2d6+2d8+Str with his bare hands, and
crit on 17-20.
7d8 is averages more than 30, enough to kill most characters outright on
a crit, going from full VP and full WP to -10 WP. And with a threat
range 18-20 it happens on 15% of all hits! 3d4+2d6+2d8 isn't a quite as
certain one shot, one kill, but it's still very possible, and perhaps
even more deadly overall with a threat range of 17-20.
In D&D, single attack dealing 30+ damage are also far from uncommon.
It fine to aim for a different atmosphere, where even high level
characters are wary of combat, but there *will* be unavoidable fights,
and it's hardly fun to have a 1 in 7 chance of getting killed outright
with each hit in each of them.
What is the group's collective experience with this? Am I misjudging the
deadliness? Am I correctly judging the deadliness, but others aren't
bothered by it? House rules?
My suggestion to my DM for SW was to allow anyone to take a Dark Side
point to drop to -9 WP and stabilize any time you'd drop to -10 WP,
effectively allowing immunity to death at the cost of DPSs, barring a
TPK. I'm not really happy with that, but it's better than dreading
Random Death By Natural 20 in every high-level fight.
Another tweak which I like better just occured to me: you cannot be
dropped below -1 WP if you have VP remaining. Meaning you can still be
killed if you continue fighting after you're down to WP only, and you
can still be dropped in a single shot... but not killed outright in one
shot.
--
Jasin Zujovic
jzujovic@inet.hr
My question is primarily in the context of Star Wars d20, but it's
equally applicable to the Vitality and Wound Points variant from
Unearthed Arcana.
How playable is the game at high levels using these rules?
In SW, by about 15th level, a reasonably twinked out lightsaber-wielder
Jedi can deal some 7d8+Str damage with his lightsaber and crit on 18-20.
A martial artist Jedi can deal 3d4+2d6+2d8+Str with his bare hands, and
crit on 17-20.
7d8 is averages more than 30, enough to kill most characters outright on
a crit, going from full VP and full WP to -10 WP. And with a threat
range 18-20 it happens on 15% of all hits! 3d4+2d6+2d8 isn't a quite as
certain one shot, one kill, but it's still very possible, and perhaps
even more deadly overall with a threat range of 17-20.
In D&D, single attack dealing 30+ damage are also far from uncommon.
It fine to aim for a different atmosphere, where even high level
characters are wary of combat, but there *will* be unavoidable fights,
and it's hardly fun to have a 1 in 7 chance of getting killed outright
with each hit in each of them.
What is the group's collective experience with this? Am I misjudging the
deadliness? Am I correctly judging the deadliness, but others aren't
bothered by it? House rules?
My suggestion to my DM for SW was to allow anyone to take a Dark Side
point to drop to -9 WP and stabilize any time you'd drop to -10 WP,
effectively allowing immunity to death at the cost of DPSs, barring a
TPK. I'm not really happy with that, but it's better than dreading
Random Death By Natural 20 in every high-level fight.
Another tweak which I like better just occured to me: you cannot be
dropped below -1 WP if you have VP remaining. Meaning you can still be
killed if you continue fighting after you're down to WP only, and you
can still be dropped in a single shot... but not killed outright in one
shot.
--
Jasin Zujovic
jzujovic@inet.hr
