G
Guest
Guest
Archived from groups: alt.games.vga-planets (More info?)
Howdy people,
I just noticed that vpa 3.62b has been silently released. Since noone
else has posted anything about it, and it happended on the 29th of
august, I guess I'll have to do something about it
http://vpa.sourceforge.net/
vpa 3.62a seems to be the latest version on the homepage, but using
the link to the sourceforge pages will show that the latest version is
3.62b
Changelog
=========
! Maketurn now filters out dull transfers generated by planets.exe
! Solved integer overflow problem in score calculation (bug#928225).
+ Ships and planets that have a note attached to them are now marked
with
an icon on their info screen and on the QA overview list.
! Changes to the item note (ctrl-n) interface that should make it
easier to
handle. Edit/clear doesn't need to be confirmed anymore.
+ If ConfirmNotes=On is set in VPA.INI VPA will ask twice before
modifying or
clearing an item note.
! Big improvements on population prediction.
! Fuel computations for HOST should now be exact. Since the compiler
used
to compile HOST generates bogus computations (for example, you are
billed
only 2 ly movement for moving 3 ly north), VPA uses a table with all
relevant distance values. This table is stored in file
'disttabl.dat';
without that table, VPA will not run in HOST mode.
+ Planets with defenses (or SB defenses) now show battle values
(battlemass,
beams x beamtype and fighters : fighterbays). Configurable in
vpa.ini:
new key: ShowCombatStrength. Can be toggled by shift-d.
+ Added the running-out-of-fuel formular to the movement
fuel-calculations so
you can use significantly less fuel and still arrive at the desired
wp.
! Connection lines between planets (shift-l, ctrl-l) are now
calculated more
precisely. Warp-wells are taken into acount automatically. If the
distance
specified is less than 10 it will be interpreted as warp speed
instead of
lightyears. If it is given as warp speed VPA will determine the
distance
using movement simulation for borderline cases.
+ Enemy ships show mass changes
+ CTRL-T now sets the maximum tax for max-grow when Ntax<1. This way,
you
can see right away how many colonists you need to collect all the
taxes.
! Menues are improved so empty lines get skipped, SHIFT+letter jumps
to
the first item (not the last as usual) and you can enter more
letters to
specify the line you're searching for ... an O,u,t would find an
Outrider
Scout in a hulls list.
! Combat simulator improved by menues for engines,beam,torps and race
(use
Enter)
! Enemy ships with warp 0 enter distance-mode with warp>0 to predict
fuel.
+ Added 1 message type (HConfig4) and 9 new fields to vpa.msg, so be
sure to
use the new vpa.msg or change your current one correspondingly.
Great job people!
Brian Graversen
Howdy people,
I just noticed that vpa 3.62b has been silently released. Since noone
else has posted anything about it, and it happended on the 29th of
august, I guess I'll have to do something about it

http://vpa.sourceforge.net/
vpa 3.62a seems to be the latest version on the homepage, but using
the link to the sourceforge pages will show that the latest version is
3.62b
Changelog
=========
! Maketurn now filters out dull transfers generated by planets.exe
! Solved integer overflow problem in score calculation (bug#928225).
+ Ships and planets that have a note attached to them are now marked
with
an icon on their info screen and on the QA overview list.
! Changes to the item note (ctrl-n) interface that should make it
easier to
handle. Edit/clear doesn't need to be confirmed anymore.
+ If ConfirmNotes=On is set in VPA.INI VPA will ask twice before
modifying or
clearing an item note.
! Big improvements on population prediction.
! Fuel computations for HOST should now be exact. Since the compiler
used
to compile HOST generates bogus computations (for example, you are
billed
only 2 ly movement for moving 3 ly north), VPA uses a table with all
relevant distance values. This table is stored in file
'disttabl.dat';
without that table, VPA will not run in HOST mode.
+ Planets with defenses (or SB defenses) now show battle values
(battlemass,
beams x beamtype and fighters : fighterbays). Configurable in
vpa.ini:
new key: ShowCombatStrength. Can be toggled by shift-d.
+ Added the running-out-of-fuel formular to the movement
fuel-calculations so
you can use significantly less fuel and still arrive at the desired
wp.
! Connection lines between planets (shift-l, ctrl-l) are now
calculated more
precisely. Warp-wells are taken into acount automatically. If the
distance
specified is less than 10 it will be interpreted as warp speed
instead of
lightyears. If it is given as warp speed VPA will determine the
distance
using movement simulation for borderline cases.
+ Enemy ships show mass changes
+ CTRL-T now sets the maximum tax for max-grow when Ntax<1. This way,
you
can see right away how many colonists you need to collect all the
taxes.
! Menues are improved so empty lines get skipped, SHIFT+letter jumps
to
the first item (not the last as usual) and you can enter more
letters to
specify the line you're searching for ... an O,u,t would find an
Outrider
Scout in a hulls list.
! Combat simulator improved by menues for engines,beam,torps and race
(use
Enter)
! Enemy ships with warp 0 enter distance-mode with warp>0 to predict
fuel.
+ Added 1 message type (HConfig4) and 9 new fields to vpa.msg, so be
sure to
use the new vpa.msg or change your current one correspondingly.
Great job people!
Brian Graversen
