OK, you might think I'm a little bit dumb! But I never actually mess with vSync until this week-end. I always left this setting off in games and never touched it in control panel.
But, this week-end I just reinstalled MOHAA to play the expansions I never played. My brother-in-law bought the "MOHAA : War Chest" and lend it to me. I installed the package and started messing with Video/Advanced settings in games and in th ATI control panel. I found that 800x600 with all details to the max. and some ANISO gives me the best results (I have a Radeon 8500).
I played a few hours with these settings and then tought, why not to try vSync settings! I forced vSync ON in ATI Control Panel and I'm incredibly surprised! Wow! No more refresh "glitches", smoother refresh, etc... I run FRAPS and I see it's working, my FPS stay at 60 (My monitor refresh rate at 800x600, I haven't changed it to 75 yet) when there is no much action and drops when there is lot of effects/action on screen.
And this "discovery" made me think why this option is not always ON, why we would want our GPU to draw more frame than the monitor is capable of reproducing? And why we would want our GPU to stop drwaing a frame and start another in the middle of the process to follow the monitor refresh rate.
In my opinion there is no purpose to not keep vSync always ON, even for benchmarking. This would change a bit the way of doing reviews, but this would be good to compare cards in their ability to sustain FPS instead of their ability to achieve high FPS. Instead of checking for PEAK FPS, we would check for "dip" in FPS. The most demanding game would continue to run at lower than Refresh Rate (HALO, FARCRY, etc...). But old game like Quake3 would become pointless reference, because the new card would be able to draw 80 and more FPS all the time in these games/engine.
Any thoughts about that?
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Lookin' to fill that <font color=blue>GOD</font color=blue> shape hole!
But, this week-end I just reinstalled MOHAA to play the expansions I never played. My brother-in-law bought the "MOHAA : War Chest" and lend it to me. I installed the package and started messing with Video/Advanced settings in games and in th ATI control panel. I found that 800x600 with all details to the max. and some ANISO gives me the best results (I have a Radeon 8500).
I played a few hours with these settings and then tought, why not to try vSync settings! I forced vSync ON in ATI Control Panel and I'm incredibly surprised! Wow! No more refresh "glitches", smoother refresh, etc... I run FRAPS and I see it's working, my FPS stay at 60 (My monitor refresh rate at 800x600, I haven't changed it to 75 yet) when there is no much action and drops when there is lot of effects/action on screen.
And this "discovery" made me think why this option is not always ON, why we would want our GPU to draw more frame than the monitor is capable of reproducing? And why we would want our GPU to stop drwaing a frame and start another in the middle of the process to follow the monitor refresh rate.
In my opinion there is no purpose to not keep vSync always ON, even for benchmarking. This would change a bit the way of doing reviews, but this would be good to compare cards in their ability to sustain FPS instead of their ability to achieve high FPS. Instead of checking for PEAK FPS, we would check for "dip" in FPS. The most demanding game would continue to run at lower than Refresh Rate (HALO, FARCRY, etc...). But old game like Quake3 would become pointless reference, because the new card would be able to draw 80 and more FPS all the time in these games/engine.
Any thoughts about that?
--
Lookin' to fill that <font color=blue>GOD</font color=blue> shape hole!