Vulkan Comes To 'Ashes Of The Singularity: Escalation' Next Week

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I'm pretty sure most of the improvements they're touting are advantages over older high-level APIs (OGL, DX11). They're implying that older versions of Windows (which lack DX12) would gain benefits like reduced CPU load and scaling to many cores. That's the main reason CIG went with Vulkan, OS compatibility. Of course, Star Citizen needs all the help it can get with performance, so any low-level render path is a step in the right direction... if they don't mangle it.
 
Here's hoping! You guys left out some of the cooler parts of the update (Namely, two new super units and increased mod support).

I hope Vulkan allows me to run Crossfire finally. Always annoyed me that it was only an option for the DX12 users.
 
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