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Archived from groups: rec.games.frp.super-heroes (More info?)
So for various reasons I've been palying with Tri-Stat dX,
in particular as a game engine for a campaign set at a high-school
for metahumans. Not the swanky, Westchester mansion sort of school
but the 'Our funding meets roughly 90% of our mandated needs' sort
of place [1]. In addition to all the usual high school things that
superpowers won't help with, the kids also have to worry about the
dangers of side-kickery and spontaneous super-team formation.
Which made me wonder, why is it exactly that masks like to
drag kids into combat with them?
One explanation I will use, in reference to one particular
fellow called Harrier [2] is that he made a deal with the devil or
_a_ devil, to get his powers. Devils are immortal and this one has
problems realizing Harrier isn't a 12 year old kid anymore so when
he shows up to collect Harrier, Harrier hands over his sidekick. H
is safe, again, until the red fellow realizes he's been duped once
more and returns for the soul he is owed.
Which is why all his side kicks are the same age and build.
It's the one he had when he made the deal.
James Nicoll
1: Any school where some of the kids need a U235 dietary suppliment
can run through money pretty fast.
2: After the bird, not the plane.
--
"The keywords for tonight are Caution and Flammability."
JFK, _Bubba Ho Tep_
So for various reasons I've been palying with Tri-Stat dX,
in particular as a game engine for a campaign set at a high-school
for metahumans. Not the swanky, Westchester mansion sort of school
but the 'Our funding meets roughly 90% of our mandated needs' sort
of place [1]. In addition to all the usual high school things that
superpowers won't help with, the kids also have to worry about the
dangers of side-kickery and spontaneous super-team formation.
Which made me wonder, why is it exactly that masks like to
drag kids into combat with them?
One explanation I will use, in reference to one particular
fellow called Harrier [2] is that he made a deal with the devil or
_a_ devil, to get his powers. Devils are immortal and this one has
problems realizing Harrier isn't a 12 year old kid anymore so when
he shows up to collect Harrier, Harrier hands over his sidekick. H
is safe, again, until the red fellow realizes he's been duped once
more and returns for the soul he is owed.
Which is why all his side kicks are the same age and build.
It's the one he had when he made the deal.
James Nicoll
1: Any school where some of the kids need a U235 dietary suppliment
can run through money pretty fast.
2: After the bird, not the plane.
--
"The keywords for tonight are Caution and Flammability."
JFK, _Bubba Ho Tep_
